Fix null-references
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b5b65dbe45
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1d5df8a095
@ -40,7 +40,7 @@ public class CS2GSI
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this._lastLocalGameState = newState.UpdateGameStateForLocal(_lastLocalGameState);
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this.logger?.Log(LogLevel.Debug, $"Updated Local State:\n{_lastLocalGameState.ToString()}");
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if (_lastLocalGameState is not null)
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if (_lastLocalGameState is not null && _allGameStates.Count > 0)
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{
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List<ValueTuple<CS2Event, CS2EventArgs>> generatedEvents = CS2EventGenerator.GenerateEvents(_lastLocalGameState.Value, newState, _allGameStates.Last());
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this.logger?.Log(LogLevel.Information, $"Generated {generatedEvents.Count} events.");
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@ -12,11 +12,11 @@ public struct CS2GameState
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public override string ToString()
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{
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return $"{GetType()}\n" +
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$"\tTime: {Timestamp}\tSteamId: {ProviderSteamId}\n" +
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$"\t{Map}\n" +
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$"\t{Round}\n" +
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$"\t{Player}\n";
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return $"{GetType().Name}\n" +
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$"..Time: {Timestamp}\tProviderSteamId: {ProviderSteamId}\n" +
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$"..{Map.ToString()?.Replace("\n", "\n...")}\n" +
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$"..{Round.ToString()?.Replace("\n", "\n...")}\n" +
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$"..{Player.ToString()?.Replace("\n", "\n...")}\n";
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}
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internal static CS2GameState ParseFromJObject(JObject jsonObject)
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@ -9,11 +9,11 @@ public struct GameStateTeam
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public override string ToString()
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{
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return $"{GetType()}\n" +
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$"\tScore: {Score}\n" +
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$"\tConsecutiveRoundLosses: {ConsecutiveRoundLosses}\n" +
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$"\tTimeoutsRemaining: {TimeoutsRemaining}\n" +
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$"\tMatchesWonThisSeries: {MatchesWonThisSeries}\n";
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return $"{GetType().Name}\n" +
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$"..Team {Team}\tScore: {Score}\n" +
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$"..ConsecutiveRoundLosses: {ConsecutiveRoundLosses}\n" +
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$"..TimeoutsRemaining: {TimeoutsRemaining}\n" +
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$"..MatchesWonThisSeries: {MatchesWonThisSeries}\n";
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}
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internal static GameStateTeam ParseFromJObject(JObject jsonObject, CS2Team team)
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@ -4,18 +4,20 @@ namespace CS2GSI.GameState;
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public struct Map
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{
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public string Mode, Name;
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public string Mode, MapName;
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public MapPhase Phase;
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public int Round, NumMatchesToWinSeries;
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public GameStateTeam GameStateTeamCT, GameStateTeamT;
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public override string ToString()
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{
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return $"{GetType()}\n" +
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$"\t{Mode} {Name} {Round} Matches to Win Series: {NumMatchesToWinSeries}\n" +
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$"\t{Phase}\n" +
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$"\t{GameStateTeamCT}\n" +
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$"\t{GameStateTeamT}\n";
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return $"{GetType().Name}\n" +
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$"..Mode: {Mode} Map: {MapName}\n" +
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$"..Round: {Round}\n" +
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$"..Matches to Win Series: {NumMatchesToWinSeries}\n" +
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$"..Phase: {Phase}\n" +
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$"..{GameStateTeamCT.ToString().Replace("\n", "\n...")}\n" +
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$"..{GameStateTeamT.ToString().Replace("\n", "\n...")}\n";
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}
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internal static Map? ParseFromJObject(JObject jsonObject)
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@ -24,7 +26,7 @@ public struct Map
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? new Map()
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{
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Mode = jsonObject.SelectToken("map.mode")!.Value<string>()!,
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Name = jsonObject.SelectToken("map.name")!.Value<string>()!,
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MapName = jsonObject.SelectToken("map.name")!.Value<string>()!,
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Phase = MapPhaseFromString(jsonObject.SelectToken("map.phase")!.Value<string>()!),
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Round = jsonObject.SelectToken("map.round")!.Value<int>(),
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NumMatchesToWinSeries = jsonObject.SelectToken("map.num_matches_to_win_series")!.Value<int>(),
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@ -13,34 +13,36 @@ public struct Player
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public override string ToString()
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{
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return $"{GetType()}\n" +
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$"\t{Name} {SteamId} {Activity} {Team}\n" +
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$"\t{State}\n" +
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$"\t{MatchStats}\n";
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return $"{GetType().Name}\n" +
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$"..Name: {Name} SteamId: {SteamId}\n" +
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$"..Activity: {Activity}\n" +
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$"..Team: {Team}\n" +
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$"..{State.ToString()?.Replace("\n", "\n...")}\n" +
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$"..{MatchStats.ToString()?.Replace("\n", "\n...")}\n";
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}
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internal static Player? ParseFromJObject(JObject jsonObject)
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{
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return new Player()
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return jsonObject.SelectToken("player") is not null ? new Player()
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{
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SteamId = jsonObject.SelectToken("player.steamid")!.Value<string>()!,
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Name = jsonObject.SelectToken("player.name")!.Value<string>()!,
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Team = CS2TeamFromString(jsonObject.SelectToken("player.team")!.Value<string>()!),
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Team = CS2TeamFromString(jsonObject.SelectToken("player.team")?.Value<string>()),
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Activity = PlayerActivityFromString(jsonObject.SelectToken("player.activity")!.Value<string>()!),
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State = PlayerState.ParseFromJObject(jsonObject),
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MatchStats = PlayerMatchStats.ParseFromJObject(jsonObject)
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};
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} : null;
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}
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public enum PlayerActivity {Playing, Menu, TextInput}
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private static CS2Team CS2TeamFromString(string str)
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private static CS2Team? CS2TeamFromString(string? str)
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{
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return str.ToLower() switch
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return str?.ToLower() switch
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{
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"t" => CS2Team.T,
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"ct" => CS2Team.CT,
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_ => throw new ArgumentOutOfRangeException()
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_ => null
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};
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}
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@ -6,23 +6,23 @@ public struct PlayerMatchStats
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{
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public int Kills, Assists, Deaths, MVPs, Score;
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internal static PlayerMatchStats ParseFromJObject(JObject jsonObject)
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{
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return new PlayerMatchStats()
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{
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Kills = jsonObject.SelectToken($"player.match_stats.kills")!.Value<int>(),
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Assists = jsonObject.SelectToken($"player.match_stats.assists")!.Value<int>(),
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Deaths = jsonObject.SelectToken($"player.match_stats.deaths")!.Value<int>(),
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MVPs = jsonObject.SelectToken($"player.match_stats.mvps")!.Value<int>(),
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Score = jsonObject.SelectToken($"player.match_stats.score")!.Value<int>(),
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};
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}
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public override string ToString()
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{
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return $"{GetType()}\n" +
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$"\tKAD: {Kills} {Assists} {Deaths}\n" +
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$"\tMVPs: {MVPs}\n" +
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$"\tScore: {Score}\n";
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return $"{GetType().Name}\n" +
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$"..KAD: {Kills} {Assists} {Deaths}\n" +
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$"..MVPs: {MVPs}\n" +
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$"..Score: {Score}\n";
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}
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internal static PlayerMatchStats? ParseFromJObject(JObject jsonObject)
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{
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return jsonObject.SelectToken("player.match_stats") is not null ? new PlayerMatchStats()
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{
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Kills = jsonObject.SelectToken("player.match_stats.kills")!.Value<int>(),
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Assists = jsonObject.SelectToken("player.match_stats.assists")!.Value<int>(),
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Deaths = jsonObject.SelectToken("player.match_stats.deaths")!.Value<int>(),
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MVPs = jsonObject.SelectToken("player.match_stats.mvps")!.Value<int>(),
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Score = jsonObject.SelectToken("player.match_stats.score")!.Value<int>(),
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} : null;
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}
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}
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@ -7,34 +7,34 @@ public struct PlayerState
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public int Health, Armor, Flashed, Smoked, Burning, Money, RoundKills, RoundHs, EquipmentValue;
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public bool Helmet;
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internal static PlayerState ParseFromJObject(JObject jsonObject)
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{
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return new PlayerState()
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{
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Health = jsonObject.SelectToken($"player.state.health")!.Value<int>(),
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Armor = jsonObject.SelectToken($"player.state.armor")!.Value<int>(),
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Helmet = jsonObject.SelectToken($"player.state.helmet")!.Value<bool>(),
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Flashed = jsonObject.SelectToken($"player.state.flashed")!.Value<int>(),
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Smoked = jsonObject.SelectToken($"player.state.smoked")!.Value<int>(),
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Burning = jsonObject.SelectToken($"player.state.burning")!.Value<int>(),
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Money = jsonObject.SelectToken($"player.state.money")!.Value<int>(),
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RoundKills = jsonObject.SelectToken($"player.state.round_kills")!.Value<int>(),
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RoundHs = jsonObject.SelectToken($"player.state.round_killhs")!.Value<int>(),
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EquipmentValue = jsonObject.SelectToken($"player.state.equip_value")!.Value<int>(),
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};
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}
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public override string ToString()
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{
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return $"{GetType()}\n" +
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$"\tHealth: {Health}\n" +
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$"\tArmor: {Armor}\n" +
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$"\tFlashed: {Flashed}\n" +
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$"\tSmoked: {Smoked}\n" +
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$"\tBurning: {Burning}\n" +
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$"\tMoney: {Money}\n" +
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$"\tRoundKills: {RoundKills}\n" +
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$"\tRoundHs: {RoundHs}\n" +
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$"\tEquipmentValue: {EquipmentValue}\n";
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return $"{GetType().Name}\n" +
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$"..Health: {Health}\n" +
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$"..Armor: {Armor}\n" +
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$"..Flashed: {Flashed}\n" +
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$"..Smoked: {Smoked}\n" +
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$"..Burning: {Burning}\n" +
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$"..Money: {Money}\n" +
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$"..RoundKills: {RoundKills}\n" +
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$"..RoundHs: {RoundHs}\n" +
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$"..EquipmentValue: {EquipmentValue}\n";
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}
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internal static PlayerState? ParseFromJObject(JObject jsonObject)
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{
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return jsonObject.SelectToken("player.state") is not null ? new PlayerState()
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{
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Health = jsonObject.SelectToken("player.state.health")!.Value<int>(),
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Armor = jsonObject.SelectToken("player.state.armor")!.Value<int>(),
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Helmet = jsonObject.SelectToken("player.state.helmet")!.Value<bool>(),
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Flashed = jsonObject.SelectToken("player.state.flashed")!.Value<int>(),
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Smoked = jsonObject.SelectToken("player.state.smoked")!.Value<int>(),
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Burning = jsonObject.SelectToken("player.state.burning")!.Value<int>(),
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Money = jsonObject.SelectToken("player.state.money")!.Value<int>(),
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RoundKills = jsonObject.SelectToken("player.state.round_kills")!.Value<int>(),
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RoundHs = jsonObject.SelectToken("player.state.round_killhs")!.Value<int>(),
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EquipmentValue = jsonObject.SelectToken("player.state.equip_value")!.Value<int>(),
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} : null;
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}
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}
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@ -5,29 +5,32 @@ namespace CS2GSI.GameState;
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public struct Round
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{
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public RoundPhase Phase;
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public BombStatus Bomb;
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public CS2Team WinnerTeam;
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public BombStatus? Bomb;
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public CS2Team? WinnerTeam;
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public override string ToString()
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{
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return $"{GetType()}\n" +
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$"\t{Phase} {WinnerTeam} {Bomb}\n";
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return $"{GetType().Name}\n" +
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$"..Phase: {Phase}\n" +
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$"..Winner: {WinnerTeam}\n" +
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$"..Bomb: {Bomb}\n";
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}
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internal static Round? ParseFromJObject(JObject jsonObject)
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{
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return new Round()
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return jsonObject.SelectToken("round") is not null ? new Round()
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{
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Phase = RoundPhaseFromString(jsonObject.SelectToken("round.phase")!.Value<string>()!),
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WinnerTeam = CS2TeamFromString(jsonObject.SelectToken("round.win_team")!.Value<string>()!),
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Bomb = BombStatusFromString(jsonObject.SelectToken("round.bomb")!.Value<string>()!)
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};
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WinnerTeam = CS2TeamFromString(jsonObject.SelectToken("round.win_team")?.Value<string>()),
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Bomb = BombStatusFromString(jsonObject.SelectToken("round.bomb")?.Value<string>())
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} : null;
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}
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public enum RoundPhase
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{
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Over, Freezetime, Live
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}
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private static RoundPhase RoundPhaseFromString(string str)
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{
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return str switch
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@ -44,24 +47,24 @@ public struct Round
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Planted, Exploded, Defused
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}
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private static BombStatus BombStatusFromString(string str)
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private static BombStatus? BombStatusFromString(string? str)
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{
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return str switch
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{
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"planted" => BombStatus.Planted,
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"exploded" => BombStatus.Exploded,
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"defused" => BombStatus.Defused,
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_ => throw new ArgumentOutOfRangeException()
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_ => null
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};
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}
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private static CS2Team CS2TeamFromString(string str)
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private static CS2Team? CS2TeamFromString(string? str)
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{
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return str.ToLower() switch
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return str?.ToLower() switch
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{
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"t" => CS2Team.T,
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"ct" => CS2Team.CT,
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_ => throw new ArgumentOutOfRangeException()
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_ => null
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};
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}
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}
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