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No commits in common. "master" and "1.0" have entirely different histories.
@ -1,3 +0,0 @@
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<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=CS/@EntryIndexedValue">CS</s:String>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=steamid/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>
|
@ -1,4 +0,0 @@
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||||
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
|
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<s:Boolean x:Key="/Default/ResxEditorPersonal/CheckedGroups/=CS2GSI_002FResources/@EntryIndexedValue">True</s:Boolean>
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||||
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||||
<s:Boolean x:Key="/Default/ResxEditorPersonal/Initialized/@EntryValue">True</s:Boolean></wpf:ResourceDictionary>
|
@ -1,32 +0,0 @@
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namespace CS2GSI;
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public enum CS2Event : byte {
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OnKill = 0,
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OnHeadshot = 1,
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OnDeath = 2,
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OnFlashed = 3,
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OnBurning = 4,
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OnSmoked = 5,
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OnRoundStart = 6,
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OnRoundOver = 7,
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OnRoundWin = 8,
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OnRoundLoss = 9,
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OnDamageTaken = 10,
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OnMatchStart = 11,
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OnMatchOver = 12,
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OnMoneyChange = 13,
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OnHealthChange = 14,
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OnArmorChange = 15,
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OnHelmetChange = 16,
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OnEquipmentValueChange = 17,
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OnTeamChange = 18,
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OnPlayerChange = 19,
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OnHalfTime = 20,
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OnFreezeTime = 21,
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OnBombPlanted = 22,
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OnBombDefused = 23,
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OnBombExploded = 24,
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AnyEvent = 25,
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AnyMessage = 26,
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OnActivityChange = 27
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}
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@ -2,22 +2,20 @@
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public class CS2EventArgs : EventArgs
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{
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private readonly object? _value;
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public readonly bool HasValue;
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public object? Value;
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public CS2EventArgs(object? value = null)
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{
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this._value = value;
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this.HasValue = value is not null;
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this.Value = value;
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}
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public T? ValueAsOrDefault<T>()
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{
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return _value is T val ? val : default;
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return Value is T val ? val : default;
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}
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public override string ToString()
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{
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return _value?.ToString() ?? "NoArgs";
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return Value?.ToString() ?? "NoArgs";
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}
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}
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@ -1,4 +1,5 @@
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using CS2GSI.GameState;
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using CS2Event = CS2GSI.CS2GSI.CS2Event;
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namespace CS2GSI;
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@ -15,9 +16,6 @@ internal static class CS2EventGenerator
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if(events.Count > 0)
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events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.AnyEvent, new CS2EventArgs(events.Count)));
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if (lastGameState.Player?.Activity != newGameState.Player?.Activity)
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events.Add(new(CS2Event.OnActivityChange, new CS2EventArgs(newGameState.Player?.Activity)));
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events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.AnyMessage, new CS2EventArgs()));
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return events;
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@ -34,18 +32,9 @@ internal static class CS2EventGenerator
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if(newGameState.Round?.Phase == Round.RoundPhase.Over && lastGameState.Round?.Phase == Round.RoundPhase.Live)
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events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.OnRoundOver, new CS2EventArgs()));
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if (newGameState.Map?.Round is not null && newGameState.Map?.Round != previousPlayerState.Map?.Round)
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{
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if(newGameState.Round?.WinnerTeam is not null && newGameState.Round?.WinnerTeam == previousPlayerState.Player?.Team)
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events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.OnRoundWin, new CS2EventArgs()));
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if(newGameState.Round?.WinnerTeam is not null && newGameState.Round?.WinnerTeam != previousPlayerState.Player?.Team)
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events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.OnRoundLoss, new CS2EventArgs()));
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}
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}
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if(newGameState.Map?.Phase == Map.MapPhase.Live && lastGameState.Map?.Phase == Map.MapPhase.Warmup)
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if(newGameState.Map?.Phase == Map.MapPhase.Live && lastGameState.Map?.Phase != Map.MapPhase.Live)
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events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.OnMatchStart, new CS2EventArgs()));
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if(newGameState.Map?.Phase == Map.MapPhase.GameOver && lastGameState.Map?.Phase != Map.MapPhase.GameOver)
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@ -94,22 +83,22 @@ internal static class CS2EventGenerator
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events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.OnSmoked, new CS2EventArgs()));
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if(newGameState.Player?.State?.Health < previousPlayerState.Player?.State?.Health && newGameState.Player is { State: not null})
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events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.OnDamageTaken, new CS2EventArgs(previousPlayerState.Player?.State?.Health - newGameState.Player?.State?.Health)));
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events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.OnDamageTaken, new CS2EventArgs(newGameState.Player?.State?.Health)));
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if(newGameState.Player?.State?.Health != previousPlayerState.Player?.State?.Health && newGameState.Player is { State: not null})
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events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.OnHealthChange, new CS2EventArgs(newGameState.Player?.State?.Health - previousPlayerState.Player?.State?.Health)));
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events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.OnHealthChange, new CS2EventArgs(newGameState.Player?.State?.Health)));
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if(newGameState.Player?.State?.Money != previousPlayerState.Player?.State?.Money && newGameState.Player is { State: not null})
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events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.OnMoneyChange, new CS2EventArgs(newGameState.Player?.State?.Money - previousPlayerState.Player?.State?.Money)));
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events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.OnMoneyChange, new CS2EventArgs(newGameState.Player?.State?.Money)));
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if(newGameState.Player?.State?.Armor != previousPlayerState.Player?.State?.Armor && newGameState.Player is { State: not null})
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events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.OnArmorChange, new CS2EventArgs(newGameState.Player?.State?.Armor - previousPlayerState.Player?.State?.Armor)));
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events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.OnArmorChange, new CS2EventArgs(newGameState.Player?.State?.Armor)));
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if(newGameState.Player?.State?.Helmet != previousPlayerState.Player?.State?.Helmet && newGameState.Player is { State: not null})
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events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.OnHelmetChange, new CS2EventArgs(newGameState.Player?.State?.Helmet)));
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if(newGameState.Player?.State?.EquipmentValue != previousPlayerState.Player?.State?.EquipmentValue && newGameState.Player is { State: not null})
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events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.OnEquipmentValueChange, new CS2EventArgs(newGameState.Player?.State?.EquipmentValue - previousPlayerState.Player?.State?.EquipmentValue)));
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events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.OnEquipmentValueChange, new CS2EventArgs(newGameState.Player?.State?.EquipmentValue)));
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if(newGameState.Player?.Team != previousPlayerState.Player?.Team && newGameState.Player is not null)
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events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.OnTeamChange, new CS2EventArgs(newGameState.Player?.Team)));
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|
192
CS2GSI/CS2GSI.cs
192
CS2GSI/CS2GSI.cs
@ -1,58 +1,51 @@
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using CS2GSI.GameState;
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using Microsoft.Extensions.Logging;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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namespace CS2GSI;
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public class CS2GSI
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{
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private readonly GSIServer _gsiServer = null!;
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private readonly List<CS2GameState> _allGameStates = new();
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private GSIServer _gsiServer;
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private List<CS2GameState> _allGameStates = new();
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private CS2GameState? _lastLocalGameState = null;
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private readonly ILogger? _logger;
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public bool IsRunning => this._gsiServer.IsRunning;
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public CS2GameState? CurrentGameState => _lastLocalGameState;
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private ILogger? logger;
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public CS2GSI(ILogger? logger = null)
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{
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this._logger = logger;
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this._logger?.Log(LogLevel.Information, Resources.Installing_GSI_File);
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this.logger = logger;
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this.logger?.Log(LogLevel.Information, "Installing GSI-Configfile...");
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try
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{
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GsiConfigInstaller.InstallGsi();
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}
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catch (Exception e)
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{
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this._logger?.Log(LogLevel.Error, e.StackTrace);
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this._logger?.Log(LogLevel.Critical, Resources.Installing_GSI_File_Failed);
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this.logger?.Log(LogLevel.Error, e.StackTrace);
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this.logger?.Log(LogLevel.Critical, "Could not install GSI-Configfile. Exiting.");
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return;
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}
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this._gsiServer = new GSIServer(3000, logger);
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this._gsiServer.OnMessage += GsiServerOnOnMessage;
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while(this._gsiServer.IsRunning)
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Thread.Sleep(10);
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}
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private void GsiServerOnOnMessage(string messageJson)
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{
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JObject jsonObject = JObject.Parse(messageJson);
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CS2GameState newState = CS2GameState.ParseFromJObject(jsonObject);
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this._logger?.Log(LogLevel.Debug, $"{Resources.Received_State}:\n{newState.ToString()}");
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#if DEBUG
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long time = DateTime.Now.ToFileTime();
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Directory.CreateDirectory("states");
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File.WriteAllText(Path.Join("states", $"{time}.json"), JsonConvert.SerializeObject(newState, Formatting.Indented, new Newtonsoft.Json.Converters.StringEnumConverter()));
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Directory.CreateDirectory("messages");
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File.WriteAllText(Path.Join("messages", $"{time}.json"), messageJson);
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#endif
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this.logger?.Log(LogLevel.Debug, $"Received State:\n{newState.ToString()}");
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if (_lastLocalGameState is not null && _allGameStates.Count > 0)
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{
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List<ValueTuple<CS2Event, CS2EventArgs>> generatedEvents = CS2EventGenerator.GenerateEvents(_lastLocalGameState, newState, _allGameStates.Last());
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this._logger?.Log(LogLevel.Information, $"Generated {generatedEvents.Count} event{(generatedEvents.Count > 1 ? 's' : null)}:\n- {string.Join("\n- ", generatedEvents)}");
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List<ValueTuple<CS2Event, CS2EventArgs>> generatedEvents = CS2EventGenerator.GenerateEvents(_lastLocalGameState.Value, newState, _allGameStates.Last());
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this.logger?.Log(LogLevel.Information, $"Generated {generatedEvents.Count} events:\n\t{string.Join("\n\t", generatedEvents)}");
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InvokeEvents(generatedEvents);
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}
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this._lastLocalGameState = newState.UpdateGameStateForLocal(_lastLocalGameState);
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this._logger?.Log(LogLevel.Debug, $"\n{Resources.Updated_Local_State}:\n{_lastLocalGameState}");
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this.logger?.Log(LogLevel.Debug, $"Updated Local State:\n{_lastLocalGameState.ToString()}");
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_allGameStates.Add(newState);
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}
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@ -65,50 +58,91 @@ public class CS2GSI
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private void InvokeEvent(ValueTuple<CS2Event, CS2EventArgs> cs2Event)
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{
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GetEventHandlerForEvent(cs2Event.Item1)?.Invoke(cs2Event.Item2);
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}
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public CS2EventHandler? GetEventHandlerForEvent(CS2Event cs2Event)
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{
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return cs2Event switch
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switch (cs2Event.Item1)
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{
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CS2Event.OnKill => this.OnKill,
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CS2Event.OnHeadshot => this.OnHeadshot,
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CS2Event.OnDeath => this.OnDeath,
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CS2Event.OnFlashed => this.OnFlashed,
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CS2Event.OnBurning => this.OnBurning,
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CS2Event.OnSmoked => this.OnSmoked,
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CS2Event.OnRoundStart => this.OnRoundStart,
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CS2Event.OnRoundOver => this.OnRoundOver,
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CS2Event.OnRoundWin => this.OnRoundWin,
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CS2Event.OnRoundLoss => this.OnRoundLoss,
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CS2Event.OnDamageTaken => this.OnDamageTaken,
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CS2Event.OnMatchStart => this.OnMatchStart,
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CS2Event.OnMatchOver => this.OnMatchOver,
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CS2Event.OnMoneyChange => this.OnMoneyChange,
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CS2Event.OnHealthChange => this.OnHealthChange,
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CS2Event.OnArmorChange => this.OnArmorChange,
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CS2Event.OnHelmetChange => this.OnHelmetChange,
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CS2Event.OnEquipmentValueChange => this.OnEquipmentValueChange,
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CS2Event.OnTeamChange => this.OnTeamChange,
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CS2Event.OnPlayerChange => this.OnPlayerChange,
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CS2Event.OnHalfTime => this.OnHalfTime,
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CS2Event.OnFreezeTime => this.OnFreezeTime,
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CS2Event.OnBombPlanted => this.OnBombPlanted,
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CS2Event.OnBombDefused => this.OnBombDefused,
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CS2Event.OnBombExploded => this.OnBombExploded,
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CS2Event.AnyEvent => this.AnyEvent,
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CS2Event.AnyMessage => this.AnyMessage,
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CS2Event.OnActivityChange => this.OnActivityChange,
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_ => throw new ArgumentException(Resources.Unknown_Event, nameof(cs2Event))
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};
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case CS2Event.OnKill:
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OnKill?.Invoke(cs2Event.Item2);
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break;
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case CS2Event.OnHeadshot:
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OnHeadshot?.Invoke(cs2Event.Item2);
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break;
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case CS2Event.OnDeath:
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OnDeath?.Invoke(cs2Event.Item2);
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break;
|
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case CS2Event.OnFlashed:
|
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OnFlashed?.Invoke(cs2Event.Item2);
|
||||
break;
|
||||
case CS2Event.OnBurning:
|
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OnBurning?.Invoke(cs2Event.Item2);
|
||||
break;
|
||||
case CS2Event.OnSmoked:
|
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OnSmoked?.Invoke(cs2Event.Item2);
|
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break;
|
||||
case CS2Event.OnRoundStart:
|
||||
OnRoundStart?.Invoke(cs2Event.Item2);
|
||||
break;
|
||||
case CS2Event.OnRoundOver:
|
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OnRoundOver?.Invoke(cs2Event.Item2);
|
||||
break;
|
||||
case CS2Event.OnDamageTaken:
|
||||
OnDamageTaken?.Invoke(cs2Event.Item2);
|
||||
break;
|
||||
case CS2Event.OnMatchStart:
|
||||
OnMatchStart?.Invoke(cs2Event.Item2);
|
||||
break;
|
||||
case CS2Event.OnMatchOver:
|
||||
OnMatchOver?.Invoke(cs2Event.Item2);
|
||||
break;
|
||||
case CS2Event.OnMoneyChange:
|
||||
OnMoneyChange?.Invoke(cs2Event.Item2);
|
||||
break;
|
||||
case CS2Event.OnHealthChange:
|
||||
OnHealthChange?.Invoke(cs2Event.Item2);
|
||||
break;
|
||||
case CS2Event.OnArmorChange:
|
||||
OnArmorChange?.Invoke(cs2Event.Item2);
|
||||
break;
|
||||
case CS2Event.OnHelmetChange:
|
||||
OnHelmetChange?.Invoke(cs2Event.Item2);
|
||||
break;
|
||||
case CS2Event.OnEquipmentValueChange:
|
||||
OnEquipmentValueChange?.Invoke(cs2Event.Item2);
|
||||
break;
|
||||
case CS2Event.OnTeamChange:
|
||||
OnTeamChange?.Invoke(cs2Event.Item2);
|
||||
break;
|
||||
case CS2Event.OnPlayerChange:
|
||||
OnPlayerChange?.Invoke(cs2Event.Item2);
|
||||
break;
|
||||
case CS2Event.OnFreezeTime:
|
||||
OnFreezeTime?.Invoke(cs2Event.Item2);
|
||||
break;
|
||||
case CS2Event.OnHalfTime:
|
||||
OnHalfTime?.Invoke(cs2Event.Item2);
|
||||
break;
|
||||
case CS2Event.OnBombDefused:
|
||||
OnBombDefused?.Invoke(cs2Event.Item2);
|
||||
break;
|
||||
case CS2Event.OnBombExploded:
|
||||
OnBombExploded?.Invoke(cs2Event.Item2);
|
||||
break;
|
||||
case CS2Event.OnBombPlanted:
|
||||
OnBombPlanted?.Invoke(cs2Event.Item2);
|
||||
break;
|
||||
case CS2Event.AnyEvent:
|
||||
AnyEvent?.Invoke(cs2Event.Item2);
|
||||
break;
|
||||
case CS2Event.AnyMessage:
|
||||
AnyMessage?.Invoke(cs2Event.Item2);
|
||||
break;
|
||||
default:
|
||||
this.logger?.Log(LogLevel.Error, $"Unknown Event {cs2Event}");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
public delegate void CS2EventHandler(CS2EventArgs eventArgs);
|
||||
|
||||
public event CS2EventHandler? OnKill,
|
||||
internal enum CS2Event {
|
||||
OnKill,
|
||||
OnHeadshot,
|
||||
OnDeath,
|
||||
OnFlashed,
|
||||
@ -116,8 +150,6 @@ public class CS2GSI
|
||||
OnSmoked,
|
||||
OnRoundStart,
|
||||
OnRoundOver,
|
||||
OnRoundWin,
|
||||
OnRoundLoss,
|
||||
OnDamageTaken,
|
||||
OnMatchStart,
|
||||
OnMatchOver,
|
||||
@ -134,7 +166,35 @@ public class CS2GSI
|
||||
OnBombDefused,
|
||||
OnBombExploded,
|
||||
AnyEvent,
|
||||
AnyMessage,
|
||||
OnActivityChange;
|
||||
AnyMessage
|
||||
}
|
||||
|
||||
public delegate void CS2EventHandler(CS2EventArgs eventArgs);
|
||||
|
||||
public event CS2EventHandler? OnKill,
|
||||
OnHeadshot,
|
||||
OnDeath,
|
||||
OnFlashed,
|
||||
OnBurning,
|
||||
OnSmoked,
|
||||
OnRoundStart,
|
||||
OnRoundOver,
|
||||
OnDamageTaken,
|
||||
OnMatchStart,
|
||||
OnMatchOver,
|
||||
OnMoneyChange,
|
||||
OnHealthChange,
|
||||
OnArmorChange,
|
||||
OnHelmetChange,
|
||||
OnEquipmentValueChange,
|
||||
OnTeamChange,
|
||||
OnPlayerChange,
|
||||
OnHalfTime,
|
||||
OnFreezeTime,
|
||||
OnBombPlanted,
|
||||
OnBombDefused,
|
||||
OnBombExploded,
|
||||
AnyEvent,
|
||||
AnyMessage;
|
||||
|
||||
}
|
@ -4,11 +4,6 @@
|
||||
<TargetFramework>net7.0</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
<Version>1.0.8</Version>
|
||||
<Title>CS2GSI</Title>
|
||||
<Authors>Glax</Authors>
|
||||
<RepositoryUrl>https://github.com/C9Glax/CS2GSI</RepositoryUrl>
|
||||
<RepositoryType>git</RepositoryType>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
@ -30,21 +25,5 @@
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
|
||||
<PropertyGroup>
|
||||
<PackageLicenseFile>LICENSE</PackageLicenseFile>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<None Include="..\LICENSE" Pack="true" PackagePath=""/>
|
||||
</ItemGroup>
|
||||
|
||||
<PropertyGroup>
|
||||
<PackageReadmeFile>README.md</PackageReadmeFile>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<None Include="..\README.md" Pack="true" PackagePath="\"/>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
|
@ -1,2 +0,0 @@
|
||||
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
|
||||
<s:String x:Key="/Default/CodeEditing/Localization/MoveToResource/LastResourceFile/@EntryValue">F2272524-6CDD-4ACD-8CFF-64B9AF98D54A/f:Resources.resx</s:String></wpf:ResourceDictionary>
|
@ -42,8 +42,8 @@ internal static class GsiConfigInstaller
|
||||
path = "~/.local/share/Steam/steamapps/libraryfolders.vdf";
|
||||
else if (RuntimeInformation.IsOSPlatform(OSPlatform.OSX))
|
||||
path = "~/Library/Application Support/Steam/steamapps/libraryfolders.vdf";
|
||||
else throw new Exception(Resources.No_Installation_Folderpath);
|
||||
return path ?? throw new FileNotFoundException(Resources.No_Libraryfolders_vdf);
|
||||
else throw new Exception("Could not get Installation FolderPath");
|
||||
return path ?? throw new FileNotFoundException("No libraryfolders.vdf found");
|
||||
}
|
||||
|
||||
[SupportedOSPlatform("windows")]
|
||||
@ -51,7 +51,7 @@ internal static class GsiConfigInstaller
|
||||
{
|
||||
string steamInstallation =
|
||||
(string)(Registry.GetValue(@"HKEY_CURRENT_USER\SOFTWARE\Valve\Steam", "SteamPath", null) ??
|
||||
throw new DirectoryNotFoundException(Resources.No_Steam));
|
||||
throw new DirectoryNotFoundException("No Steam Installation found."));
|
||||
return Path.Combine(steamInstallation, "steamapps\\libraryfolders.vdf");
|
||||
}
|
||||
}
|
@ -19,20 +19,20 @@ internal class GSIServer
|
||||
{
|
||||
this.logger = logger;
|
||||
string prefix = $"http://127.0.0.1:{port}/";
|
||||
this.HttpListener = new HttpListener();
|
||||
this.HttpListener.Prefixes.Add(prefix);
|
||||
this.HttpListener.Start();
|
||||
HttpListener = new HttpListener();
|
||||
HttpListener.Prefixes.Add(prefix);
|
||||
HttpListener.Start();
|
||||
this.logger?.Log(LogLevel.Information, $"Listening on {prefix}");
|
||||
|
||||
Thread connectionListener = new (HandleConnection);
|
||||
connectionListener.Start();
|
||||
|
||||
this.IsRunning = true;
|
||||
IsRunning = true;
|
||||
}
|
||||
|
||||
private async void HandleConnection()
|
||||
{
|
||||
while (this._keepRunning)
|
||||
while (_keepRunning)
|
||||
{
|
||||
HttpListenerContext context = await HttpListener.GetContextAsync();
|
||||
HttpListenerRequest request = context.Request;
|
||||
@ -44,18 +44,18 @@ internal class GSIServer
|
||||
|
||||
StreamReader reader = new (request.InputStream, request.ContentEncoding);
|
||||
string content = await reader.ReadToEndAsync();
|
||||
this.logger?.Log(LogLevel.Debug, $"Message Content:\n{content}");
|
||||
this.logger?.Log(LogLevel.Debug, content);
|
||||
OnMessage?.Invoke(content);
|
||||
}
|
||||
this.HttpListener.Close();
|
||||
this.IsRunning = false;
|
||||
HttpListener.Close();
|
||||
IsRunning = false;
|
||||
this.logger?.Log(LogLevel.Information, "Stopped GSIServer.");
|
||||
}
|
||||
|
||||
internal void Dispose()
|
||||
{
|
||||
this.logger?.Log(LogLevel.Information, "Stopping GSIServer.");
|
||||
this._keepRunning = false;
|
||||
_keepRunning = false;
|
||||
}
|
||||
|
||||
}
|
@ -2,9 +2,9 @@
|
||||
|
||||
namespace CS2GSI.GameState;
|
||||
|
||||
public record CS2GameState : GameState
|
||||
public struct CS2GameState
|
||||
{
|
||||
public string ProviderSteamId = null!;
|
||||
public string ProviderSteamId;
|
||||
public int Timestamp;
|
||||
public Map? Map;
|
||||
public Player? Player;
|
||||
@ -12,7 +12,11 @@ public record CS2GameState : GameState
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return base.ToString();
|
||||
return $"{GetType().Name}\n" +
|
||||
$"..Time: {Timestamp}\tProviderSteamId: {ProviderSteamId}\n" +
|
||||
$"..{Map.ToString()?.Replace("\n", "\n...")}\n" +
|
||||
$"..{Round.ToString()?.Replace("\n", "\n...")}\n" +
|
||||
$"..{Player.ToString()?.Replace("\n", "\n...")}\n";
|
||||
}
|
||||
|
||||
internal static CS2GameState ParseFromJObject(JObject jsonObject)
|
||||
@ -21,9 +25,9 @@ public record CS2GameState : GameState
|
||||
{
|
||||
ProviderSteamId = jsonObject.SelectToken("provider.steamid")!.Value<string>()!,
|
||||
Timestamp = jsonObject.SelectToken("provider.timestamp")!.Value<int>(),
|
||||
Map = Map.ParseFromJObject(jsonObject),
|
||||
Player = Player.ParseFromJObject(jsonObject),
|
||||
Round = Round.ParseFromJObject(jsonObject)
|
||||
Map = GameState.Map.ParseFromJObject(jsonObject),
|
||||
Player = GameState.Player.ParseFromJObject(jsonObject),
|
||||
Round = GameState.Round.ParseFromJObject(jsonObject)
|
||||
};
|
||||
}
|
||||
|
||||
@ -32,7 +36,7 @@ public record CS2GameState : GameState
|
||||
if (previousLocalState is null)
|
||||
return this.Player?.SteamId == ProviderSteamId ? this : null;
|
||||
if (this.Player?.SteamId != ProviderSteamId)
|
||||
return this.WithPlayer(previousLocalState.Player);
|
||||
return this.WithPlayer(previousLocalState.Value.Player);
|
||||
return this;
|
||||
}
|
||||
|
||||
|
@ -1,21 +0,0 @@
|
||||
using System.Reflection;
|
||||
|
||||
namespace CS2GSI.GameState;
|
||||
|
||||
public abstract record GameState
|
||||
{
|
||||
public override string ToString()
|
||||
{
|
||||
string ret = "";
|
||||
foreach (FieldInfo field in GetType().GetFields())
|
||||
{
|
||||
string filler = GetType().GetFields().Last() != field ? "\u251c\u2500" : "\u2514\u2500";
|
||||
string filler2 = GetType().GetFields().Last() != field ? "\u2502" : " ";
|
||||
if (field.FieldType.BaseType == typeof(GameState))
|
||||
ret += $"\b{filler}\u2510 {field.Name}\n{field.GetValue(this)?.ToString()?.Replace("\b", $"\b{filler2} ")}";
|
||||
else
|
||||
ret += $"\b{filler} {field.Name}{new string('.', field.Name.Length > 25 ? 0 : 25-field.Name.Length)}{field.GetValue(this)}\n";
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
}
|
@ -2,14 +2,18 @@
|
||||
|
||||
namespace CS2GSI.GameState;
|
||||
|
||||
public record GameStateTeam : GameState
|
||||
public struct GameStateTeam
|
||||
{
|
||||
public CS2Team Team;
|
||||
public int Score, ConsecutiveRoundLosses, TimeoutsRemaining, MatchesWonThisSeries;
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return base.ToString();
|
||||
return $"{GetType().Name}\n" +
|
||||
$"..Team {Team}\tScore: {Score}\n" +
|
||||
$"..ConsecutiveRoundLosses: {ConsecutiveRoundLosses}\n" +
|
||||
$"..TimeoutsRemaining: {TimeoutsRemaining}\n" +
|
||||
$"..MatchesWonThisSeries: {MatchesWonThisSeries}\n";
|
||||
}
|
||||
|
||||
internal static GameStateTeam ParseFromJObject(JObject jsonObject, CS2Team team)
|
||||
|
@ -2,16 +2,22 @@
|
||||
|
||||
namespace CS2GSI.GameState;
|
||||
|
||||
public record Map : GameState
|
||||
public struct Map
|
||||
{
|
||||
public string Mode = null!, MapName = null!;
|
||||
public string Mode, MapName;
|
||||
public MapPhase Phase;
|
||||
public int Round, NumMatchesToWinSeries;
|
||||
public GameStateTeam GameStateTeamCT = null!, GameStateTeamT = null!;
|
||||
public GameStateTeam GameStateTeamCT, GameStateTeamT;
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return base.ToString();
|
||||
return $"{GetType().Name}\n" +
|
||||
$"..Mode: {Mode} Map: {MapName}\n" +
|
||||
$"..Round: {Round}\n" +
|
||||
$"..Matches to Win Series: {NumMatchesToWinSeries}\n" +
|
||||
$"..Phase: {Phase}\n" +
|
||||
$"..{GameStateTeamCT.ToString().Replace("\n", "\n...")}\n" +
|
||||
$"..{GameStateTeamT.ToString().Replace("\n", "\n...")}\n";
|
||||
}
|
||||
|
||||
internal static Map? ParseFromJObject(JObject jsonObject)
|
||||
|
@ -2,9 +2,9 @@
|
||||
|
||||
namespace CS2GSI.GameState;
|
||||
|
||||
public record Player : GameState
|
||||
public struct Player
|
||||
{
|
||||
public string SteamId = null!, Name = null!;
|
||||
public string SteamId, Name;
|
||||
public PlayerActivity Activity;
|
||||
public CS2Team? Team;
|
||||
public int? ObserverSlot;
|
||||
@ -13,7 +13,12 @@ public record Player : GameState
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return base.ToString();
|
||||
return $"{GetType().Name}\n" +
|
||||
$"..Name: {Name} SteamId: {SteamId}\n" +
|
||||
$"..Activity: {Activity}\n" +
|
||||
$"..Team: {Team}\n" +
|
||||
$"..{State.ToString()?.Replace("\n", "\n...")}\n" +
|
||||
$"..{MatchStats.ToString()?.Replace("\n", "\n...")}\n";
|
||||
}
|
||||
|
||||
internal static Player? ParseFromJObject(JObject jsonObject)
|
||||
|
@ -2,13 +2,16 @@
|
||||
|
||||
namespace CS2GSI.GameState;
|
||||
|
||||
public record PlayerMatchStats : GameState
|
||||
public struct PlayerMatchStats
|
||||
{
|
||||
public int Kills, Assists, Deaths, MVPs, Score;
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return base.ToString();
|
||||
return $"{GetType().Name}\n" +
|
||||
$"..KAD: {Kills} {Assists} {Deaths}\n" +
|
||||
$"..MVPs: {MVPs}\n" +
|
||||
$"..Score: {Score}\n";
|
||||
}
|
||||
|
||||
internal static PlayerMatchStats? ParseFromJObject(JObject jsonObject)
|
||||
|
@ -2,14 +2,23 @@
|
||||
|
||||
namespace CS2GSI.GameState;
|
||||
|
||||
public record PlayerState : GameState
|
||||
public struct PlayerState
|
||||
{
|
||||
public int Health, Armor, Flashed, Smoked, Burning, Money, RoundKills, RoundHs, EquipmentValue;
|
||||
public bool Helmet;
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return base.ToString();
|
||||
return $"{GetType().Name}\n" +
|
||||
$"..Health: {Health}\n" +
|
||||
$"..Armor: {Armor}\n" +
|
||||
$"..Flashed: {Flashed}\n" +
|
||||
$"..Smoked: {Smoked}\n" +
|
||||
$"..Burning: {Burning}\n" +
|
||||
$"..Money: {Money}\n" +
|
||||
$"..RoundKills: {RoundKills}\n" +
|
||||
$"..RoundHs: {RoundHs}\n" +
|
||||
$"..EquipmentValue: {EquipmentValue}\n";
|
||||
}
|
||||
|
||||
internal static PlayerState? ParseFromJObject(JObject jsonObject)
|
||||
|
@ -2,7 +2,7 @@
|
||||
|
||||
namespace CS2GSI.GameState;
|
||||
|
||||
public record Round : GameState
|
||||
public struct Round
|
||||
{
|
||||
public RoundPhase Phase;
|
||||
public BombStatus? Bomb;
|
||||
@ -10,7 +10,10 @@ public record Round : GameState
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return base.ToString();
|
||||
return $"{GetType().Name}\n" +
|
||||
$"..Phase: {Phase}\n" +
|
||||
$"..Winner: {WinnerTeam}\n" +
|
||||
$"..Bomb: {Bomb}\n";
|
||||
}
|
||||
|
||||
internal static Round? ParseFromJObject(JObject jsonObject)
|
||||
|
72
CS2GSI/Resources.Designer.cs
generated
72
CS2GSI/Resources.Designer.cs
generated
@ -89,77 +89,5 @@ namespace CS2GSI {
|
||||
return ResourceManager.GetString("GSI_CFG_Content", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Installing GSI-Configfile....
|
||||
/// </summary>
|
||||
internal static string Installing_GSI_File {
|
||||
get {
|
||||
return ResourceManager.GetString("Installing_GSI_File", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Could not install GSI-Configfile. Exiting..
|
||||
/// </summary>
|
||||
internal static string Installing_GSI_File_Failed {
|
||||
get {
|
||||
return ResourceManager.GetString("Installing_GSI_File_Failed", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Could not get Steam-Installation FolderPath.
|
||||
/// </summary>
|
||||
internal static string No_Installation_Folderpath {
|
||||
get {
|
||||
return ResourceManager.GetString("No_Installation_Folderpath", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to No libraryfolders.vdf found.
|
||||
/// </summary>
|
||||
internal static string No_Libraryfolders_vdf {
|
||||
get {
|
||||
return ResourceManager.GetString("No_Libraryfolders_vdf", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to No Steam Installation found..
|
||||
/// </summary>
|
||||
internal static string No_Steam {
|
||||
get {
|
||||
return ResourceManager.GetString("No_Steam", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Received State.
|
||||
/// </summary>
|
||||
internal static string Received_State {
|
||||
get {
|
||||
return ResourceManager.GetString("Received_State", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Unknown Event.
|
||||
/// </summary>
|
||||
internal static string Unknown_Event {
|
||||
get {
|
||||
return ResourceManager.GetString("Unknown_Event", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Updated Local State.
|
||||
/// </summary>
|
||||
internal static string Updated_Local_State {
|
||||
get {
|
||||
return ResourceManager.GetString("Updated_Local_State", resourceCulture);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,38 +0,0 @@
|
||||
<root>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>1.3</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<data name="Installing_GSI_File" xml:space="preserve">
|
||||
<value>Installiere GSI-Konfigurationsdatei...</value>
|
||||
</data>
|
||||
<data name="Installing_GSI_File_Failed" xml:space="preserve">
|
||||
<value>GSI-Konfigurationsdatei nicht installiert.</value>
|
||||
</data>
|
||||
<data name="No_Installation_Folderpath" xml:space="preserve">
|
||||
<value>Steam-Installationspfad konnte nicht gefunden werden.</value>
|
||||
</data>
|
||||
<data name="No_Libraryfolders_vdf" xml:space="preserve">
|
||||
<value>libraryfolders.vdf nicht gefunden</value>
|
||||
</data>
|
||||
<data name="No_Steam" xml:space="preserve">
|
||||
<value>Keine Steam Installation gefunden.</value>
|
||||
</data>
|
||||
<data name="Received_State" xml:space="preserve">
|
||||
<value>Erhaltener Zustand</value>
|
||||
</data>
|
||||
<data name="Unknown_Event" xml:space="preserve">
|
||||
<value>Unbekanntes Ereignis</value>
|
||||
</data>
|
||||
<data name="Updated_Local_State" xml:space="preserve">
|
||||
<value>Erneuerter Lokaler Zustand</value>
|
||||
</data>
|
||||
</root>
|
@ -21,29 +21,4 @@
|
||||
<data name="GSI_CFG_Content" type="System.Resources.ResXFileRef">
|
||||
<value>gamestate_integration_cs2gsi.cfg;System.String, mscorlib, Version=4.0.0.0, Culture=neutral</value>
|
||||
</data>
|
||||
<data name="Unknown_Event" xml:space="preserve">
|
||||
<value>Unknown Event</value>
|
||||
<comment>Event is not defined</comment>
|
||||
</data>
|
||||
<data name="Installing_GSI_File" xml:space="preserve">
|
||||
<value>Installing GSI-Configfile...</value>
|
||||
</data>
|
||||
<data name="Installing_GSI_File_Failed" xml:space="preserve">
|
||||
<value>Could not install GSI-Configfile. Exiting.</value>
|
||||
</data>
|
||||
<data name="Received_State" xml:space="preserve">
|
||||
<value>Received State</value>
|
||||
</data>
|
||||
<data name="Updated_Local_State" xml:space="preserve">
|
||||
<value>Updated Local State</value>
|
||||
</data>
|
||||
<data name="No_Installation_Folderpath" xml:space="preserve">
|
||||
<value>Could not get Steam-Installation FolderPath</value>
|
||||
</data>
|
||||
<data name="No_Libraryfolders_vdf" xml:space="preserve">
|
||||
<value>No libraryfolders.vdf found</value>
|
||||
</data>
|
||||
<data name="No_Steam" xml:space="preserve">
|
||||
<value>No Steam Installation found.</value>
|
||||
</data>
|
||||
</root>
|
52
README.md
52
README.md
@ -1,54 +1,2 @@
|
||||
# CS2GSI
|
||||
[![GitHub License](https://img.shields.io/github/license/c9glax/CS2GSI)](/LICENSE)
|
||||
[![NuGet Version](https://img.shields.io/nuget/v/CS2GSI)](https://www.nuget.org/packages/CS2GSI/)
|
||||
[![Github](https://img.shields.io/badge/Github-8A2BE2)](https://github.com/C9Glax/CS2GSI)
|
||||
[![GitHub Release](https://img.shields.io/github/v/release/c9glax/CS2GSI)](https://github.com/C9Glax/CS2GSI/releases/latest)
|
||||
|
||||
|
||||
|
||||
|
||||
## Example Usage
|
||||
```csharp
|
||||
public static void Main(string[] args)
|
||||
{
|
||||
CS2GSI.CS2GSI gsi = new ();
|
||||
gsi.AnyMessage += eventArgs => Console.WriteLine("Message");
|
||||
gsi.OnKill += eventArgs => Console.WriteLine($"Kill number {eventArgs.ValueAsOrDefault<int>()}");
|
||||
while(gsi.IsRunning)
|
||||
Thread.Sleep(10);
|
||||
}
|
||||
```
|
||||
|
||||
### Events
|
||||
|
||||
All Events with IDs here: https://github.com/C9Glax/CS2GSI/blob/master/CS2GSI/CS2Event.cs
|
||||
|
||||
`EventName` (_ParameterType_) Description
|
||||
|
||||
* `OnKill` (_int_) Number of Kills in Match
|
||||
* `OnHeadshot` (_int_) Number of Headshots in Round
|
||||
* `OnDeath` (_int_) Number of Deaths in Match
|
||||
* `OnFlashed`
|
||||
* `OnBurning`
|
||||
* `OnSmoked`
|
||||
* `OnRoundStart`
|
||||
* `OnRoundOver`
|
||||
* `OnRoundWin`
|
||||
* `OnRoundLoss`
|
||||
* `OnDamageTaken` (_int_) Amount of Damage Taken
|
||||
* `OnMatchStart`
|
||||
* `OnMatchOver`
|
||||
* `OnMoneyChange` (_int_) Delta in Money
|
||||
* `OnHealthChange` (_int_) Delta in Health
|
||||
* `OnArmorChange` (_int_) Delta in Armor
|
||||
* `OnHelmetChange` (_bool_) Helmet on/off
|
||||
* `OnEquipmentValueChange` (_int_) Delta in Equipmentvalue
|
||||
* `OnTeamChange`
|
||||
* `OnPlayerChange` (_string_) SteamId64
|
||||
* `OnHalfTime`
|
||||
* `OnFreezeTime`
|
||||
* `OnBombPlanted`
|
||||
* `OnBombDefused`
|
||||
* `OnBombExploded`
|
||||
* `AnyEvent`
|
||||
* `AnyMessage`
|
@ -7,8 +7,6 @@ public class TestApp
|
||||
{
|
||||
public static void Main(string[] args)
|
||||
{
|
||||
CS2GSI.CS2GSI gsi = new (new Logger(LogLevel.Debug));
|
||||
while(gsi.IsRunning)
|
||||
Thread.Sleep(10);
|
||||
new CS2GSI.CS2GSI(new Logger(LogLevel.Information));
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user