CS2GSI/CS2GSI.cs

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using CS2GSI.GameState;
using Microsoft.Extensions.Logging;
using Newtonsoft.Json.Linq;
namespace CS2GSI;
public class CS2GSI
{
private GSIServer _gsiServer;
private List<CS2GameState> _allGameStates = new();
private CS2GameState? _lastLocalGameState = null;
private ILogger? logger;
public CS2GSI(ILogger? logger = null)
{
this.logger = logger;
this.logger?.Log(LogLevel.Information, "Installing GSI-Configfile...");
try
{
GsiConfigInstaller.InstallGsi();
}
catch (Exception e)
{
this.logger?.Log(LogLevel.Error, e.StackTrace);
this.logger?.Log(LogLevel.Critical, "Could not install GSI-Configfile. Exiting.");
return;
}
this._gsiServer = new GSIServer(3000);
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this._gsiServer.OnMessage += GsiServerOnOnMessage;
while(this._gsiServer.IsRunning)
Thread.Sleep(10);
}
private void GsiServerOnOnMessage(string messageJson)
{
JObject jsonObject = JObject.Parse(messageJson);
CS2GameState newState = CS2GameState.ParseFromJObject(jsonObject);
this.logger?.Log(LogLevel.Debug, $"Received State:\n{newState.ToString()}");
this._lastLocalGameState = newState.UpdateGameStateForLocal(_lastLocalGameState);
this.logger?.Log(LogLevel.Debug, $"Updated Local State:\n{_lastLocalGameState.ToString()}");
if (_lastLocalGameState is not null)
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{
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List<ValueTuple<CS2Event, CS2EventArgs>> generatedEvents = CS2EventGenerator.GenerateEvents(_lastLocalGameState.Value, newState, _allGameStates.Last());
this.logger?.Log(LogLevel.Information, $"Generated {generatedEvents.Count} events.");
if(generatedEvents.Count > 0)
this.logger?.Log(LogLevel.Debug, $"Events:\n\t{string.Join("\n\t", generatedEvents)}");
InvokeEvents(generatedEvents);
}
_allGameStates.Add(newState);
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}
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private void InvokeEvents(List<ValueTuple<CS2Event, CS2EventArgs>> cs2Events)
{
foreach(ValueTuple<CS2Event, CS2EventArgs> cs2Event in cs2Events)
InvokeEvent(cs2Event);
}
private void InvokeEvent(ValueTuple<CS2Event, CS2EventArgs> cs2Event)
{
switch (cs2Event.Item1)
{
case CS2Event.OnKill:
OnKill?.Invoke(cs2Event.Item2);
break;
case CS2Event.OnHeadshot:
OnHeadshot?.Invoke(cs2Event.Item2);
break;
case CS2Event.OnDeath:
OnDeath?.Invoke(cs2Event.Item2);
break;
case CS2Event.OnFlashed:
OnFlashed?.Invoke(cs2Event.Item2);
break;
case CS2Event.OnBurning:
OnBurning?.Invoke(cs2Event.Item2);
break;
case CS2Event.OnSmoked:
OnSmoked?.Invoke(cs2Event.Item2);
break;
case CS2Event.OnRoundStart:
OnRoundStart?.Invoke(cs2Event.Item2);
break;
case CS2Event.OnRoundOver:
OnRoundOver?.Invoke(cs2Event.Item2);
break;
case CS2Event.OnDamageTaken:
OnDamageTaken?.Invoke(cs2Event.Item2);
break;
case CS2Event.OnMatchStart:
OnMatchStart?.Invoke(cs2Event.Item2);
break;
case CS2Event.OnMatchOver:
OnMatchOver?.Invoke(cs2Event.Item2);
break;
case CS2Event.OnMoneyChange:
OnMoneyChange?.Invoke(cs2Event.Item2);
break;
case CS2Event.OnHealthChange:
OnHealthChange?.Invoke(cs2Event.Item2);
break;
case CS2Event.OnArmorChange:
OnArmorChange?.Invoke(cs2Event.Item2);
break;
case CS2Event.OnHelmetChange:
OnHelmetChange?.Invoke(cs2Event.Item2);
break;
case CS2Event.OnEquipmentValueChange:
OnEquipmentValueChange?.Invoke(cs2Event.Item2);
break;
case CS2Event.OnTeamChange:
OnTeamChange?.Invoke(cs2Event.Item2);
break;
case CS2Event.OnPlayerChange:
OnPlayerChange?.Invoke(cs2Event.Item2);
break;
case CS2Event.OnFreezeTime:
OnFreezeTime?.Invoke(cs2Event.Item2);
break;
case CS2Event.OnHalfTime:
OnHalfTime?.Invoke(cs2Event.Item2);
break;
case CS2Event.OnBombDefused:
OnBombDefused?.Invoke(cs2Event.Item2);
break;
case CS2Event.OnBombExploded:
OnBombExploded?.Invoke(cs2Event.Item2);
break;
case CS2Event.OnBombPlanted:
OnBombPlanted?.Invoke(cs2Event.Item2);
break;
case CS2Event.AnyEvent:
AnyEvent?.Invoke(cs2Event.Item2);
break;
default:
this.logger?.Log(LogLevel.Error, $"Unknown Event {cs2Event}");
return;
}
}
internal enum CS2Event {
OnKill,
OnHeadshot,
OnDeath,
OnFlashed,
OnBurning,
OnSmoked,
OnRoundStart,
OnRoundOver,
OnDamageTaken,
OnMatchStart,
OnMatchOver,
OnMoneyChange,
OnHealthChange,
OnArmorChange,
OnHelmetChange,
OnEquipmentValueChange,
OnTeamChange,
OnPlayerChange,
OnHalfTime,
OnFreezeTime,
OnBombPlanted,
OnBombDefused,
OnBombExploded,
AnyEvent
}
public delegate void CS2EventHandler(CS2EventArgs eventArgs);
public event CS2EventHandler? OnKill,
OnHeadshot,
OnDeath,
OnFlashed,
OnBurning,
OnSmoked,
OnRoundStart,
OnRoundOver,
OnDamageTaken,
OnMatchStart,
OnMatchOver,
OnMoneyChange,
OnHealthChange,
OnArmorChange,
OnHelmetChange,
OnEquipmentValueChange,
OnTeamChange,
OnPlayerChange,
OnHalfTime,
OnFreezeTime,
OnBombPlanted,
OnBombDefused,
OnBombExploded,
AnyEvent;
}