Render result to png after every routing

This commit is contained in:
glax 2023-04-13 01:00:56 +02:00
parent 367e9cfde0
commit 08e3da6fe3
5 changed files with 61 additions and 20 deletions

View File

@ -1,5 +1,6 @@
using OSMDatastructure;
using OSMDatastructure.Graph;
using RenderPath;
using static OSMDatastructure.Tag;
using WayType = OSMDatastructure.Tag.WayType;
@ -28,7 +29,14 @@ public static class Pathfinder
{
OsmNode currentNode = openSetfScore.Dequeue();
if (currentNode.Equals(goalNode))
return GetPath(cameFromDict, goalNode, regionManager);
{
List<PathNode> path = GetPath(cameFromDict, goalNode, regionManager);
List<Coordinates> coords = new();
foreach(PathNode pn in path)
coords.Add(pn.coordinates);
Renderer.DrawLoadedNodes(gScore, coords, workingDir);
return path;
}
foreach (OsmEdge edge in currentNode.edges)
{

View File

@ -8,6 +8,7 @@
<ItemGroup>
<ProjectReference Include="..\OSMDatastructure\OSMDatastructure.csproj" />
<ProjectReference Include="..\RenderPath\RenderPath.csproj" />
</ItemGroup>
</Project>

View File

@ -6,12 +6,12 @@
<Nullable>enable</Nullable>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\Pathfinding\Pathfinding.csproj" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="System.Drawing.Common" Version="7.0.0" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\OSMDatastructure\OSMDatastructure.csproj" />
</ItemGroup>
</Project>

View File

@ -1,5 +1,4 @@
using System.Diagnostics.CodeAnalysis;
using Pathfinding;
using System.Drawing;
using System.Drawing.Imaging;
using OSMDatastructure.Graph;
@ -9,13 +8,17 @@ namespace RenderPath;
public class Renderer
{
[SuppressMessage("Interoperability", "CA1416:Plattformkompatibilität überprüfen")]
public static Bitmap DrawFromPath(List<PathNode> nodes)
{
float minLat = nodes.Min(node => node.coordinates.latitude);
float minLon = nodes.Min(node => node.coordinates.longitude);
float maxLat = nodes.Max(node => node.coordinates.latitude);
float maxLon = nodes.Max(node => node.coordinates.longitude);
public static void DrawLoadedNodes(Dictionary<OsmNode, double> gScoreDict, List<Coordinates> pathCoordinates, string workingDir)
{
float minLat = gScoreDict.Min(kv => kv.Key.coordinates.latitude);
float minLon = gScoreDict.Min(kv => kv.Key.coordinates.longitude);
float maxLat = gScoreDict.Max(kv => kv.Key.coordinates.latitude);
float maxLon = gScoreDict.Max(kv => kv.Key.coordinates.longitude);
double minWeight = gScoreDict.Min(kv => kv.Value);
double maxWeight = gScoreDict.Max(kv => kv.Value);
float latDiff = maxLat - minLat;
float lonDiff = maxLon - minLon;
@ -26,21 +29,51 @@ public class Renderer
int pixelsY = (int)(latDiff * scaleFactor);
Bitmap ret = new Bitmap(pixelsX, pixelsY, PixelFormat.Format32bppRgb);
Graphics g = Graphics.FromImage(ret);
Pen p = new Pen(Color.Black, 2);
g.Clear(Color.White);
for (int i = 0; i < nodes.Count - 1; i++)
Color start = Color.FromArgb(0, 0, 255);
Color center = Color.FromArgb(255, 255, 0);
Color end = Color.FromArgb(255, 0, 0);
foreach (KeyValuePair<OsmNode, double> kv in gScoreDict)
{
Coordinates c1 = nodes[i].coordinates;
Coordinates c2 = nodes[i+1].coordinates;
double percentage = kv.Value / maxWeight;
Brush b = new SolidBrush(GradientPick(percentage, start, center, end));
float x = (kv.Key.coordinates.longitude - minLon) * scaleFactor;
float y = (maxLat - kv.Key.coordinates.latitude) * scaleFactor;
g.FillEllipse(b, x, y, 4, 4);
}
Pen p = new Pen(Color.Red, 2);
for (int i = 0; i < pathCoordinates.Count - 1; i++)
{
Coordinates c1 = pathCoordinates[i];
Coordinates c2 = pathCoordinates[i+1];
Point p1 = new(Convert.ToInt32((c1.longitude - minLon) * scaleFactor), Convert.ToInt32((maxLat - c1.latitude) * scaleFactor));
Point p2 = new(Convert.ToInt32((c2.longitude - minLon) * scaleFactor), Convert.ToInt32((maxLat - c2.latitude) * scaleFactor));
g.DrawLine(p, p1, p2);
}
ret.Save(@"D:\render.png", ImageFormat.Bmp);
return ret;
ret.Save(Path.Join(Directory.GetParent(workingDir)!.FullName, "routing.png"), ImageFormat.Bmp);
}
/*
* https://stackoverflow.com/questions/55601338/get-a-color-value-within-a-gradient-based-on-a-value
*/
private static int LinearInterp(int start, int end, double percentage) => start + (int)Math.Round(percentage * (end - start));
private static Color ColorInterp(Color start, Color end, double percentage) =>
Color.FromArgb(LinearInterp(start.A, end.A, percentage),
LinearInterp(start.R, end.R, percentage),
LinearInterp(start.G, end.G, percentage),
LinearInterp(start.B, end.B, percentage));
private static Color GradientPick(double percentage, Color Start, Color Center, Color End) {
if (percentage < 0.5)
return ColorInterp(Start, Center, percentage / 0.5);
else if (percentage == 0.5)
return Center;
else
return ColorInterp(Center, End, (percentage - 0.5)/0.5);
}
}

View File

@ -22,6 +22,5 @@ public class Server
List<PathNode> result = Pathfinder.AStar("D:/stuttgart-regbez-latest", start,
finish, Tag.SpeedType.car, 20, 2,
0);
RenderPath.Renderer.DrawFromPath(result);
}
}