191 lines
6.7 KiB
C#
191 lines
6.7 KiB
C#
using Logging;
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using Graph;
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using Graph.Utils;
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namespace astar
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{
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public class Astar
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{
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private Dictionary<Node, float> timeRequired = new();
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private Dictionary<Node, float> goalDistance = new();
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private Dictionary<Node, Node> previousNode = new();
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public Route FindPath(Graph.Graph graph, Node start, Node goal, Logger? logger)
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{
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logger?.Log(LogLevel.INFO, "From {0:000.00000}#{1:000.00000} to {2:000.00000}#{3:000.00000} Great-Circle {4:00000.00}km", start.lat, start.lon, goal.lat, goal.lon, Utils.DistanceBetweenNodes(start, goal)/1000);
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List<Node> toVisit = new();
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toVisit.Add(start);
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Node currentNode = start;
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SetTimeRequiredToReach(start, 0);
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SetDistanceToGoal(start, Convert.ToSingle(Utils.DistanceBetweenNodes(start, goal)));
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while (toVisit.Count > 0 && GetTimeRequiredToReach(toVisit[0]) < GetTimeRequiredToReach(goal))
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{
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currentNode = toVisit.First();
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logger?.Log(LogLevel.VERBOSE, "toVisit-length: {0} path-length: {1} goal-distance: {2}", toVisit.Count, timeRequired[currentNode], goalDistance[currentNode]);
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//Check all neighbors of current node
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foreach (Edge e in currentNode.edges)
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{
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if (GetTimeRequiredToReach(e.neighbor) > GetTimeRequiredToReach(currentNode) + e.time)
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{
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SetDistanceToGoal(e.neighbor, Convert.ToSingle(Utils.DistanceBetweenNodes(e.neighbor, goal)));
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SetTimeRequiredToReach(e.neighbor, GetTimeRequiredToReach(currentNode) + e.time);
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SetPreviousNodeOf(e.neighbor, currentNode);
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if (!toVisit.Contains(e.neighbor))
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toVisit.Add(e.neighbor);
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}
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}
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toVisit.Remove(currentNode); //"Mark" as visited
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toVisit.Sort(CompareDistance);
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}
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if(GetPreviousNodeOf(goal) != null)
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{
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logger?.Log(LogLevel.INFO, "Way found, shortest option.");
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currentNode = goal;
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}
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else
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{
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logger?.Log(LogLevel.INFO, "No path between {0:000.00000}#{1:000.00000} and {2:000.00000}#{3:000.00000}", start.lat, start.lon, goal.lat, goal.lon);
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return new Route(new List<Step>(), false, float.MaxValue, float.MaxValue);
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}
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#pragma warning disable CS8604, CS8600 // Route was found, so has to have a previous node and edges
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List<Node> tempNodes = new();
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tempNodes.Add(goal);
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while(currentNode != start)
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{
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tempNodes.Add(GetPreviousNodeOf(currentNode));
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currentNode = GetPreviousNodeOf(currentNode);
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}
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tempNodes.Reverse();
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List<Step> steps = new();
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float totalDistance = 0;
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for(int i = 0; i < tempNodes.Count - 1; i++)
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{
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Edge e = tempNodes[i].GetEdgeToNode(tempNodes[i + 1]);
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steps.Add(new Step(tempNodes[i], e, GetTimeRequiredToReach(tempNodes[i]), GetDistanceToGoal(tempNodes[i])));
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totalDistance += e.distance;
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}
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Route _route = new Route(steps, true, totalDistance, GetTimeRequiredToReach(goal));
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logger?.Log(LogLevel.INFO, "Path found");
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if(logger?.level > LogLevel.INFO)
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{
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float time = 0;
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float distance = 0;
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logger?.Log(LogLevel.DEBUG, "Route Distance: {0:00000.00km} Time: {1}", _route.distance/1000, TimeSpan.FromSeconds(_route.time));
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for(int i = 0; i < _route.steps.Count; i++)
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{
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Step s = _route.steps[i];
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time += s.edge.time;
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distance += s.edge.distance;
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logger?.Log(LogLevel.DEBUG, "Step {0:000} From {1:000.00000}#{2:000.00000} To {3:000.00000}#{4:000.00000} along {5:0000000000} after {6} and {7:0000.00}km", i, s.start.lat, s.start.lon, s.edge.neighbor.lat, s.edge.neighbor.lon, s.edge.id, TimeSpan.FromSeconds(timeRequired[s.start]), distance/1000);
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}
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}
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return _route;
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#pragma warning restore CS8604, CS8600
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}
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/*
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* Compares two nodes and returns the node closer to the goal
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* -1 => n1 smaller n2
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* 0 => n1 equal n2
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* 1 => n1 larger n2
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*/
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private int CompareDistance(Node n1, Node n2)
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{
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if (n1 == null || n2 == null)
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return 0;
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else
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{
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if (GetDistanceToGoal(n1) < GetDistanceToGoal(n2))
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return -1;
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else if (GetDistanceToGoal(n1) > GetDistanceToGoal(n2))
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return 1;
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else return 0;
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}
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}
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/*
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* Compares two nodes and returns the node with the shorter path
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* -1 => n1 smaller n2
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* 0 => n1 equal n2
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* 1 => n1 larger n2
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*/
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private int ComparePathLength(Node n1, Node n2)
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{
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if (n1 == null || n2 == null)
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return 0;
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else
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{
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if (GetTimeRequiredToReach(n1) < GetTimeRequiredToReach(n2))
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return -1;
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else if (GetTimeRequiredToReach(n1) > GetTimeRequiredToReach(n2))
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return 1;
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else return 0;
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}
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}
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private float GetTimeRequiredToReach(Node n)
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{
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if (timeRequired.TryGetValue(n, out float t))
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{
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return t;
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}
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else
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{
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return float.MaxValue;
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}
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}
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private void SetTimeRequiredToReach(Node n, float t)
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{
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if (!timeRequired.TryAdd(n, t))
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timeRequired[n] = t;
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}
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private float GetDistanceToGoal(Node n)
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{
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if (goalDistance.TryGetValue(n, out float t))
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{
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return t;
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}
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else
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{
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return float.MaxValue;
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}
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}
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private void SetDistanceToGoal(Node n, float d)
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{
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if (!goalDistance.TryAdd(n, d))
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goalDistance[n] = d;
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}
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private Node? GetPreviousNodeOf(Node n)
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{
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if(previousNode.TryGetValue(n, out Node? t))
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{
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return t;
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}else
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{
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return null;
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}
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}
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private void SetPreviousNodeOf(Node n, Node p)
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{
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if (!previousNode.TryAdd(n, p))
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previousNode[n] = p;
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}
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}
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} |