Get all Windows with Names and Size

This commit is contained in:
glax 2024-04-15 21:24:14 +02:00
parent bb20666cce
commit 231b592610
5 changed files with 336 additions and 1 deletions

29
OBSBlur/POINT.cs Normal file
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using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential)]
public struct POINT
{
public int X;
public int Y;
public POINT(int x, int y)
{
this.X = x;
this.Y = y;
}
public static implicit operator System.Drawing.Point(POINT p)
{
return new System.Drawing.Point(p.X, p.Y);
}
public static implicit operator POINT(System.Drawing.Point p)
{
return new POINT(p.X, p.Y);
}
public override string ToString()
{
return $"{{X={X,-7:####0}, Y={Y,-7:####0}}}";
}
}

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using System.Diagnostics;
using System.Runtime.InteropServices;
using System.Text;
new WindowManager();
internal class WindowManager
{
internal Dictionary<IntPtr, WINDOWPLACEMENT> placements = new();
internal Dictionary<IntPtr, string> windowTitles = new();
internal Dictionary<IntPtr, Process> processes = new();
private const int cutoffStr = 17;
public WindowManager()
{
EnumWindows(WindowPlacement, 0);
uint hwndCount = 1;
//Group and print by pid
foreach (int pid in processes.DistinctBy(kv => kv.Value.Id).Select(kv => kv.Value.Id).ToArray())
{
foreach(IntPtr hwnd in processes.Where(kv => kv.Value.Id == pid).Select(x => x.Key))
Console.WriteLine($"{hwndCount++,3} {hwnd,8} {processes[hwnd].Id,8} {processes[hwnd].ProcessName.Substring(0, Math.Min(cutoffStr, processes[hwnd].ProcessName.Length)),cutoffStr} {windowTitles[hwnd].Substring(0, Math.Min(cutoffStr, windowTitles[hwnd].Length)),-cutoffStr} {placements[hwnd]}");
}
}
private bool WindowPlacement(IntPtr hwnd, IntPtr lParam)
{
WINDOWPLACEMENT placement = new ();
GetWindowPlacement(hwnd, ref placement);
RECT n = placement.NormalPosition;
//Do not add if Window is not a drawable
if (n is { Left: 0, Top: 0, Right: 0, Bottom: 0 })
return true;
uint pid;
GetWindowThreadProcessId(hwnd, out pid);
Process process = Process.GetProcessById((int)pid);
//nvcontainer does not have a window name
if (process.ProcessName.Equals("nvcontainer"))
return true;
string name = GetWindowTextRaw(hwnd);
//Do not add, if window does not have a name
if (name.Length < 1)
return true;
processes.Add(hwnd, process);
windowTitles.Add(hwnd, name);
placements.Add(hwnd, placement);
return true;
}
[DllImport("user32.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
static extern bool EnumWindows(EnumWindowsProc lpEnumFunc, IntPtr lParam);
private delegate bool EnumWindowsProc(IntPtr hWnd, IntPtr lParam);
[DllImport("user32.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool GetWindowPlacement(IntPtr hWnd, ref WINDOWPLACEMENT lpwndpl);
[DllImport("user32.dll")]
private static extern uint GetWindowThreadProcessId(IntPtr hWnd, out uint lpdwProcessId);
[DllImport("user32.dll", CharSet = CharSet.Auto)]
static extern IntPtr SendMessage(IntPtr hWnd, UInt32 Msg, IntPtr wParam, [Out] StringBuilder lParam);
public static string GetWindowTextRaw(IntPtr hwnd)
{
UInt32 WM_GETTEXTLENGTH = 0x000E;
UInt32 WM_GETTEXT = 0x000D;
// Allocate correct string length first
int length = (int)SendMessage(hwnd, WM_GETTEXTLENGTH, IntPtr.Zero, null);
StringBuilder sb = new (length + 1);
SendMessage(hwnd, WM_GETTEXT, sb.Capacity, sb);
return sb.ToString();
}
}

97
OBSBlur/RECT.cs Normal file
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using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential)]
public struct RECT
{
public int Left, Top, Right, Bottom;
public RECT(int left, int top, int right, int bottom)
{
Left = left;
Top = top;
Right = right;
Bottom = bottom;
}
public RECT(System.Drawing.Rectangle r) : this(r.Left, r.Top, r.Right, r.Bottom) { }
public int X
{
get { return Left; }
set { Right -= (Left - value); Left = value; }
}
public int Y
{
get { return Top; }
set { Bottom -= (Top - value); Top = value; }
}
public int Height
{
get { return Bottom - Top; }
set { Bottom = value + Top; }
}
public int Width
{
get { return Right - Left; }
set { Right = value + Left; }
}
public System.Drawing.Point Location
{
get { return new System.Drawing.Point(Left, Top); }
set { X = value.X; Y = value.Y; }
}
public System.Drawing.Size Size
{
get { return new System.Drawing.Size(Width, Height); }
set { Width = value.Width; Height = value.Height; }
}
public static implicit operator System.Drawing.Rectangle(RECT r)
{
return new System.Drawing.Rectangle(r.Left, r.Top, r.Width, r.Height);
}
public static implicit operator RECT(System.Drawing.Rectangle r)
{
return new RECT(r);
}
public static bool operator ==(RECT r1, RECT r2)
{
return r1.Equals(r2);
}
public static bool operator !=(RECT r1, RECT r2)
{
return !r1.Equals(r2);
}
public bool Equals(RECT r)
{
return r.Left == Left && r.Top == Top && r.Right == Right && r.Bottom == Bottom;
}
public override bool Equals(object obj)
{
if (obj is RECT)
return Equals((RECT)obj);
else if (obj is System.Drawing.Rectangle)
return Equals(new RECT((System.Drawing.Rectangle)obj));
return false;
}
public override int GetHashCode()
{
return ((System.Drawing.Rectangle)this).GetHashCode();
}
public override string ToString()
{
return $"{{Left={Left,-7:####0}, Top={Top,-7:####0}, Right={Right,-7:####0}, Bottom={Bottom,-7:####0}}}";
}
}

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enum ShowWindowCommands
{
/// <summary>
/// Hides the window and activates another window.
/// </summary>
Hide = 0,
/// <summary>
/// Activates and displays a window. If the window is minimized or
/// maximized, the system restores it to its original size and position.
/// An application should specify this flag when displaying the window
/// for the first time.
/// </summary>
Normal = 1,
/// <summary>
/// Activates the window and displays it as a minimized window.
/// </summary>
ShowMinimized = 2,
/// <summary>
/// Maximizes the specified window.
/// </summary>
Maximize = 3, // is this the right value?
/// <summary>
/// Activates the window and displays it as a maximized window.
/// </summary>
ShowMaximized = 3,
/// <summary>
/// Displays a window in its most recent size and position. This value
/// is similar to <see cref="Win32.ShowWindowCommand.Normal"/>, except
/// the window is not activated.
/// </summary>
ShowNoActivate = 4,
/// <summary>
/// Activates the window and displays it in its current size and position.
/// </summary>
Show = 5,
/// <summary>
/// Minimizes the specified window and activates the next top-level
/// window in the Z order.
/// </summary>
Minimize = 6,
/// <summary>
/// Displays the window as a minimized window. This value is similar to
/// <see cref="Win32.ShowWindowCommand.ShowMinimized"/>, except the
/// window is not activated.
/// </summary>
ShowMinNoActive = 7,
/// <summary>
/// Displays the window in its current size and position. This value is
/// similar to <see cref="Win32.ShowWindowCommand.Show"/>, except the
/// window is not activated.
/// </summary>
ShowNA = 8,
/// <summary>
/// Activates and displays the window. If the window is minimized or
/// maximized, the system restores it to its original size and position.
/// An application should specify this flag when restoring a minimized window.
/// </summary>
Restore = 9,
/// <summary>
/// Sets the show state based on the SW_* value specified in the
/// STARTUPINFO structure passed to the CreateProcess function by the
/// program that started the application.
/// </summary>
ShowDefault = 10,
/// <summary>
/// <b>Windows 2000/XP:</b> Minimizes a window, even if the thread
/// that owns the window is not responding. This flag should only be
/// used when minimizing windows from a different thread.
/// </summary>
ForceMinimize = 11
}

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using System.Runtime.InteropServices;
/// <summary>
/// Contains information about the placement of a window on the screen.
/// </summary>
[Serializable]
[StructLayout(LayoutKind.Sequential)]
internal struct WINDOWPLACEMENT
{
/// <summary>
/// The length of the structure, in bytes. Before calling the GetWindowPlacement or SetWindowPlacement functions, set this member to sizeof(WINDOWPLACEMENT).
/// <para>
/// GetWindowPlacement and SetWindowPlacement fail if this member is not set correctly.
/// </para>
/// </summary>
public int Length;
/// <summary>
/// Specifies flags that control the position of the minimized window and the method by which the window is restored.
/// </summary>
public int Flags;
/// <summary>
/// The current show state of the window.
/// </summary>
public ShowWindowCommands ShowCmd;
/// <summary>
/// The coordinates of the window's upper-left corner when the window is minimized.
/// </summary>
public POINT MinPosition;
/// <summary>
/// The coordinates of the window's upper-left corner when the window is maximized.
/// </summary>
public POINT MaxPosition;
/// <summary>
/// The window's coordinates when the window is in the restored position.
/// </summary>
public RECT NormalPosition;
/// <summary>
/// Gets the default (empty) value.
/// </summary>
public static WINDOWPLACEMENT Default
{
get
{
WINDOWPLACEMENT result = new WINDOWPLACEMENT();
result.Length = Marshal.SizeOf( result );
return result;
}
}
public override string ToString()
{
return $"CMD: {ShowCmd,13} Min: {MinPosition} Max: {MaxPosition} Normal: {NormalPosition}";
}
}