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22 Commits

Author SHA1 Message Date
15fdaf1cd9 Fix Optimization new Routes. 2024-07-29 23:07:14 +02:00
31ab7b094a Adjusted default values 2024-07-29 22:02:44 +02:00
8a063f07d8 Simplify check 2024-07-29 15:17:47 +02:00
c4a9567f7d Adjust some values 2024-07-29 15:17:37 +02:00
a84d31c882 Change closest node for ExploreSide, fix toVisitEnd never being used 2024-07-29 15:17:26 +02:00
793dd68cfd changed _explorationMultiplier to 150 2024-07-29 04:28:07 +02:00
a4dd0e1abd Add Constructor nonPriorityRoadSpeedPenalty (default 0.9) 2024-07-29 04:25:07 +02:00
36c326b71b Readability 2024-07-29 04:23:42 +02:00
032cce4552 Do not use A* for Optimization, use Dijkstra, use all the nodes already in the queue (not visited) for optimization. 2024-07-29 04:21:22 +02:00
62d527737a remove unnecessary default value 2024-07-29 01:34:08 +02:00
25069630a7 add debug message when loading a way 2024-07-29 01:33:27 +02:00
cb2510a2a1 Remove additional calls to ExploreSide 2024-07-29 01:31:50 +02:00
1604b150d4 readonly dictionaries for speed 2024-07-29 01:30:27 +02:00
31f4dfe096 Use Contstructor exportationMultiplier, not method additonalExploration on optimize 2024-07-29 01:29:58 +02:00
be4f19c4bb Adjust speed if not priority road 2024-07-25 02:26:42 +02:00
2cf7bf4701 Adjusted some SpeedCar Values. 2024-07-25 02:24:33 +02:00
3c4b1b85e8 return 85% of actual way maxspeed for accuracy 2024-07-25 02:23:03 +02:00
d82efdf973 Renamed SpeedHelper.GetMaxSpeed to GetTheoreticalMaxSpeed for distinction with Way.GetMaxSpeed 2024-07-25 02:22:41 +02:00
271d84f13f Dequeue either half the queue or max 50 from priority. 2024-07-25 02:22:08 +02:00
55c753adb8 Ends try to find closest node to one another. 2024-07-25 01:54:53 +02:00
ffa2e5abe9 Optimized InitalPriorityRatings 2024-07-25 01:21:53 +02:00
34e6eb95b5 Add constructor to set PriorityWeights for inital search 2024-07-24 23:46:42 +02:00
3 changed files with 115 additions and 70 deletions

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@ -6,16 +6,16 @@ using OSM_Regions;
namespace astar namespace astar
{ {
public class Astar(ValueTuple<float, float, float, float>? optimizingWeights = null, int? explorationDistance = null, int? explorationMultiplier = null) public class Astar(ValueTuple<float, float, float, float>? priorityWeights = null, int? explorationMultiplier = null, float? nonPriorityRoadSpeedPenalty = null, RegionLoader? regionLoader = null)
{ {
private static readonly ValueTuple<float, float, float, float> DefaultPriorityWeights = new(1, 1.4f, 0, 0); private readonly ValueTuple<float, float, float, float> DefaultPriorityWeights = priorityWeights ?? new(0.6f, 1.05f, 0, 0);
private readonly ValueTuple<float, float, float, float> OptimizingWeights = optimizingWeights ?? new(0, 0.07f, 0, 0); private readonly int _explorationMultiplier = explorationMultiplier ?? 120;
private int ExplorationDistanceFromRoute = explorationDistance ?? 200; private readonly float _nonPriorityRoadSpeedPenalty = nonPriorityRoadSpeedPenalty ?? 0.85f;
private int ExplorationMultiplier = explorationMultiplier ?? 65; private RegionLoader? rl = regionLoader;
public Route FindPath(float startLat, float startLon, float endLat, float endLon, float regionSize, bool car = true, PathMeasure pathing = PathMeasure.Distance, float additionalExploration = 3, string? importFolderPath = null, ILogger? logger = null) public Route FindPath(float startLat, float startLon, float endLat, float endLon, float regionSize, bool car = true, PathMeasure pathing = PathMeasure.Distance, string? importFolderPath = null, ILogger? logger = null)
{ {
RegionLoader rl = new(regionSize, importFolderPath, logger: logger); rl ??= new(regionSize, importFolderPath, logger: logger);
Graph graph = Spiral(rl, startLat, startLon, regionSize); Graph graph = Spiral(rl, startLat, startLon, regionSize);
Graph endRegion = Spiral(rl, endLat, endLon, regionSize); Graph endRegion = Spiral(rl, endLat, endLon, regionSize);
graph.ConcatGraph(endRegion); graph.ConcatGraph(endRegion);
@ -30,7 +30,7 @@ namespace astar
endNode.Value.Metric = 0f; endNode.Value.Metric = 0f;
double totalDistance = NodeUtils.DistanceBetween(startNode.Value, endNode.Value); double totalDistance = NodeUtils.DistanceBetween(startNode.Value, endNode.Value);
PriorityHelper priorityHelper = new(totalDistance, SpeedHelper.GetMaxSpeed(car)); PriorityHelper priorityHelper = new(totalDistance, SpeedHelper.GetTheoreticalMaxSpeed(car));
logger?.Log(LogLevel.Information, logger?.Log(LogLevel.Information,
"From {0:00.00000}#{1:000.00000} to {2:00.00000}#{3:000.00000} Great-Circle {4:00000.00}km", "From {0:00.00000}#{1:000.00000} to {2:00.00000}#{3:000.00000} Great-Circle {4:00000.00}km",
@ -44,21 +44,19 @@ namespace astar
ValueTuple<Node, Node>? meetingEnds = null; ValueTuple<Node, Node>? meetingEnds = null;
while (toVisitStart.Count > 0 && toVisitEnd.Count > 0) while (toVisitStart.Count > 0 && toVisitEnd.Count > 0)
{ {
if (toVisitStart.Count >= toVisitEnd.Count && meetingEnds is null) for (int i = 0; i < Math.Min(toVisitStart.Count * 0.5, 50) && meetingEnds is null; i++)
{ {
for(int i = 0; i < toVisitStart.Count / 10 && meetingEnds is null; i++) ulong closestEndNodeId = toVisitEnd.UnorderedItems.MinBy(node => graph.Nodes[node.Element].DistanceTo(graph.Nodes[toVisitStart.Peek()])).Element;
meetingEnds = ExploreSide(true, graph, toVisitStart, rl, priorityHelper, endNode.Value, car, DefaultPriorityWeights, pathing, logger); Node closestEndNode = graph.Nodes[closestEndNodeId];
meetingEnds = ExploreSide(true, graph, toVisitStart, priorityHelper, closestEndNode, car, DefaultPriorityWeights, pathing, logger);
} }
if(meetingEnds is null)
meetingEnds = ExploreSide(true, graph, toVisitStart, rl, priorityHelper, endNode.Value, car, DefaultPriorityWeights, pathing, logger);
if (toVisitEnd.Count >= toVisitStart.Count && meetingEnds is null) for (int i = 0; i < Math.Min(toVisitEnd.Count * 0.5, 50) && meetingEnds is null; i++)
{ {
for(int i = 0; i < toVisitEnd.Count / 10 && meetingEnds is null; i++) ulong closestStartNodeId = toVisitStart.UnorderedItems.MinBy(node => graph.Nodes[node.Element].DistanceTo(graph.Nodes[toVisitEnd.Peek()])).Element;
meetingEnds = ExploreSide(false, graph, toVisitEnd, rl, priorityHelper, startNode.Value, car, DefaultPriorityWeights, pathing, logger); Node closestStartNode = graph.Nodes[closestStartNodeId];
meetingEnds = ExploreSide(false, graph, toVisitEnd, priorityHelper, closestStartNode, car, DefaultPriorityWeights, pathing, logger);
} }
if(meetingEnds is null)
meetingEnds = ExploreSide(false, graph, toVisitEnd, rl, priorityHelper, startNode.Value, car, DefaultPriorityWeights, pathing, logger);
if (meetingEnds is not null) if (meetingEnds is not null)
break; break;
@ -67,52 +65,44 @@ namespace astar
if(meetingEnds is null) if(meetingEnds is null)
return new Route(graph, Array.Empty<Step>().ToList(), false); return new Route(graph, Array.Empty<Step>().ToList(), false);
List<Node> routeNodes = PathFound(graph, meetingEnds.Value.Item1, meetingEnds.Value.Item2, car).Steps.Select(s => s.Node1).ToList(); Queue<ulong> routeQueue = new();
Dictionary<ulong, int> routeQueue = toVisitStart.UnorderedItems.Select(l => l.Element).Union(toVisitEnd.UnorderedItems.Select(l => l.Element)).Where(id => toVisitStart.EnqueueRange(toVisitEnd.UnorderedItems);
while(toVisitStart.Count > 0)
{ {
Node p = graph.Nodes[id]; routeQueue.Enqueue(toVisitStart.Dequeue());
return routeNodes.Any(route => route.DistanceTo(p) < ExplorationDistanceFromRoute); }
}).ToDictionary(id => id, _ => int.MinValue); int optimizeAfterFound = graph.Nodes.Count(n => n.Value.PreviousNodeId is not null) * _explorationMultiplier; //Check another x% of unexplored Paths.
PriorityQueue<ulong, int> combinedQueue = new(); List<ValueTuple<Node, Node>> newMeetingEnds = Optimize(graph, routeQueue, optimizeAfterFound, car, rl, pathing, logger);
foreach ((ulong key, int value) in routeQueue) List<Route> routes = newMeetingEnds.Select(end => PathFound(graph, end.Item1, end.Item2, car)).ToList();
combinedQueue.Enqueue(key, value); routes.Add(PathFound(graph, meetingEnds.Value.Item1, meetingEnds.Value.Item2, car));
ValueTuple<Node, Node>? newMeetingEnds = Optimize(additionalExploration, graph, combinedQueue, car, rl, priorityHelper, pathing, startNode.Value, endNode.Value, logger);
meetingEnds = newMeetingEnds ?? meetingEnds;
return PathFound(graph, meetingEnds!.Value.Item1, meetingEnds.Value.Item2, car, logger); return routes.MinBy(route =>
{
if (pathing is PathMeasure.Distance)
return route.Distance;
return route.Time.Ticks;
})!;
} }
private static ValueTuple<Node, Node>? ExploreSide(bool fromStart, Graph graph, PriorityQueue<ulong, int> toVisit, RegionLoader rl, PriorityHelper priorityHelper, Node goalNode, bool car, ValueTuple<float,float,float,float> ratingWeights, PathMeasure pathing = PathMeasure.Distance, ILogger? logger = null) private ValueTuple<Node, Node>? ExploreSide(bool fromStart, Graph graph, PriorityQueue<ulong, int> toVisit, PriorityHelper priorityHelper, Node goalNode, bool car, ValueTuple<float,float,float,float> ratingWeights, PathMeasure pathing, ILogger? logger = null)
{ {
ulong currentNodeId = toVisit.Dequeue(); ulong currentNodeId = toVisit.Dequeue();
Node currentNode = graph.Nodes[currentNodeId]; Node currentNode = graph.Nodes[currentNodeId];
logger?.LogDebug($"Distance to goal {currentNode.DistanceTo(goalNode):00000.00}m"); logger?.LogDebug($"Distance to goal {currentNode.DistanceTo(goalNode):00000.00}m");
foreach ((ulong neighborId, KeyValuePair<ulong, bool> wayId) in currentNode.Neighbors) foreach ((ulong neighborId, KeyValuePair<ulong, bool> wayId) in currentNode.Neighbors)
{ {
if (!graph.ContainsNode(neighborId)) LoadNeighbor(graph, neighborId, wayId.Key, rl!, logger);
graph.ConcatGraph(Graph.FromGraph(rl.LoadRegionFromNodeId(neighborId)));
if (!graph.ContainsWay(wayId.Key))
{
foreach (global::Graph.Graph? g in rl.LoadRegionsFromWayId(wayId.Key))
graph.ConcatGraph(Graph.FromGraph(g));
}
OSM_Graph.Way way = graph.Ways[wayId.Key]; OSM_Graph.Way way = graph.Ways[wayId.Key];
byte speed = SpeedHelper.GetSpeed(way, car); byte speed = SpeedHelper.GetSpeed(way, car);
if(speed < 1) if(!IsNeighborReachable(speed, wayId.Value, fromStart, way, car))
continue;
if(!way.AccessPermitted())
continue;
if(wayId.Value && way.GetDirection() == (fromStart ? WayDirection.Backwards : WayDirection.Forwards) && car)
continue;
if(!wayId.Value && way.GetDirection() == (fromStart ? WayDirection.Forwards : WayDirection.Backwards) && car)
continue; continue;
if (car && !way.IsPriorityRoad())
speed = (byte)(speed * _nonPriorityRoadSpeedPenalty);
Node neighborNode = graph.Nodes[neighborId]; Node neighborNode = graph.Nodes[neighborId];
if (neighborNode.PreviousIsFromStart is not null && if (neighborNode.PreviousIsFromStart == !fromStart) //Check if we found the opposite End
neighborNode.PreviousIsFromStart != fromStart) //Check if we found the opposite End
return fromStart ? new(currentNode, neighborNode) : new(neighborNode, currentNode); return fromStart ? new(currentNode, neighborNode) : new(neighborNode, currentNode);
float metric = (currentNode.Metric ?? float.MaxValue) + (pathing is PathMeasure.Distance float metric = (currentNode.Metric ?? float.MaxValue) + (pathing is PathMeasure.Distance
@ -126,26 +116,57 @@ namespace astar
toVisit.Enqueue(neighborId, toVisit.Enqueue(neighborId,
priorityHelper.CalculatePriority(currentNode, neighborNode, goalNode, speed, ratingWeights)); priorityHelper.CalculatePriority(currentNode, neighborNode, goalNode, speed, ratingWeights));
} }
logger?.LogTrace($"Neighbor {neighborId} {neighborNode}");
} }
return null; return null;
} }
private ValueTuple<Node, Node>? Optimize(float additionalExploration, Graph graph, PriorityQueue<ulong, int> combinedQueue, bool car, RegionLoader rl, PriorityHelper priorityHelper, PathMeasure pathing, Node startNode, Node goalNode, ILogger? logger = null) private List<ValueTuple<Node, Node>> Optimize(Graph graph, Queue<ulong> combinedQueue, int optimizeAfterFound, bool car, RegionLoader rl, PathMeasure pathing, ILogger? logger = null)
{ {
int currentPathLength = graph.Nodes.Values.Count(node => node.PreviousNodeId is not null); int currentPathLength = graph.Nodes.Values.Count(node => node.PreviousNodeId is not null);
int optimizeAfterFound = (int)(combinedQueue.Count * additionalExploration); //Check another x% of unexplored Paths.
logger?.LogInformation($"Path found (explored {currentPathLength} Nodes). Optimizing route. (exploring {optimizeAfterFound} additional Nodes)"); logger?.LogInformation($"Path found (explored {currentPathLength} Nodes). Optimizing route. (exploring {optimizeAfterFound} additional Nodes)");
ValueTuple<Node, Node>? newMeetingEnds = null; List<ValueTuple<Node, Node>> newMeetingEnds = new();
while (optimizeAfterFound-- > 0 && combinedQueue.Count > 0) while (optimizeAfterFound-- > 0 && combinedQueue.Count > 0)
{ {
ulong nodeId = combinedQueue.Peek(); ulong currentNodeId = combinedQueue.Dequeue();
Node node = graph.Nodes[nodeId]; Node currentNode = graph.Nodes[currentNodeId];
bool fromStart = (bool)node.PreviousIsFromStart!; bool fromStart = (bool)currentNode.PreviousIsFromStart!;
newMeetingEnds = ExploreSide(fromStart, graph, combinedQueue, rl, priorityHelper, fromStart ? goalNode : startNode, car, OptimizingWeights, pathing, logger); foreach ((ulong neighborId, KeyValuePair<ulong, bool> wayId) in currentNode.Neighbors)
{
LoadNeighbor(graph, neighborId, wayId.Key, rl, logger);
OSM_Graph.Way way = graph.Ways[wayId.Key];
byte speed = SpeedHelper.GetSpeed(way, car);
if(!IsNeighborReachable(speed, wayId.Value, fromStart, way, car))
continue;
if (car && !way.IsPriorityRoad())
speed = (byte)(speed * _nonPriorityRoadSpeedPenalty);
Node neighborNode = graph.Nodes[neighborId];
if (neighborNode.PreviousIsFromStart is not null &&
neighborNode.PreviousIsFromStart != fromStart) //Check if we found the opposite End
{
newMeetingEnds.Add(fromStart ? new(currentNode, neighborNode) : new(neighborNode, currentNode));
} }
float metric = (currentNode.Metric ?? float.MaxValue) + (pathing is PathMeasure.Distance
? (float)currentNode.DistanceTo(neighborNode)
: (float)currentNode.DistanceTo(neighborNode) / speed);
if (neighborNode.PreviousNodeId is null || (neighborNode.PreviousIsFromStart == fromStart && neighborNode.Metric > metric))
{
neighborNode.PreviousNodeId = currentNodeId;
neighborNode.Metric = metric;
neighborNode.PreviousIsFromStart = fromStart;
combinedQueue.Enqueue(neighborId);
}
logger?.LogTrace($"Neighbor {neighborId} {neighborNode}");
logger?.LogDebug($"Optimization Contingent: {optimizeAfterFound}/{combinedQueue.Count}");
}
}
logger?.LogDebug($"Nodes in Queue after Optimization: {combinedQueue.Count}");
return newMeetingEnds; return newMeetingEnds;
} }
@ -181,6 +202,32 @@ namespace astar
return r; return r;
} }
private static bool IsNeighborReachable(byte speed, bool wayDirection, bool fromStart, OSM_Graph.Way way, bool car)
{
if(speed < 1)
return false;
if(!way.AccessPermitted())
return false;
if(wayDirection && way.GetDirection() == (fromStart ? WayDirection.Backwards : WayDirection.Forwards) && car)
return false;
if(!wayDirection && way.GetDirection() == (fromStart ? WayDirection.Forwards : WayDirection.Backwards) && car)
return false;
return true;
}
private static void LoadNeighbor(Graph graph, ulong neighborId, ulong wayId, RegionLoader rl, ILogger? logger = null)
{
if (!graph.ContainsNode(neighborId))
graph.ConcatGraph(Graph.FromGraph(rl.LoadRegionFromNodeId(neighborId)));
if (!graph.ContainsWay(wayId))
{
logger?.LogDebug("Loading way... This will be slow.");
foreach (global::Graph.Graph? g in rl.LoadRegionsFromWayId(wayId))
graph.ConcatGraph(Graph.FromGraph(g));
}
}
private static Graph Spiral(RegionLoader loader, float lat, float lon, float regionSize) private static Graph Spiral(RegionLoader loader, float lat, float lon, float regionSize)
{ {
Graph? ret = Graph.FromGraph(loader.LoadRegionFromCoordinates(lat, lon)); Graph? ret = Graph.FromGraph(loader.LoadRegionFromCoordinates(lat, lon));

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@ -2,8 +2,6 @@
public class PriorityHelper(double totalDistance, byte maxSpeed) public class PriorityHelper(double totalDistance, byte maxSpeed)
{ {
private readonly double _totalDistance = totalDistance;
private readonly byte _maxSpeed = maxSpeed;
public int CalculatePriority(Node current, Node neighbor, Node goal, byte speed, ValueTuple<float, float, float, float> ratingWeights) public int CalculatePriority(Node current, Node neighbor, Node goal, byte speed, ValueTuple<float, float, float, float> ratingWeights)
{ {
double neighborDistanceToGoal = neighbor.DistanceTo(goal); //we want this to be small double neighborDistanceToGoal = neighbor.DistanceTo(goal); //we want this to be small
@ -16,10 +14,10 @@ public class PriorityHelper(double totalDistance, byte maxSpeed)
neighborDistanceToGoal * neighborDistanceToGoal) / neighborDistanceToGoal * neighborDistanceToGoal) /
(2 * currentDistanceToGoal * currentDistanceToNeighbor))); (2 * currentDistanceToGoal * currentDistanceToNeighbor)));
double speedRating = speed * 1.0 / _maxSpeed * 100; double speedRating = speed * 1.0 / maxSpeed * 100;
double angleRating = 100 - (angle < 180 ? angle / 180 : (360 - angle) / 180) * 100; double angleRating = 100 - (angle < 180 ? angle / 180 : (360 - angle) / 180) * 100;
double distanceImprovedRating = 100 - (neighborDistanceToGoal - currentDistanceToGoal ) / _totalDistance * 100; double distanceImprovedRating = 100 - (neighborDistanceToGoal - currentDistanceToGoal ) / totalDistance * 100;
double distanceSpeedRating = ((_totalDistance / _maxSpeed) / (neighborDistanceToGoal / speed)) * 100; double distanceSpeedRating = ((totalDistance / maxSpeed) / (neighborDistanceToGoal / speed)) * 100;
return (int)-(speedRating * ratingWeights.Item1 + angleRating * ratingWeights.Item2 + distanceImprovedRating * ratingWeights.Item3 + distanceSpeedRating * ratingWeights.Item4); return (int)-(speedRating * ratingWeights.Item1 + angleRating * ratingWeights.Item2 + distanceImprovedRating * ratingWeights.Item3 + distanceSpeedRating * ratingWeights.Item4);
} }

View File

@ -8,17 +8,17 @@ internal static class SpeedHelper
{ {
byte maxspeed = way.GetMaxSpeed(); byte maxspeed = way.GetMaxSpeed();
if (maxspeed != 0) if (maxspeed != 0)
return maxspeed; return (byte)(maxspeed * 0.85);
HighwayType highwayType = way.GetHighwayType(); HighwayType highwayType = way.GetHighwayType();
return car ? SpeedCar[highwayType] : SpeedPedestrian[highwayType]; return car ? SpeedCar[highwayType] : SpeedPedestrian[highwayType];
} }
public static byte GetMaxSpeed(bool car = true) public static byte GetTheoreticalMaxSpeed(bool car = true)
{ {
return car ? SpeedCar.MaxBy(s => s.Value).Value : SpeedPedestrian.MaxBy(s => s.Value).Value; return car ? SpeedCar.MaxBy(s => s.Value).Value : SpeedPedestrian.MaxBy(s => s.Value).Value;
} }
private static Dictionary<HighwayType, byte> SpeedPedestrian = new() { private static readonly Dictionary<HighwayType, byte> SpeedPedestrian = new() {
{ HighwayType.NONE, 0 }, { HighwayType.NONE, 0 },
{ HighwayType.motorway, 0 }, { HighwayType.motorway, 0 },
{ HighwayType.trunk, 0 }, { HighwayType.trunk, 0 },
@ -50,20 +50,20 @@ internal static class SpeedHelper
{ HighwayType.construction, 0 } { HighwayType.construction, 0 }
}; };
private static Dictionary<HighwayType, byte> SpeedCar = new() { private static readonly Dictionary<HighwayType, byte> SpeedCar = new() {
{ HighwayType.NONE, 0 }, { HighwayType.NONE, 0 },
{ HighwayType.motorway, 110 }, { HighwayType.motorway, 120 },
{ HighwayType.trunk, 80 }, { HighwayType.trunk, 80 },
{ HighwayType.primary, 80 }, { HighwayType.primary, 70 },
{ HighwayType.secondary, 80 }, { HighwayType.secondary, 70 },
{ HighwayType.tertiary, 70 }, { HighwayType.tertiary, 70 },
{ HighwayType.unclassified, 30 }, { HighwayType.unclassified, 30 },
{ HighwayType.residential, 10 }, { HighwayType.residential, 10 },
{ HighwayType.motorway_link, 50 }, { HighwayType.motorway_link, 70 },
{ HighwayType.trunk_link, 50 }, { HighwayType.trunk_link, 50 },
{ HighwayType.primary_link, 50 }, { HighwayType.primary_link, 50 },
{ HighwayType.secondary_link, 30 }, { HighwayType.secondary_link, 50 },
{ HighwayType.tertiary_link, 25 }, { HighwayType.tertiary_link, 40 },
{ HighwayType.living_street, 5 }, { HighwayType.living_street, 5 },
{ HighwayType.service, 0 }, { HighwayType.service, 0 },
{ HighwayType.pedestrian, 0 }, { HighwayType.pedestrian, 0 },