Created GetSpeed method for uniform implementation
Changed Pathfinding class to static Changed AStar to continue after path found.
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@ -4,7 +4,7 @@ using OSMImporter;
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namespace Pathfinding;
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public class Pathfinder
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public static class Pathfinder
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{
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public static List<OsmNode> CustomAStar(string workingDir, Coordinates start, Coordinates goal, Tag.SpeedType vehicle)
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{
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@ -14,8 +14,8 @@ public class Pathfinder
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if (startRegion is null || goalRegion is null)
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return new List<OsmNode>();
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OsmNode? startNode = ClosestNodeToCoordinates(start, startRegion, vehicle);
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OsmNode? goalNode = ClosestNodeToCoordinates(goal, goalRegion, vehicle);
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OsmNode? startNode = ClosestNodeToCoordinates(start, startRegion, vehicle, ref regionManager);
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OsmNode? goalNode = ClosestNodeToCoordinates(goal, goalRegion, vehicle, ref regionManager);
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if (startNode == null || goalNode == null)
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return new List<OsmNode>();
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@ -27,7 +27,7 @@ public class Pathfinder
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OsmNode closestNodeToGoal = startNode;
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bool stop = false;
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while (toVisit.Count > 0 && !stop)
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while (toVisit.Count > 0)
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{
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closestNodeToGoal = toVisit.Dequeue();
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Console.WriteLine($"{toVisit.Count:000} {closestNodeToGoal.directDistanceToGoal:#.00} current:{closestNodeToGoal}");
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@ -44,10 +44,13 @@ public class Pathfinder
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neighbor.previousPathNode = closestNodeToGoal;
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neighbor.currentPathWeight = newPotentialWeight;
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neighbor.currentPathLength = closestNodeToGoal.currentPathLength + Utils.DistanceBetween(closestNodeToGoal, neighbor);
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if (neighbor.Equals(goalNode) || closestNodeToGoal.directDistanceToGoal < 10) //change for faster
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if (neighbor.Equals(goalNode) || closestNodeToGoal.directDistanceToGoal < 10)
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{
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stop = true;
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else
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goalNode = neighbor;
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}
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else if(!stop)
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{
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neighbor.directDistanceToGoal = Utils.DistanceBetween(neighbor, goalNode);
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toVisit.Enqueue(neighbor, neighbor.directDistanceToGoal);
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@ -58,7 +61,7 @@ public class Pathfinder
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}
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List<OsmNode> path = new();
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OsmNode? currentNode = closestNodeToGoal;
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OsmNode? currentNode = goalNode;
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while (currentNode != null && !currentNode.Equals(startNode))
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{
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path.Add(currentNode);
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@ -70,7 +73,7 @@ public class Pathfinder
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return path;
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}
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private static OsmNode? ClosestNodeToCoordinates(Coordinates coordinates, Region region, Tag.SpeedType vehicle)
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private static OsmNode? ClosestNodeToCoordinates(Coordinates coordinates, Region region, Tag.SpeedType vehicle, ref RegionManager regionManager)
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{
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OsmNode? closest = null;
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double distance = double.MaxValue;
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@ -79,19 +82,7 @@ public class Pathfinder
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bool hasConnection = false;
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foreach (OsmEdge edge in node.edges)
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{
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byte speed = 0;
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switch (vehicle)
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{
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case Tag.SpeedType.road:
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case Tag.SpeedType.car:
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speed = Tag.defaultSpeedCar[(Tag.WayType)region.tagManager.GetTag(edge.wayId, Tag.TagType.highway)!];
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break;
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case Tag.SpeedType.pedestrian:
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speed = Tag.defaultSpeedPedestrian[
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(Tag.WayType)region.tagManager.GetTag(edge.wayId, Tag.TagType.highway)!];
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break;
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}
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double speed = GetSpeed(node, edge.wayId, vehicle, ref regionManager);
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if (speed != 0)
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hasConnection = true;
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}
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@ -106,30 +97,38 @@ public class Pathfinder
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return closest;
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}
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private static double EdgeWeight(OsmNode node1, OsmNode node2, ulong wayId, Tag.SpeedType vehicle, ref RegionManager regionManager)
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private static double GetSpeed(OsmNode node1, ulong wayId, Tag.SpeedType vehicle, ref RegionManager regionManager)
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{
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TagManager tags = regionManager.GetRegion(node1.coordinates)!.tagManager;
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double distance = Utils.DistanceBetween(node1, node2);
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Tag.WayType wayType = (Tag.WayType)tags.GetTag(wayId, Tag.TagType.highway)!;
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switch (vehicle)
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{
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case Tag.SpeedType.pedestrian:
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byte speed = Tag.defaultSpeedPedestrian[wayType];
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if(speed is not 0)
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return distance / speed;
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else return Double.PositiveInfinity;
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if (speed is not 0)
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return speed;
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return 0;
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case Tag.SpeedType.car:
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case Tag.SpeedType.road:
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byte? maxspeed = (byte?)tags.GetTag(wayId, Tag.TagType.maxspeed);
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if (maxspeed is not null)
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return distance / Convert.ToDouble(maxspeed);
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else
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maxspeed = Tag.defaultSpeedCar[wayType];
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return (double)maxspeed;
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maxspeed = Tag.defaultSpeedCar[wayType];
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if(maxspeed is not 0)
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return distance / Tag.defaultSpeedCar[wayType];
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else return Double.PositiveInfinity;;
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return (byte)maxspeed;
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return 0;
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default:
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return double.PositiveInfinity;
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return 0;
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}
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}
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private static double EdgeWeight(OsmNode node1, OsmNode node2, ulong wayId, Tag.SpeedType vehicle, ref RegionManager regionManager)
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{
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double distance = Utils.DistanceBetween(node1, node2);
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double speed = GetSpeed(node1, wayId, vehicle, ref regionManager);
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if (speed is not 0)
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return distance / speed;
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else
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return double.PositiveInfinity;
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}
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}
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