OSMServer/Pathfinding/Pathfinder.cs
glax f42e458048 Created GetSpeed method for uniform implementation
Changed Pathfinding class to static
Changed AStar to continue after path found.
2023-04-06 02:23:12 +02:00

134 lines
5.3 KiB
C#

using OSMDatastructure;
using OSMDatastructure.Graph;
using OSMImporter;
namespace Pathfinding;
public static class Pathfinder
{
public static List<OsmNode> CustomAStar(string workingDir, Coordinates start, Coordinates goal, Tag.SpeedType vehicle)
{
RegionManager regionManager = new RegionManager(workingDir);
Region? startRegion = regionManager.GetRegion(start);
Region? goalRegion = regionManager.GetRegion(goal);
if (startRegion is null || goalRegion is null)
return new List<OsmNode>();
OsmNode? startNode = ClosestNodeToCoordinates(start, startRegion, vehicle, ref regionManager);
OsmNode? goalNode = ClosestNodeToCoordinates(goal, goalRegion, vehicle, ref regionManager);
if (startNode == null || goalNode == null)
return new List<OsmNode>();
PriorityQueue<OsmNode, double> toVisit = new();
toVisit.Enqueue(startNode, 0);
startNode.currentPathWeight = 0;
startNode.currentPathLength = 0;
startNode.directDistanceToGoal = Utils.DistanceBetween(startNode, goalNode);
OsmNode closestNodeToGoal = startNode;
bool stop = false;
while (toVisit.Count > 0)
{
closestNodeToGoal = toVisit.Dequeue();
Console.WriteLine($"{toVisit.Count:000} {closestNodeToGoal.directDistanceToGoal:#.00} current:{closestNodeToGoal}");
foreach (OsmEdge edge in closestNodeToGoal.edges)
{
OsmNode? neighbor = regionManager.GetNode(edge.neighborId, edge.neighborRegion);
if (neighbor is not null)
{
double newPotentialWeight =
closestNodeToGoal.currentPathWeight + EdgeWeight(closestNodeToGoal, neighbor, edge.wayId, vehicle, ref regionManager);
if (neighbor.currentPathWeight > newPotentialWeight)
{
neighbor.previousPathNode = closestNodeToGoal;
neighbor.currentPathWeight = newPotentialWeight;
neighbor.currentPathLength = closestNodeToGoal.currentPathLength + Utils.DistanceBetween(closestNodeToGoal, neighbor);
if (neighbor.Equals(goalNode) || closestNodeToGoal.directDistanceToGoal < 10)
{
stop = true;
goalNode = neighbor;
}
else if(!stop)
{
neighbor.directDistanceToGoal = Utils.DistanceBetween(neighbor, goalNode);
toVisit.Enqueue(neighbor, neighbor.directDistanceToGoal);
}
}
}
}
}
List<OsmNode> path = new();
OsmNode? currentNode = goalNode;
while (currentNode != null && !currentNode.Equals(startNode))
{
path.Add(currentNode);
currentNode = currentNode.previousPathNode;
}
path.Add(startNode);
path.Reverse();
return path;
}
private static OsmNode? ClosestNodeToCoordinates(Coordinates coordinates, Region region, Tag.SpeedType vehicle, ref RegionManager regionManager)
{
OsmNode? closest = null;
double distance = double.MaxValue;
foreach (OsmNode node in region.nodes)
{
bool hasConnection = false;
foreach (OsmEdge edge in node.edges)
{
double speed = GetSpeed(node, edge.wayId, vehicle, ref regionManager);
if (speed != 0)
hasConnection = true;
}
double nodeDistance = Utils.DistanceBetween(node, coordinates);
if (nodeDistance < distance && hasConnection)
{
closest = node;
distance = nodeDistance;
}
}
return closest;
}
private static double GetSpeed(OsmNode node1, ulong wayId, Tag.SpeedType vehicle, ref RegionManager regionManager)
{
TagManager tags = regionManager.GetRegion(node1.coordinates)!.tagManager;
Tag.WayType wayType = (Tag.WayType)tags.GetTag(wayId, Tag.TagType.highway)!;
switch (vehicle)
{
case Tag.SpeedType.pedestrian:
byte speed = Tag.defaultSpeedPedestrian[wayType];
if (speed is not 0)
return speed;
return 0;
case Tag.SpeedType.car:
case Tag.SpeedType.road:
byte? maxspeed = (byte?)tags.GetTag(wayId, Tag.TagType.maxspeed);
if (maxspeed is not null)
return (double)maxspeed;
maxspeed = Tag.defaultSpeedCar[wayType];
if(maxspeed is not 0)
return (byte)maxspeed;
return 0;
default:
return 0;
}
}
private static double EdgeWeight(OsmNode node1, OsmNode node2, ulong wayId, Tag.SpeedType vehicle, ref RegionManager regionManager)
{
double distance = Utils.DistanceBetween(node1, node2);
double speed = GetSpeed(node1, wayId, vehicle, ref regionManager);
if (speed is not 0)
return distance / speed;
else
return double.PositiveInfinity;
}
}