Added weight and distance delta to pathnode

This commit is contained in:
glax 2023-04-09 17:46:35 +02:00
parent e0bb3ce3de
commit 206f9c5811
2 changed files with 15 additions and 7 deletions

View File

@ -6,9 +6,11 @@ namespace Pathfinding;
public class PathNode : OsmNode
{
[JsonInclude]public new double currentPathWeight = double.MaxValue;
[JsonInclude]public new double currentPathLength = double.MaxValue;
[JsonInclude]public new double directDistanceToGoal = double.MaxValue;
[JsonInclude]public new double currentPathLength = double.MaxValue;
[JsonInclude]public double distanceBetweenNodes = double.MaxValue;
[JsonInclude]public new double currentPathWeight = double.MaxValue;
[JsonInclude]public double weightBetweenNodes = double.MaxValue;
[JsonInclude]public Dictionary<string, string> tags = new();
public PathNode(ulong nodeId, float lat, float lon) : base(nodeId, lat, lon)
@ -19,15 +21,17 @@ public class PathNode : OsmNode
{
}
public static PathNode? FromOsmNode(OsmNode? node, HashSet<Tag>? tags)
public static PathNode? FromOsmNode(OsmNode? node, HashSet<Tag>? tags, double distance, double weight)
{
if (node is null)
return null;
PathNode retNode = new PathNode(node.nodeId, node.coordinates)
PathNode retNode = new(node.nodeId, node.coordinates)
{
currentPathLength = node.currentPathLength,
currentPathWeight = double.IsPositiveInfinity(node.currentPathWeight) ? double.MaxValue : node.currentPathWeight,
directDistanceToGoal = node.directDistanceToGoal
directDistanceToGoal = node.directDistanceToGoal,
distanceBetweenNodes = distance,
weightBetweenNodes = weight
};
if (tags != null)
foreach (Tag tag in tags)

View File

@ -38,16 +38,20 @@ public static partial class Pathfinder
while (currentNode is not null)
{
HashSet<Tag>? tags = null;
double distance = 0;
double weight = 0;
if (currentNode.previousPathNode is not null)
{
OsmEdge edge = currentNode.previousPathNode!.edges.First(e => e.neighborId.Equals(currentNode.nodeId));
tags = regionManager.GetRegion(currentNode.coordinates)!.tagManager.GetTagsForWayId(edge.wayId);
distance = currentNode.currentPathLength - currentNode.previousPathNode.currentPathLength;
weight = currentNode.currentPathWeight - currentNode.previousPathNode.currentPathWeight;
}
currentNode = currentNode.previousPathNode;
PathNode? pn = PathNode.FromOsmNode(currentNode, tags);
PathNode? pn = PathNode.FromOsmNode(currentNode, tags, distance, weight);
if(pn is not null)
path.Add(pn!);
currentNode = currentNode.previousPathNode;
}
path.Reverse();