Fix wrong OnDeath trigger
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8b02b334c0
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@ -15,12 +15,8 @@ internal class CS2MessageHandler
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internal void HandleCS2Message(string message, string mySteamId)
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internal void HandleCS2Message(string message, string mySteamId)
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{
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{
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JObject messageJson = JObject.Parse(message);
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JObject messageJson = JObject.Parse(message);
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string? steamId = messageJson.SelectToken("player.steamid", false)?.Value<string>();
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string? previousSteamId = messageJson.SelectToken("previously.player.steamid", false)?.Value<string>();
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if (steamId is null || steamId != mySteamId)
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string? currentSteamId = messageJson.SelectToken("player.steamid", false)?.Value<string>();
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{
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Console.WriteLine("Not my steamid");
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return;
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}
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RoundState currentRoundState = ParseRoundStateFromString(messageJson.SelectToken("round.phase", false)?.Value<string>());
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RoundState currentRoundState = ParseRoundStateFromString(messageJson.SelectToken("round.phase", false)?.Value<string>());
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RoundState previousRoundState = ParseRoundStateFromString(messageJson.SelectToken("previously.round.phase", false)?.Value<string>());
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RoundState previousRoundState = ParseRoundStateFromString(messageJson.SelectToken("previously.round.phase", false)?.Value<string>());
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@ -40,12 +36,12 @@ internal class CS2MessageHandler
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int? previousDeaths = messageJson.SelectToken("previously.player.match_stats.deaths", false)?.Value<int>();
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int? previousDeaths = messageJson.SelectToken("previously.player.match_stats.deaths", false)?.Value<int>();
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int? currentDeaths = messageJson.SelectToken("player.match_stats.deaths", false)?.Value<int>();
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int? currentDeaths = messageJson.SelectToken("player.match_stats.deaths", false)?.Value<int>();
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if(currentDeaths > previousDeaths)
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if(currentSteamId == mySteamId && previousSteamId == currentSteamId && currentDeaths > previousDeaths)
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OnDeath?.Invoke();
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OnDeath?.Invoke();
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int? previousKills = messageJson.SelectToken("previously.player.match_stats.kills", false)?.Value<int>();
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int? previousKills = messageJson.SelectToken("previously.player.match_stats.kills", false)?.Value<int>();
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int? currentKills = messageJson.SelectToken("player.match_stats.kills", false)?.Value<int>();
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int? currentKills = messageJson.SelectToken("player.match_stats.kills", false)?.Value<int>();
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if(currentKills > previousKills)
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if(currentSteamId == mySteamId && previousSteamId == currentSteamId && currentKills > previousKills)
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OnKill?.Invoke();
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OnKill?.Invoke();
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}
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}
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