35 lines
1.2 KiB
C#
35 lines
1.2 KiB
C#
using Newtonsoft.Json.Linq;
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namespace CS2GSI.GameState;
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public struct Map
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{
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public string Mode, Name, Phase;
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public int Round, NumMatchesToWinSeries;
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public Team TeamCT, TeamT;
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public override string ToString()
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{
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return $"{GetType()}\n" +
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$"\t{Mode} {Name} {Round} Matches to Win Series: {NumMatchesToWinSeries}\n" +
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$"\t{Phase}\n" +
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$"\t{TeamCT}\n" +
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$"\t{TeamT}\n";
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}
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internal static Map? ParseFromJObject(JObject jsonObject)
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{
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return jsonObject.SelectToken("map") is { } mapToken
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? new Map()
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{
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Mode = jsonObject.SelectToken("map.mode")!.Value<string>()!,
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Name = jsonObject.SelectToken("map.name")!.Value<string>()!,
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Phase = jsonObject.SelectToken("map.phase")!.Value<string>()!,
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Round = jsonObject.SelectToken("map.round")!.Value<int>(),
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NumMatchesToWinSeries = jsonObject.SelectToken("map.num_matches_to_win_series")!.Value<int>(),
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TeamCT = Team.ParseFromJObject(jsonObject, "ct"),
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TeamT = Team.ParseFromJObject(jsonObject, "t")
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}
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: null;
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}
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} |