Prevent method from returning before all threads are finished.
Include calculating threads in output.
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@ -119,9 +119,9 @@ public class Server
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Queue<Thread> calcThreads = new();
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for (double roadLevelPriority = 0.02; roadLevelPriority > 0; roadLevelPriority -= 0.001)
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for (double roadLevelPriority = 0.016; roadLevelPriority < 0.02; roadLevelPriority += 0.0002)
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{
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for (double maxAngle = 5; maxAngle < 45; maxAngle += 5)
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for (double maxAngle = 25; maxAngle < 35; maxAngle += 1)
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{
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double priority = roadLevelPriority;
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double angle = maxAngle;
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@ -129,7 +129,7 @@ public class Server
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{
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Pathfinder testresult = new Pathfinder(rm, priority, angle).AStar(start,
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finish, Tag.SpeedType.car);
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string fileName = $"angle{angle:00}_level{priority:0.000}.result";
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string fileName = $"angle{angle:00}_level{priority:0.0000}.result";
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testresult.SaveResult(Path.Join(parentFolder, fileName));
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}));
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}
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@ -140,7 +140,7 @@ public class Server
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DateTime startTime = DateTime.Now;
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HashSet<Thread> runningThreads = new();
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while (calcThreads.Count > 0)
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while (calcThreads.Count > 0 || runningThreads.Count > 0)
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{
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while (runningThreads.Count < threads && calcThreads.Count > 0)
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{
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@ -154,7 +154,7 @@ public class Server
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if (newCompletedTasks > 0)
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{
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TimeSpan elapsedTime = DateTime.Now - startTime;
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Console.WriteLine($"To calculate: {calcThreads.Count}/{totalTasks} Time Average: {(elapsedTime)/(completedTasks)} Elapsed: {elapsedTime} Remaining: {(elapsedTime)/(completedTasks)*calcThreads.Count}");
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Console.WriteLine($"To calculate: {calcThreads.Count}(+{runningThreads.Count})/{totalTasks} Time Average: {(elapsedTime)/(completedTasks)} Elapsed: {elapsedTime} Remaining: {(elapsedTime)/(completedTasks)*calcThreads.Count}");
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}
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}
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}
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