Cleanup variable rename

This commit is contained in:
glax 2023-04-23 12:58:32 +02:00
parent 7fd9047ac4
commit 465d40a475

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@ -71,8 +71,7 @@ public class Pathfinder
gScore[neighbor] = tentativeGScore;
double h = Heuristic(currentNode, neighbor, goalNode, edge,
heuristicRoadLevelPriority, heuristicFewJunctionsPriority, heuristicSameRoadPriority, angleWeightFactor);
//Console.WriteLine($"Queue: {openSetfScore.Count:00000} Current Distance: {Utils.DistanceBetween(currentNode, goalNode):000000.00} Visited: {cameFromDict.Count:00000} Current heuristic: {h:00000.00}");
openSetfScore.Enqueue(neighbor, tentativeGScore + h);
openSetfScore.Enqueue(neighbor, tentativeGScore + h); //Currently set includes a lot of duplicates
}
}
}
@ -86,18 +85,19 @@ public class Pathfinder
{
double distance = Utils.DistanceBetween(currentNode, neighborNode);
double speed = regionManager.GetSpeedForEdge(currentNode, edge.wayId, _speedType);
double angle = 1;
double nodeAngle = 1;
if (_cameFromDict!.ContainsKey(currentNode))
{
OsmNode previousNode = _cameFromDict[currentNode];
Vector v1 = new(currentNode, previousNode);
Vector v2 = new(currentNode, neighborNode);
double nodeAngle = v1.Angle(v2);
angle = (nodeAngle / 180);
double angle = v1.Angle(v2);
nodeAngle = (angle + 1) / 181;
}
double prio = regionManager.GetPriorityForVehicle(_speedType,edge, currentNode);
return distance / (1 + speed * angle);
return distance / (speed * nodeAngle + prio + 1);
}
private double Heuristic(OsmNode currentNode, OsmNode neighborNode, OsmNode goalNode, OsmEdge edge, double roadPriorityFactor, double junctionFactor, double sameRoadFactor, double nodeAngleFactor)