Inverse Angle
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@ -28,7 +28,6 @@ public class Pathfinder
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double heuristicFewJunctionsPriority, double angleWeightFactor)
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{
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DateTime startCalc = DateTime.Now;
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regionManager = new RegionManager(workingDir);
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_speedType = vehicle;
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OsmNode? startNode = regionManager.ClosestNodeToCoordinates(startCoordinates, _speedType);
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OsmNode? goalNode = regionManager.ClosestNodeToCoordinates(goalCoordinates, _speedType);
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@ -60,7 +59,7 @@ public class Pathfinder
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if (neighbor is not null)
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{
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double tentativeGScore =
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gScore[currentNode] + Weight(currentNode, neighbor, edge, angleWeightFactor);
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gScore[currentNode] + Weight(currentNode, neighbor, edge);
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gScore.TryAdd(neighbor, double.MaxValue);
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if (tentativeGScore < gScore[neighbor])
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{
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@ -80,7 +79,7 @@ public class Pathfinder
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return this;
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}
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private double Weight(OsmNode currentNode, OsmNode neighborNode, OsmEdge edge, double angleWeightFactor)
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private double Weight(OsmNode currentNode, OsmNode neighborNode, OsmEdge edge)
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{
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double distance = Utils.DistanceBetween(currentNode, neighborNode);
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double speed = regionManager.GetSpeedForEdge(currentNode, edge.wayId, _speedType);
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@ -89,13 +88,13 @@ public class Pathfinder
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if (_cameFromDict!.ContainsKey(currentNode))
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{
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OsmNode previousNode = _cameFromDict[currentNode];
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Vector v1 = new(previousNode, currentNode);
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Vector v1 = new(currentNode, previousNode);
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Vector v2 = new(currentNode, neighborNode);
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double nodeAngle = v1.Angle(v2);
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angle = ((180 - nodeAngle) / 180) * angleWeightFactor;
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angle = (nodeAngle / 180);
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}
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double prio = regionManager.GetPriorityForVehicle(_speedType,edge, currentNode);
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return distance / (1 + speed + angle + prio);
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return distance / (1 + speed * angle);
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}
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private double Heuristic(OsmNode currentNode, OsmNode neighborNode, OsmNode goalNode, OsmEdge edge, double roadPriorityFactor, double junctionFactor, double sameRoadFactor, double nodeAngleFactor)
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