correct node for closest.
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@ -95,14 +95,13 @@ namespace Pathfinding
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hasConnectionUsingVehicle = false;
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foreach (OsmEdge edge in node.edges)
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{
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byte speed = GetSpeedForEdge(node, edge.wayId, vehicle);
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if (speed != 0)
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if (TestValidConnectionForType(node, edge, vehicle))
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hasConnectionUsingVehicle = true;
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}
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}
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double nodeDistance = Utils.DistanceBetween(node, coordinates);
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if (nodeDistance < distance && hasConnectionUsingVehicle)
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if (hasConnectionUsingVehicle && nodeDistance < distance)
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{
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closest = node;
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distance = nodeDistance;
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@ -121,7 +120,7 @@ namespace Pathfinding
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{
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case Tag.SpeedType.pedestrian:
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speed = Tag.defaultSpeedPedestrian[wayType];
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return speed is not 0 ? speed : (byte)0;
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return speed;
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case Tag.SpeedType.car:
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byte? maxSpeed = (byte?)tags.GetTag(wayId, Tag.TagType.maxspeed);
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speed = Tag.defaultSpeedCar[wayType];
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