Fix wrong OnDeath trigger
This commit is contained in:
parent
8b02b334c0
commit
442956c34d
@ -15,12 +15,8 @@ internal class CS2MessageHandler
|
||||
internal void HandleCS2Message(string message, string mySteamId)
|
||||
{
|
||||
JObject messageJson = JObject.Parse(message);
|
||||
string? steamId = messageJson.SelectToken("player.steamid", false)?.Value<string>();
|
||||
if (steamId is null || steamId != mySteamId)
|
||||
{
|
||||
Console.WriteLine("Not my steamid");
|
||||
return;
|
||||
}
|
||||
string? previousSteamId = messageJson.SelectToken("previously.player.steamid", false)?.Value<string>();
|
||||
string? currentSteamId = messageJson.SelectToken("player.steamid", false)?.Value<string>();
|
||||
|
||||
RoundState currentRoundState = ParseRoundStateFromString(messageJson.SelectToken("round.phase", false)?.Value<string>());
|
||||
RoundState previousRoundState = ParseRoundStateFromString(messageJson.SelectToken("previously.round.phase", false)?.Value<string>());
|
||||
@ -40,12 +36,12 @@ internal class CS2MessageHandler
|
||||
|
||||
int? previousDeaths = messageJson.SelectToken("previously.player.match_stats.deaths", false)?.Value<int>();
|
||||
int? currentDeaths = messageJson.SelectToken("player.match_stats.deaths", false)?.Value<int>();
|
||||
if(currentDeaths > previousDeaths)
|
||||
if(currentSteamId == mySteamId && previousSteamId == currentSteamId && currentDeaths > previousDeaths)
|
||||
OnDeath?.Invoke();
|
||||
|
||||
int? previousKills = messageJson.SelectToken("previously.player.match_stats.kills", false)?.Value<int>();
|
||||
int? currentKills = messageJson.SelectToken("player.match_stats.kills", false)?.Value<int>();
|
||||
if(currentKills > previousKills)
|
||||
if(currentSteamId == mySteamId && previousSteamId == currentSteamId && currentKills > previousKills)
|
||||
OnKill?.Invoke();
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user