Move parsing of Gamestate to structs
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@ -1,88 +0,0 @@
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using CS2GSI.GameState;
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using Newtonsoft.Json.Linq;
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namespace CS2GSI;
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internal static class CS2GSIJsonParser
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{
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internal static CS2GameState ParseGameStateFromJson(string jsonString)
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{
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JObject jsonObject = JObject.Parse(jsonString);
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return new CS2GameState()
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{
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ProviderSteamId = jsonObject.SelectToken("provider.steamid")!.Value<string>()!,
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Timestamp = jsonObject.SelectToken("provider.timestamp")!.Value<int>(),
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Map = ParseMapFromJObject(jsonObject),
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Player = ParsePlayerFromJObject(jsonObject)
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};
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}
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private static Map? ParseMapFromJObject(JObject jsonObject)
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{
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return jsonObject.SelectToken("map") is { } mapToken
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? new Map()
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{
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Mode = jsonObject.SelectToken("map.mode")!.Value<string>()!,
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Name = jsonObject.SelectToken("map.name")!.Value<string>()!,
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Phase = jsonObject.SelectToken("map.phase")!.Value<string>()!,
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Round = jsonObject.SelectToken("map.round")!.Value<int>(),
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NumMatchesToWinSeries = jsonObject.SelectToken("map.num_matches_to_win_series")!.Value<int>(),
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TeamCT = ParseTeamFromJObject(jsonObject, "ct"),
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TeamT = ParseTeamFromJObject(jsonObject, "t")
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}
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: null;
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}
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private static Team ParseTeamFromJObject(JObject jsonObject, string team)
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{
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return new Team()
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{
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Score = jsonObject.SelectToken($"map.team_{team}.score")!.Value<int>(),
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ConsecutiveRoundLosses = jsonObject.SelectToken($"map.team_{team}.consecutive_round_losses")!.Value<int>(),
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TimeoutsRemaining = jsonObject.SelectToken($"map.team_{team}.timeouts_remaining")!.Value<int>(),
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MatchesWonThisSeries = jsonObject.SelectToken($"map.team_{team}.matches_won_this_series")!.Value<int>(),
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};
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}
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private static Player? ParsePlayerFromJObject(JObject jsonObject)
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{
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return new Player()
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{
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SteamId = jsonObject.SelectToken("player.steamid")!.Value<string>()!,
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Name = jsonObject.SelectToken("player.name")!.Value<string>()!,
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Team = jsonObject.SelectToken("player.team")!.Value<string>()!,
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Activity = jsonObject.SelectToken("player.activity")!.Value<string>()!,
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State = ParsePlayerStateFromJObject(jsonObject),
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MatchStats = ParsePlayerMatchStatsFromJObject(jsonObject)
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};
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}
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private static PlayerState ParsePlayerStateFromJObject(JObject jsonObject)
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{
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return new PlayerState()
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{
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Health = jsonObject.SelectToken($"player.state.health")!.Value<int>(),
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Armor = jsonObject.SelectToken($"player.state.armor")!.Value<int>(),
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Helmet = jsonObject.SelectToken($"player.state.helmet")!.Value<bool>(),
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Flashed = jsonObject.SelectToken($"player.state.flashed")!.Value<int>(),
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Smoked = jsonObject.SelectToken($"player.state.smoked")!.Value<int>(),
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Burning = jsonObject.SelectToken($"player.state.burning")!.Value<int>(),
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Money = jsonObject.SelectToken($"player.state.money")!.Value<int>(),
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RoundKills = jsonObject.SelectToken($"player.state.round_kills")!.Value<int>(),
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RoundHs = jsonObject.SelectToken($"player.state.round_killhs")!.Value<int>(),
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EquipmentValue = jsonObject.SelectToken($"player.state.equip_value")!.Value<int>(),
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};
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}
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private static PlayerMatchStats ParsePlayerMatchStatsFromJObject(JObject jsonObject)
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{
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return new PlayerMatchStats()
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{
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Kills = jsonObject.SelectToken($"player.match_stats.kills")!.Value<int>(),
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Assists = jsonObject.SelectToken($"player.match_stats.assists")!.Value<int>(),
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Deaths = jsonObject.SelectToken($"player.match_stats.deaths")!.Value<int>(),
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MVPs = jsonObject.SelectToken($"player.match_stats.mvps")!.Value<int>(),
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Score = jsonObject.SelectToken($"player.match_stats.score")!.Value<int>(),
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};
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}
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}
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@ -1,4 +1,6 @@
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namespace CS2GSI.GameState;
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using Newtonsoft.Json.Linq;
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namespace CS2GSI.GameState;
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public struct CS2GameState
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{
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@ -14,6 +16,17 @@ public struct CS2GameState
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$"\t{Map}\n" +
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$"\t{Player}\n";
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}
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internal static CS2GameState ParseFromJObject(JObject jsonObject)
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{
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return new CS2GameState()
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{
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ProviderSteamId = jsonObject.SelectToken("provider.steamid")!.Value<string>()!,
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Timestamp = jsonObject.SelectToken("provider.timestamp")!.Value<int>(),
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Map = GameState.Map.ParseFromJObject(jsonObject),
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Player = GameState.Player.ParseFromJObject(jsonObject)
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};
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}
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internal CS2GameState? UpdateGameStateForLocal(CS2GameState? previousLocalState)
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{
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@ -1,4 +1,6 @@
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namespace CS2GSI.GameState;
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using Newtonsoft.Json.Linq;
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namespace CS2GSI.GameState;
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public struct Map
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{
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@ -14,4 +16,20 @@ public struct Map
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$"\t{TeamCT}\n" +
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$"\t{TeamT}\n";
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}
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internal static Map? ParseFromJObject(JObject jsonObject)
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{
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return jsonObject.SelectToken("map") is { } mapToken
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? new Map()
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{
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Mode = jsonObject.SelectToken("map.mode")!.Value<string>()!,
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Name = jsonObject.SelectToken("map.name")!.Value<string>()!,
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Phase = jsonObject.SelectToken("map.phase")!.Value<string>()!,
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Round = jsonObject.SelectToken("map.round")!.Value<int>(),
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NumMatchesToWinSeries = jsonObject.SelectToken("map.num_matches_to_win_series")!.Value<int>(),
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TeamCT = Team.ParseFromJObject(jsonObject, "ct"),
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TeamT = Team.ParseFromJObject(jsonObject, "t")
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}
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: null;
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}
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}
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@ -1,4 +1,6 @@
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namespace CS2GSI.GameState;
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using Newtonsoft.Json.Linq;
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namespace CS2GSI.GameState;
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public struct Player
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{
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@ -15,4 +17,17 @@ public struct Player
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$"\t{State}\n" +
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$"\t{MatchStats}\n";
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}
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internal static Player? ParseFromJObject(JObject jsonObject)
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{
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return new Player()
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{
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SteamId = jsonObject.SelectToken("player.steamid")!.Value<string>()!,
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Name = jsonObject.SelectToken("player.name")!.Value<string>()!,
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Team = jsonObject.SelectToken("player.team")!.Value<string>()!,
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Activity = jsonObject.SelectToken("player.activity")!.Value<string>()!,
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State = PlayerState.ParseFromJObject(jsonObject),
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MatchStats = PlayerMatchStats.ParseFromJObject(jsonObject)
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};
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}
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}
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@ -1,9 +1,23 @@
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namespace CS2GSI.GameState;
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using Newtonsoft.Json.Linq;
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namespace CS2GSI.GameState;
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public struct PlayerMatchStats
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{
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public int Kills, Assists, Deaths, MVPs, Score;
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internal static PlayerMatchStats ParseFromJObject(JObject jsonObject)
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{
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return new PlayerMatchStats()
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{
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Kills = jsonObject.SelectToken($"player.match_stats.kills")!.Value<int>(),
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Assists = jsonObject.SelectToken($"player.match_stats.assists")!.Value<int>(),
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Deaths = jsonObject.SelectToken($"player.match_stats.deaths")!.Value<int>(),
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MVPs = jsonObject.SelectToken($"player.match_stats.mvps")!.Value<int>(),
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Score = jsonObject.SelectToken($"player.match_stats.score")!.Value<int>(),
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};
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}
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public override string ToString()
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{
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return $"{GetType()}\n" +
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@ -1,10 +1,29 @@
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namespace CS2GSI.GameState;
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using Newtonsoft.Json.Linq;
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namespace CS2GSI.GameState;
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public struct PlayerState
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{
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public int Health, Armor, Flashed, Smoked, Burning, Money, RoundKills, RoundHs, EquipmentValue;
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public bool Helmet;
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internal static PlayerState ParseFromJObject(JObject jsonObject)
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{
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return new PlayerState()
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{
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Health = jsonObject.SelectToken($"player.state.health")!.Value<int>(),
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Armor = jsonObject.SelectToken($"player.state.armor")!.Value<int>(),
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Helmet = jsonObject.SelectToken($"player.state.helmet")!.Value<bool>(),
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Flashed = jsonObject.SelectToken($"player.state.flashed")!.Value<int>(),
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Smoked = jsonObject.SelectToken($"player.state.smoked")!.Value<int>(),
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Burning = jsonObject.SelectToken($"player.state.burning")!.Value<int>(),
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Money = jsonObject.SelectToken($"player.state.money")!.Value<int>(),
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RoundKills = jsonObject.SelectToken($"player.state.round_kills")!.Value<int>(),
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RoundHs = jsonObject.SelectToken($"player.state.round_killhs")!.Value<int>(),
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EquipmentValue = jsonObject.SelectToken($"player.state.equip_value")!.Value<int>(),
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};
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}
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public override string ToString()
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{
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return $"{GetType()}\n" +
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namespace CS2GSI.GameState;
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using Newtonsoft.Json.Linq;
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namespace CS2GSI.GameState;
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public struct Team
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{
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@ -12,4 +14,15 @@ public struct Team
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$"\tTimeoutsRemaining: {TimeoutsRemaining}\n" +
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$"\tMatchesWonThisSeries: {MatchesWonThisSeries}\n";
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}
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internal static Team ParseFromJObject(JObject jsonObject, string team)
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{
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return new Team()
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{
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Score = jsonObject.SelectToken($"map.team_{team}.score")!.Value<int>(),
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ConsecutiveRoundLosses = jsonObject.SelectToken($"map.team_{team}.consecutive_round_losses")!.Value<int>(),
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TimeoutsRemaining = jsonObject.SelectToken($"map.team_{team}.timeouts_remaining")!.Value<int>(),
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MatchesWonThisSeries = jsonObject.SelectToken($"map.team_{team}.matches_won_this_series")!.Value<int>(),
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};
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}
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}
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