Keep running thread
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01b5a4945f
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42
CS2GSI.cs
42
CS2GSI.cs
@ -26,26 +26,32 @@ public class CS2GSI
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return;
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}
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this._gsiServer = new GSIServer(3000);
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this._gsiServer.OnMessage += messageJson =>
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{
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JObject jsonObject = JObject.Parse(messageJson);
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CS2GameState newState = CS2GameState.ParseFromJObject(jsonObject);
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this.logger?.Log(LogLevel.Debug, $"Received State:\n{newState.ToString()}");
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this._lastLocalGameState = newState.UpdateGameStateForLocal(_lastLocalGameState);
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this.logger?.Log(LogLevel.Debug, $"Updated Local State:\n{_lastLocalGameState.ToString()}");
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if (_lastLocalGameState is not null)
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{
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List<ValueTuple<CS2Event, CS2EventArgs>> generatedEvents = CS2EventGenerator.GenerateEvents(_lastLocalGameState.Value, newState, _allGameStates.Last());
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this.logger?.Log(LogLevel.Information, $"Generated {generatedEvents.Count} events.");
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if(generatedEvents.Count > 0)
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this.logger?.Log(LogLevel.Debug, $"Events:\n\t{string.Join("\n\t", generatedEvents)}");
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InvokeEvents(generatedEvents);
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}
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_allGameStates.Add(newState);
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};
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this._gsiServer.OnMessage += GsiServerOnOnMessage;
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while(this._gsiServer.IsRunning)
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Thread.Sleep(10);
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}
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private void GsiServerOnOnMessage(string messageJson)
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{
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JObject jsonObject = JObject.Parse(messageJson);
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CS2GameState newState = CS2GameState.ParseFromJObject(jsonObject);
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this.logger?.Log(LogLevel.Debug, $"Received State:\n{newState.ToString()}");
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this._lastLocalGameState = newState.UpdateGameStateForLocal(_lastLocalGameState);
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this.logger?.Log(LogLevel.Debug, $"Updated Local State:\n{_lastLocalGameState.ToString()}");
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if (_lastLocalGameState is not null)
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{
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List<ValueTuple<CS2Event, CS2EventArgs>> generatedEvents = CS2EventGenerator.GenerateEvents(_lastLocalGameState.Value, newState, _allGameStates.Last());
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this.logger?.Log(LogLevel.Information, $"Generated {generatedEvents.Count} events.");
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if(generatedEvents.Count > 0)
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this.logger?.Log(LogLevel.Debug, $"Events:\n\t{string.Join("\n\t", generatedEvents)}");
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InvokeEvents(generatedEvents);
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}
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_allGameStates.Add(newState);
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}
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private void InvokeEvents(List<ValueTuple<CS2Event, CS2EventArgs>> cs2Events)
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{
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foreach(ValueTuple<CS2Event, CS2EventArgs> cs2Event in cs2Events)
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