Fixed AStar Weight-assignment
OSMEdge.cs: renamed speedped, speedcar
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@ -44,7 +44,7 @@ public class OsmEdge
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highway, oneway, footway, sidewalk, cycleway, busway, forward, maxspeed, name, surface, lanes, access, tracktype, id, EMPTY
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}
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public static Dictionary<wayType, byte> speedcar = new() {
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private static readonly Dictionary<wayType, byte> defaultSpeedCar = new() {
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{ wayType.NONE, 0 },
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{ wayType.motorway, 110 },
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{ wayType.trunk, 100 },
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@ -76,7 +76,7 @@ public class OsmEdge
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{ wayType.construction, 0 }
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};
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public static Dictionary<wayType, byte> speedped = new() {
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private static readonly Dictionary<wayType, byte> defaultSpeedPedestrian = new() {
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{ wayType.NONE, 0 },
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{ wayType.motorway, 0 },
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{ wayType.trunk, 0 },
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@ -115,7 +115,7 @@ public class OsmEdge
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{
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KeyValuePair<tagType, object> tag = ConvertToTag(key, value);
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if(tag.Key != tagType.EMPTY)
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this.tags.Add(tag.Key, tag.Value);
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tags.Add(tag.Key, tag.Value);
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}
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public static KeyValuePair<tagType, object> ConvertToTag(string key, string value)
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@ -165,32 +165,34 @@ public class OsmEdge
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public ulong GetId()
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{
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return this.tags.ContainsKey(tagType.id) ? (ulong)this.tags[tagType.id] : 0;
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return tags.ContainsKey(tagType.id) ? (ulong)tags[tagType.id] : 0;
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}
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public wayType GetHighwayType()
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{
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return this.tags.ContainsKey(tagType.highway) ? (wayType)this.tags[tagType.highway] : wayType.NONE;
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{
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if (!tags.ContainsKey(tagType.highway))
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throw new Exception("Not a road?");
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return (wayType)tags[tagType.highway];
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}
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public bool IsOneWay()
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{
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return this.tags.ContainsKey(tagType.oneway) && (bool)this.tags[tagType.oneway];
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return tags.ContainsKey(tagType.oneway) && (bool)tags[tagType.oneway];
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}
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public byte? GetMaxSpeed(speedType type)
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public byte GetMaxSpeed(speedType type)
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{
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if(type == speedType.road)
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switch (type)
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{
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return this.tags.ContainsKey(tagType.maxspeed) ? (byte)this.tags[tagType.maxspeed] : null;
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case speedType.road:
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return tags.ContainsKey(tagType.maxspeed) ? (byte)tags[tagType.maxspeed] : (byte)0;
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case speedType.car:
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return tags.ContainsKey(tagType.maxspeed) ? (byte)tags[tagType.maxspeed] : defaultSpeedCar[GetHighwayType()];
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case speedType.pedestrian:
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return defaultSpeedPedestrian[GetHighwayType()];
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default:
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return 0;
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}
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if(type == speedType.car)
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{
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return this.tags.ContainsKey(tagType.maxspeed)
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? (byte)this.tags[tagType.maxspeed]
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: speedcar[this.GetHighwayType()];
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}
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return speedped[this.GetHighwayType()];
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}
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public bool IsForward()
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@ -201,11 +203,11 @@ public class OsmEdge
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public double GetWeight(OsmNode parentNode, speedType vehicle)
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{
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double distance = Utils.DistanceBetween(parentNode, neighborCoordinates);
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byte? speedByte = GetMaxSpeed(vehicle);
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if (speedByte != null && speedByte > 0)
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byte speedByte = GetMaxSpeed(vehicle);
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if (speedByte > 0)
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{
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double speed = Convert.ToDouble(speedByte);
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return distance / (speed * 1000 / 360);
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return distance / speed;
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}
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else
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{
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@ -6,7 +6,7 @@ namespace Pathfinding;
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public class Pathfinder
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{
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public static List<OsmNode> CustomAStar(string workingDir, Coordinates start, Coordinates goal)
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public static List<OsmNode> CustomAStar(string workingDir, Coordinates start, Coordinates goal, OsmEdge.speedType vehicle)
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{
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RegionManager regionManager = new RegionManager(workingDir);
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Region startRegion, goalRegion;
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@ -32,6 +32,7 @@ public class Pathfinder
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while (toVisit.Count > 0 && !stop)
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{
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Console.WriteLine("toVisit-length: {0}", toVisit.Count);
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closestNodeToGoal = toVisit.First();
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foreach (OsmNode node in toVisit)
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{
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@ -48,16 +49,20 @@ public class Pathfinder
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foreach (OsmEdge edge in closestNodeToGoal.edges)
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{
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OsmNode? neighbor = regionManager.GetNode(edge.neighborCoordinates);
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if (neighbor != null && neighbor.currentPathWeight > closestNodeToGoal.currentPathWeight + Utils.DistanceBetween(closestNodeToGoal, neighbor))
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if (neighbor != null)
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{
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neighbor.previousPathNode = closestNodeToGoal;
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neighbor.currentPathWeight = closestNodeToGoal.currentPathWeight +
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Utils.DistanceBetween(closestNodeToGoal, neighbor);
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double newPotentialWeight =
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closestNodeToGoal.currentPathWeight + edge.GetWeight(closestNodeToGoal, vehicle);
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if (neighbor.currentPathWeight > newPotentialWeight)
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{
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neighbor.previousPathNode = closestNodeToGoal;
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neighbor.currentPathWeight = newPotentialWeight;
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if (neighbor.Equals(goalNode))
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stop = true;
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else
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toVisit.Add(neighbor);
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if (neighbor.Equals(goalNode))
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stop = true;
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else
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toVisit.Add(neighbor);
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}
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}
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}
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@ -72,7 +77,8 @@ public class Pathfinder
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currentNode = currentNode.previousPathNode;
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}
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path.Add(startNode);
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path.Reverse();
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return path;
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}
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