Added function to render a base-area-image.
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c43c6dc985
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6373874495
@ -26,28 +26,11 @@ public class Server
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Coordinates start = new (48.7933798f, 9.8275859f);
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Coordinates finish = new (48.795918f, 9.021618f);
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TestVariables(workingDir, start, finish, 4);
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TestVariables(workingDir, start, finish, 16);
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/*
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string parentFolder = new DirectoryInfo(workingDir).Parent!.FullName;
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/*
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Console.WriteLine("Preparing BaseRender");
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RegionManager allRegions = new(workingDir);
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for (float lat = 48.78f - Region.RegionSize / 2; lat < 48.87f + Region.RegionSize / 2; lat += Region.RegionSize / 2)
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{
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for (float lon = 9f - Region.RegionSize / 2; lon < 9.9f + Region.RegionSize / 2; lon += Region.RegionSize / 2)
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{
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allRegions.GetRegion(new Coordinates(lat, lon));
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}
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}
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Console.WriteLine("Regions Loaded. Rendering.");
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ValueTuple<Image, Renderer.Bounds> baseRender = Renderer.DrawArea(allRegions);
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*/
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/*
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Pathfinder result = new Pathfinder(workingDir).AStar(start,
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finish, Tag.SpeedType.car, 0.034, 0.012,
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0, 0.18);
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@ -66,13 +49,33 @@ public class Server
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#pragma warning restore CA1416*/
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}
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private static ValueTuple<Image, Renderer.Bounds> RenderAreaBaseImage(string workingDir, Coordinates c1, Coordinates c2)
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{
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float minLat = c1.latitude < c2.latitude ? c1.latitude : c2.latitude;
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float minLon = c1.longitude < c2.longitude ? c1.longitude : c2.longitude;
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float maxLat = c1.latitude > c2.latitude ? c1.latitude : c2.latitude;
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float maxLon = c1.longitude > c2.longitude ? c1.longitude : c2.longitude;
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RegionManager allRegions = new(workingDir);
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for (float lat = minLat - Region.RegionSize; lat < maxLat + Region.RegionSize; lat += Region.RegionSize / 2)
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{
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for (float lon = minLon - Region.RegionSize; lon < maxLon + Region.RegionSize; lon += Region.RegionSize / 2)
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{
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allRegions.GetRegion(new Coordinates(lat, lon));
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}
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}
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Console.WriteLine("Regions Loaded. Rendering.");
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ValueTuple<Image, Renderer.Bounds> baseRender = Renderer.DrawArea(allRegions);
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return baseRender;
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}
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private static void TestVariables(string workingDir, Coordinates start, Coordinates finish, int threads)
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{
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string parentFolder = new DirectoryInfo(workingDir).Parent!.FullName;
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Queue<Thread> calcThreads = new();
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for (double sameRoadPriority = 0.002; sameRoadPriority < 0.4; sameRoadPriority += 0.02)
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for (double sameRoadPriority = 0.02; sameRoadPriority < 0.4; sameRoadPriority += 0.02)
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{
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for (double roadLevelPriority = 0.4; roadLevelPriority > 0; roadLevelPriority -= 0.02)
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{
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