33 lines
1.0 KiB
C#
33 lines
1.0 KiB
C#
using Newtonsoft.Json.Linq;
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namespace CS2GSI.GameState;
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public struct Player
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{
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public string SteamId, Name, Activity;
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public string? Team;
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public int? ObserverSlot;
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public PlayerState? State;
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public PlayerMatchStats? MatchStats;
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public override string ToString()
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{
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return $"{GetType()}\n" +
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$"\t{Name} {SteamId} {Activity} {Team}\n" +
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$"\t{State}\n" +
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$"\t{MatchStats}\n";
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}
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internal static Player? ParseFromJObject(JObject jsonObject)
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{
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return new Player()
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{
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SteamId = jsonObject.SelectToken("player.steamid")!.Value<string>()!,
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Name = jsonObject.SelectToken("player.name")!.Value<string>()!,
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Team = jsonObject.SelectToken("player.team")!.Value<string>()!,
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Activity = jsonObject.SelectToken("player.activity")!.Value<string>()!,
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State = PlayerState.ParseFromJObject(jsonObject),
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MatchStats = PlayerMatchStats.ParseFromJObject(jsonObject)
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};
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}
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} |