Add Round Win/Loss Events
This commit is contained in:
parent
b4e9e595a7
commit
592fee31ca
@ -32,6 +32,12 @@ internal static class CS2EventGenerator
|
||||
|
||||
if(newGameState.Round?.Phase == Round.RoundPhase.Over && lastGameState.Round?.Phase == Round.RoundPhase.Live)
|
||||
events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.OnRoundOver, new CS2EventArgs()));
|
||||
|
||||
if(newGameState.Round?.WinnerTeam is not null && newGameState.Round?.WinnerTeam == previousPlayerState.Player?.Team)
|
||||
events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.OnRoundWin, new CS2EventArgs()));
|
||||
|
||||
if(newGameState.Round?.WinnerTeam is not null && newGameState.Round?.WinnerTeam != previousPlayerState.Player?.Team)
|
||||
events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.OnRoundLoss, new CS2EventArgs()));
|
||||
}
|
||||
|
||||
if(newGameState.Map?.Phase == Map.MapPhase.Live && lastGameState.Map?.Phase != Map.MapPhase.Live)
|
||||
|
@ -84,6 +84,12 @@ public class CS2GSI
|
||||
case CS2Event.OnRoundOver:
|
||||
OnRoundOver?.Invoke(cs2Event.Item2);
|
||||
break;
|
||||
case CS2Event.OnRoundWin:
|
||||
OnRoundWin?.Invoke(cs2Event.Item2);
|
||||
break;
|
||||
case CS2Event.OnRoundLoss:
|
||||
OnRoundLoss?.Invoke(cs2Event.Item2);
|
||||
break;
|
||||
case CS2Event.OnDamageTaken:
|
||||
OnDamageTaken?.Invoke(cs2Event.Item2);
|
||||
break;
|
||||
@ -150,6 +156,8 @@ public class CS2GSI
|
||||
OnSmoked,
|
||||
OnRoundStart,
|
||||
OnRoundOver,
|
||||
OnRoundWin,
|
||||
OnRoundLoss,
|
||||
OnDamageTaken,
|
||||
OnMatchStart,
|
||||
OnMatchOver,
|
||||
@ -179,6 +187,8 @@ public class CS2GSI
|
||||
OnSmoked,
|
||||
OnRoundStart,
|
||||
OnRoundOver,
|
||||
OnRoundWin,
|
||||
OnRoundLoss,
|
||||
OnDamageTaken,
|
||||
OnMatchStart,
|
||||
OnMatchOver,
|
||||
|
Loading…
Reference in New Issue
Block a user