add public CS2EventHandler? GetEventHandlerForEvent(CS2Event cs2Event)
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121
CS2GSI/CS2GSI.cs
121
CS2GSI/CS2GSI.cs
@ -56,93 +56,42 @@ public class CS2GSI
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private void InvokeEvent(ValueTuple<CS2Event, CS2EventArgs> cs2Event)
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{
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switch (cs2Event.Item1)
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GetEventHandlerForEvent(cs2Event.Item1)?.Invoke(cs2Event.Item2);
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}
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public CS2EventHandler? GetEventHandlerForEvent(CS2Event cs2Event)
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{
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return cs2Event switch
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{
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case CS2Event.OnKill:
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OnKill?.Invoke(cs2Event.Item2);
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break;
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case CS2Event.OnHeadshot:
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OnHeadshot?.Invoke(cs2Event.Item2);
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break;
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case CS2Event.OnDeath:
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OnDeath?.Invoke(cs2Event.Item2);
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break;
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case CS2Event.OnFlashed:
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OnFlashed?.Invoke(cs2Event.Item2);
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break;
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case CS2Event.OnBurning:
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OnBurning?.Invoke(cs2Event.Item2);
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break;
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case CS2Event.OnSmoked:
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OnSmoked?.Invoke(cs2Event.Item2);
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break;
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case CS2Event.OnRoundStart:
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OnRoundStart?.Invoke(cs2Event.Item2);
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break;
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case CS2Event.OnRoundOver:
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OnRoundOver?.Invoke(cs2Event.Item2);
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break;
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case CS2Event.OnRoundWin:
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OnRoundWin?.Invoke(cs2Event.Item2);
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break;
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case CS2Event.OnRoundLoss:
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OnRoundLoss?.Invoke(cs2Event.Item2);
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break;
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case CS2Event.OnDamageTaken:
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OnDamageTaken?.Invoke(cs2Event.Item2);
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break;
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case CS2Event.OnMatchStart:
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OnMatchStart?.Invoke(cs2Event.Item2);
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break;
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case CS2Event.OnMatchOver:
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OnMatchOver?.Invoke(cs2Event.Item2);
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break;
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case CS2Event.OnMoneyChange:
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OnMoneyChange?.Invoke(cs2Event.Item2);
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break;
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case CS2Event.OnHealthChange:
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OnHealthChange?.Invoke(cs2Event.Item2);
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break;
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case CS2Event.OnArmorChange:
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OnArmorChange?.Invoke(cs2Event.Item2);
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break;
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case CS2Event.OnHelmetChange:
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OnHelmetChange?.Invoke(cs2Event.Item2);
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break;
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case CS2Event.OnEquipmentValueChange:
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OnEquipmentValueChange?.Invoke(cs2Event.Item2);
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break;
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case CS2Event.OnTeamChange:
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OnTeamChange?.Invoke(cs2Event.Item2);
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break;
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case CS2Event.OnPlayerChange:
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OnPlayerChange?.Invoke(cs2Event.Item2);
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break;
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case CS2Event.OnFreezeTime:
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OnFreezeTime?.Invoke(cs2Event.Item2);
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break;
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case CS2Event.OnHalfTime:
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OnHalfTime?.Invoke(cs2Event.Item2);
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break;
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case CS2Event.OnBombDefused:
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OnBombDefused?.Invoke(cs2Event.Item2);
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break;
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case CS2Event.OnBombExploded:
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OnBombExploded?.Invoke(cs2Event.Item2);
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break;
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case CS2Event.OnBombPlanted:
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OnBombPlanted?.Invoke(cs2Event.Item2);
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break;
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case CS2Event.AnyEvent:
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AnyEvent?.Invoke(cs2Event.Item2);
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break;
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case CS2Event.AnyMessage:
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AnyMessage?.Invoke(cs2Event.Item2);
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break;
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default:
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this._logger?.Log(LogLevel.Error, $"Unknown Event {cs2Event}");
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return;
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}
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CS2Event.OnKill => this.OnKill,
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CS2Event.OnHeadshot => this.OnHeadshot,
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CS2Event.OnDeath => this.OnDeath,
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CS2Event.OnFlashed => this.OnFlashed,
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CS2Event.OnBurning => this.OnBurning,
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CS2Event.OnSmoked => this.OnSmoked,
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CS2Event.OnRoundStart => this.OnRoundStart,
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CS2Event.OnRoundOver => this.OnRoundOver,
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CS2Event.OnRoundWin => this.OnRoundWin,
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CS2Event.OnRoundLoss => this.OnRoundLoss,
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CS2Event.OnDamageTaken => this.OnDamageTaken,
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CS2Event.OnMatchStart => this.OnMatchStart,
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CS2Event.OnMatchOver => this.OnMatchOver,
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CS2Event.OnMoneyChange => this.OnMoneyChange,
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CS2Event.OnHealthChange => this.OnHealthChange,
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CS2Event.OnArmorChange => this.OnArmorChange,
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CS2Event.OnHelmetChange => this.OnHelmetChange,
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CS2Event.OnEquipmentValueChange => this.OnEquipmentValueChange,
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CS2Event.OnTeamChange => this.OnTeamChange,
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CS2Event.OnPlayerChange => this.OnPlayerChange,
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CS2Event.OnHalfTime => this.OnHalfTime,
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CS2Event.OnFreezeTime => this.OnFreezeTime,
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CS2Event.OnBombPlanted => this.OnBombPlanted,
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CS2Event.OnBombDefused => this.OnBombDefused,
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CS2Event.OnBombExploded => this.OnBombExploded,
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CS2Event.AnyEvent => this.AnyEvent,
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CS2Event.AnyMessage => this.AnyMessage,
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_ => throw new ArgumentException("Unknown Event", nameof(cs2Event))
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};
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}
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public enum CS2Event {
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@ -4,7 +4,7 @@
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<TargetFramework>net7.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<Version>1.0.5</Version>
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<Version>1.0.6</Version>
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<Title>CS2GSI</Title>
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<Authors>Glax</Authors>
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<RepositoryUrl>https://github.com/C9Glax/CS2GSI</RepositoryUrl>
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