GSI Config-File Installer
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commit
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<Nullable>enable</Nullable>
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</PropertyGroup>
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<ItemGroup>
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<EmbeddedResource Update="Resources.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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</EmbeddedResource>
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</ItemGroup>
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<ItemGroup>
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<Compile Update="Resources.Designer.cs">
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<DesignTime>True</DesignTime>
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<AutoGen>True</AutoGen>
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<DependentUpon>Resources.resx</DependentUpon>
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</Compile>
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</ItemGroup>
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</Project>
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57
GSIConfigInstaller.cs
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57
GSIConfigInstaller.cs
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using System.Runtime.InteropServices;
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using System.Runtime.Versioning;
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using Microsoft.Win32;
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namespace CS2GSI;
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public class GsiConfigInstaller
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{
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internal static void InstallGsi()
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{
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string installLocation = Path.Combine(GetInstallDirectory(), "game\\csgo\\cfg\\gamestate_integration_cs2gsi.cfg");
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File.WriteAllText(installLocation, Resources.GSI_CFG_Content);
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}
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private static string GetInstallDirectory(int appId = 730)
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{
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string libraryFolderFilepath = GetLibraryFoldersFilePath();
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string? libraryPath = null;
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string? appManifestFolderPath = null;
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foreach (string line in File.ReadAllLines(libraryFolderFilepath))
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if (line.Contains("path"))
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libraryPath = line.Split("\"").Last(split => split.Length > 0);
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else if (line.Contains($"\"{appId}\""))
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appManifestFolderPath = Path.Combine(libraryPath!, $"steamapps\\appmanifest_{appId}.acf");
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string installationPath = "";
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if (appManifestFolderPath is null)
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throw new DirectoryNotFoundException($"No {appId} Installation found.");
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foreach(string line in File.ReadAllLines(appManifestFolderPath))
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if (line.Contains("installdir"))
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installationPath = Path.Combine(libraryPath!, "steamapps\\common", line.Split("\"").Last(split => split.Length > 0));
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return installationPath;
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}
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private static string GetLibraryFoldersFilePath()
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{
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string? path = null;
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if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
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path = GetLibraryFoldersFilePathWindows();
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else if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux))
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path = "~/.local/share/Steam/steamapps/libraryfolders.vdf";
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else if (RuntimeInformation.IsOSPlatform(OSPlatform.OSX))
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path = "~/Library/Application Support/Steam/steamapps/libraryfolders.vdf";
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else throw new Exception("Could not get Installation FolderPath");
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return path ?? throw new FileNotFoundException("No libraryfolders.vdf found");
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}
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[SupportedOSPlatform("windows")]
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private static string GetLibraryFoldersFilePathWindows()
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{
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string steamInstallation =
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(string)(Registry.GetValue(@"HKEY_CURRENT_USER\SOFTWARE\Valve\Steam", "SteamPath", null) ??
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throw new DirectoryNotFoundException("No Steam Installation found."));
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return Path.Combine(steamInstallation, "steamapps\\libraryfolders.vdf");
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}
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}
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93
Resources.Designer.cs
generated
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93
Resources.Designer.cs
generated
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace CS2GSI {
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using System;
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/// <summary>
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/// A strongly-typed resource class, for looking up localized strings, etc.
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/// </summary>
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// This class was auto-generated by the StronglyTypedResourceBuilder
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// class via a tool like ResGen or Visual Studio.
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// To add or remove a member, edit your .ResX file then rerun ResGen
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// with the /str option, or rebuild your VS project.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class Resources {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Resources() {
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}
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/// <summary>
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/// Returns the cached ResourceManager instance used by this class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("CS2GSI.Resources", typeof(Resources).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// Overrides the current thread's CurrentUICulture property for all
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/// resource lookups using this strongly typed resource class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// Looks up a localized string similar to "CS2GSI"
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///{
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/// "uri" "http://127.0.0.1:3000"
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/// "timeout" "2.0"
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/// "buffer" "0.0"
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/// "throttle" "0.1"
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/// "heartbeat" "60.0"
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/// "output"
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/// {
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/// "precision_time" "3"
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/// "precision_position" "1"
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/// "precision_vector" "3"
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/// }
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/// "data"
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/// {
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/// "provider" "1"
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/// "map" "1"
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/// "round" "1"
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/// "player_id" "1"
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/// "player_state" "1"
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/// "player_match_stats" "1"
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/// }
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///}.
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/// </summary>
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internal static string GSI_CFG_Content {
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get {
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return ResourceManager.GetString("GSI_CFG_Content", resourceCulture);
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}
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}
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}
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}
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24
Resources.resx
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24
Resources.resx
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:element name="root" msdata:IsDataSet="true">
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>1.3</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<data name="GSI_CFG_Content" type="System.Resources.ResXFileRef">
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<value>gamestate_integration_cs2gsi.cfg;System.String, mscorlib, Version=4.0.0.0, Culture=neutral</value>
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</data>
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</root>
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23
gamestate_integration_cs2gsi.cfg
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23
gamestate_integration_cs2gsi.cfg
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"CS2GSI"
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{
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"uri" "http://127.0.0.1:3000"
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"timeout" "2.0"
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"buffer" "0.0"
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"throttle" "0.1"
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"heartbeat" "60.0"
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"output"
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{
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"precision_time" "3"
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"precision_position" "1"
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"precision_vector" "3"
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}
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"data"
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{
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"provider" "1"
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"map" "1"
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"round" "1"
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"player_id" "1"
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"player_state" "1"
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"player_match_stats" "1"
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}
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}
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