Fix wrong OnDeath trigger actually
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0367d079c6
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@ -29,24 +29,20 @@ internal class CS2MessageHandler
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Team playerTeam = ParseTeamFromString(messageJson.SelectToken("player.team", false)?.Value<string>());
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Team winnerTeam = ParseTeamFromString(messageJson.SelectToken("round.win_team", false)?.Value<string>());
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if(winnerTeam != Team.None && playerTeam == winnerTeam)
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if(winnerTeam != Team.None && playerTeam != Team.None && playerTeam == winnerTeam)
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OnRoundWin?.Invoke();
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else if(winnerTeam != Team.None && playerTeam != winnerTeam)
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else if(winnerTeam != Team.None && playerTeam != Team.None && playerTeam != winnerTeam)
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OnRoundLoss?.Invoke();
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int? previousDeaths = messageJson.SelectToken("previously.player.match_stats.deaths", false)?.Value<int>();
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int? currentDeaths = messageJson.SelectToken("player.match_stats.deaths", false)?.Value<int>();
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if(currentSteamId == mySteamId && previousSteamId == currentSteamId && currentDeaths > previousDeaths)
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if(previousSteamId is null && currentSteamId == mySteamId && currentDeaths > previousDeaths)
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OnDeath?.Invoke();
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else if(currentSteamId != mySteamId)
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Console.WriteLine("Not my SteamId");
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int? previousKills = messageJson.SelectToken("previously.player.match_stats.kills", false)?.Value<int>();
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int? currentKills = messageJson.SelectToken("player.match_stats.kills", false)?.Value<int>();
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if(currentSteamId == mySteamId && previousSteamId == currentSteamId && currentKills > previousKills)
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if(previousSteamId is null && currentSteamId == mySteamId && currentKills > previousKills)
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OnKill?.Invoke();
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else if(currentSteamId != mySteamId)
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Console.WriteLine("Not my SteamId");
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}
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private RoundState ParseRoundStateFromString(string? str)
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