Return after creation
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@ -6,46 +6,44 @@ namespace CS2GSI;
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public class CS2GSI
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{
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private GSIServer _gsiServer;
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private List<CS2GameState> _allGameStates = new();
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private readonly GSIServer _gsiServer;
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private readonly List<CS2GameState> _allGameStates = new();
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private CS2GameState? _lastLocalGameState = null;
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private ILogger? logger;
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private readonly ILogger? _logger;
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public bool IsRunning => this._gsiServer.IsRunning;
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public CS2GSI(ILogger? logger = null)
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{
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this.logger = logger;
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this.logger?.Log(LogLevel.Information, "Installing GSI-Configfile...");
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this._logger = logger;
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this._logger?.Log(LogLevel.Information, "Installing GSI-Configfile...");
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try
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{
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GsiConfigInstaller.InstallGsi();
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}
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catch (Exception e)
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{
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this.logger?.Log(LogLevel.Error, e.StackTrace);
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this.logger?.Log(LogLevel.Critical, "Could not install GSI-Configfile. Exiting.");
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this._logger?.Log(LogLevel.Error, e.StackTrace);
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this._logger?.Log(LogLevel.Critical, "Could not install GSI-Configfile. Exiting.");
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return;
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}
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this._gsiServer = new GSIServer(3000, logger);
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this._gsiServer.OnMessage += GsiServerOnOnMessage;
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while(this._gsiServer.IsRunning)
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Thread.Sleep(10);
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}
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private void GsiServerOnOnMessage(string messageJson)
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{
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JObject jsonObject = JObject.Parse(messageJson);
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CS2GameState newState = CS2GameState.ParseFromJObject(jsonObject);
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this.logger?.Log(LogLevel.Debug, $"Received State:\n{newState.ToString()}");
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this._logger?.Log(LogLevel.Debug, $"Received State:\n{newState.ToString()}");
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if (_lastLocalGameState is not null && _allGameStates.Count > 0)
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{
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List<ValueTuple<CS2Event, CS2EventArgs>> generatedEvents = CS2EventGenerator.GenerateEvents(_lastLocalGameState.Value, newState, _allGameStates.Last());
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this.logger?.Log(LogLevel.Information, $"Generated {generatedEvents.Count} events:\n\t{string.Join("\n\t", generatedEvents)}");
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this._logger?.Log(LogLevel.Information, $"Generated {generatedEvents.Count} events:\n\t{string.Join("\n\t", generatedEvents)}");
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InvokeEvents(generatedEvents);
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}
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this._lastLocalGameState = newState.UpdateGameStateForLocal(_lastLocalGameState);
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this.logger?.Log(LogLevel.Debug, $"Updated Local State:\n{_lastLocalGameState.ToString()}");
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this._logger?.Log(LogLevel.Debug, $"Updated Local State:\n{_lastLocalGameState.ToString()}");
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_allGameStates.Add(newState);
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}
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@ -142,7 +140,7 @@ public class CS2GSI
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AnyMessage?.Invoke(cs2Event.Item2);
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break;
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default:
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this.logger?.Log(LogLevel.Error, $"Unknown Event {cs2Event}");
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this._logger?.Log(LogLevel.Error, $"Unknown Event {cs2Event}");
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return;
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}
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}
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