Add custom enums for GameStates

This commit is contained in:
glax 2024-01-15 22:36:53 +01:00
parent 4cfe1dcc4d
commit 9489c45e9f
2 changed files with 32 additions and 5 deletions

View File

@ -36,7 +36,7 @@ public struct Player
private static CS2Team CS2TeamFromString(string str)
{
return str switch
return str.ToLower() switch
{
"t" => CS2Team.T,
"ct" => CS2Team.CT,

View File

@ -5,12 +5,13 @@ namespace CS2GSI.GameState;
public struct Round
{
public RoundPhase Phase;
public string WinnerTeam, BombStatus;
public BombStatus Bomb;
public CS2Team WinnerTeam;
public override string ToString()
{
return $"{GetType()}\n" +
$"\t{Phase} {WinnerTeam} {BombStatus}\n";
$"\t{Phase} {WinnerTeam} {Bomb}\n";
}
internal static Round? ParseFromJObject(JObject jsonObject)
@ -18,8 +19,8 @@ public struct Round
return new Round()
{
Phase = RoundPhaseFromString(jsonObject.SelectToken("round.phase")!.Value<string>()!),
WinnerTeam = jsonObject.SelectToken("round.win_team")!.Value<string>()!,
BombStatus = jsonObject.SelectToken("round.bomb")!.Value<string>()!
WinnerTeam = CS2TeamFromString(jsonObject.SelectToken("round.win_team")!.Value<string>()!),
Bomb = BombStatusFromString(jsonObject.SelectToken("round.bomb")!.Value<string>()!)
};
}
@ -37,4 +38,30 @@ public struct Round
_ => throw new ArgumentOutOfRangeException()
};
}
public enum BombStatus
{
Planted, Exploded, Defused
}
private static BombStatus BombStatusFromString(string str)
{
return str switch
{
"planted" => BombStatus.Planted,
"exploded" => BombStatus.Exploded,
"defused" => BombStatus.Defused,
_ => throw new ArgumentOutOfRangeException()
};
}
private static CS2Team CS2TeamFromString(string str)
{
return str.ToLower() switch
{
"t" => CS2Team.T,
"ct" => CS2Team.CT,
_ => throw new ArgumentOutOfRangeException()
};
}
}