Add "Round" GameState Struct
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@ -8,12 +8,14 @@ public struct CS2GameState
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public int Timestamp;
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public int Timestamp;
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public Map? Map;
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public Map? Map;
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public Player? Player;
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public Player? Player;
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public Round? Round;
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public override string ToString()
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public override string ToString()
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{
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{
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return $"{GetType()}\n" +
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return $"{GetType()}\n" +
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$"\tTime: {Timestamp}\tSteamId: {ProviderSteamId}\n" +
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$"\tTime: {Timestamp}\tSteamId: {ProviderSteamId}\n" +
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$"\t{Map}\n" +
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$"\t{Map}\n" +
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$"\t{Round}\n" +
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$"\t{Player}\n";
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$"\t{Player}\n";
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}
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}
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@ -24,7 +26,8 @@ public struct CS2GameState
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ProviderSteamId = jsonObject.SelectToken("provider.steamid")!.Value<string>()!,
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ProviderSteamId = jsonObject.SelectToken("provider.steamid")!.Value<string>()!,
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Timestamp = jsonObject.SelectToken("provider.timestamp")!.Value<int>(),
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Timestamp = jsonObject.SelectToken("provider.timestamp")!.Value<int>(),
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Map = GameState.Map.ParseFromJObject(jsonObject),
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Map = GameState.Map.ParseFromJObject(jsonObject),
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Player = GameState.Player.ParseFromJObject(jsonObject)
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Player = GameState.Player.ParseFromJObject(jsonObject),
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Round = GameState.Round.ParseFromJObject(jsonObject)
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};
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};
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}
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}
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24
GameState/Round.cs
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24
GameState/Round.cs
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@ -0,0 +1,24 @@
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using Newtonsoft.Json.Linq;
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namespace CS2GSI.GameState;
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public struct Round
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{
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public string Phase, WinnerTeam, BombStatus;
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public override string ToString()
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{
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return $"{GetType()}\n" +
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$"\t{Phase} {WinnerTeam} {BombStatus}\n";
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}
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internal static Round? ParseFromJObject(JObject jsonObject)
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{
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return new Round()
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{
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Phase = jsonObject.SelectToken("round.phase")!.Value<string>()!,
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WinnerTeam = jsonObject.SelectToken("round.win_team")!.Value<string>()!,
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BombStatus = jsonObject.SelectToken("round.bomb")!.Value<string>()!
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};
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}
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}
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