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2 Commits

Author SHA1 Message Date
9f961f2c65 Add OnDamageTaken 2024-01-16 01:20:41 +01:00
f01d721281 Add Overwrite to Shocker.Control for intensity and duration 2024-01-16 01:20:28 +01:00
4 changed files with 21 additions and 8 deletions

View File

@ -53,8 +53,20 @@ public class OpenCS2hock
case "OnRoundWin":
this._cs2GSI.OnRoundWin += (cs2EventArgs) => shocker.Control(Settings.StringToAction(kv.Value));
break;
case "OnDamageTaken":
this._cs2GSI.OnDamageTaken += (cs2EventArgs) =>
shocker.Control(Settings.StringToAction(kv.Value),
intensity: MapInt(cs2EventArgs.ValueAsOrDefault<int>(), 0, 100,
_settings.IntensityRange.Min, _settings.IntensityRange.Max));
break;
}
}
}
}
private int MapInt(int input, int fromLow, int fromHigh, int toLow, int toHigh)
{
int mappedValue = (input - fromLow) * (toHigh - toLow) / (fromHigh - fromLow) + toLow;
return mappedValue;
}
}

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@ -9,7 +9,7 @@
</PropertyGroup>
<ItemGroup>
<PackageReference Include="CS2GSI" Version="1.0.2" />
<PackageReference Include="CS2GSI" Version="1.0.3" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
</ItemGroup>

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@ -32,7 +32,8 @@ public struct Settings
{"OnRoundStart", "Vibrate"},
{"OnRoundEnd", "Nothing"},
{"OnRoundWin", "Beep"},
{"OnRoundLoss", "Nothing"}
{"OnRoundLoss", "Nothing"},
{"OnDamageTaken", "Vibrate"}
};
public Settings()

View File

@ -12,18 +12,18 @@ internal abstract class Shocker
internal enum ControlAction { Beep, Vibrate, Shock, Nothing }
internal void Control(ControlAction action, string? shockerId = null)
internal void Control(ControlAction action, string? shockerId = null, int? intensity = null, int? duration = null)
{
int intensity = _intensity.GetValue();
int duration = _duration.GetValue();
this.Logger?.Log(LogLevel.Information, $"{action} {intensity} {duration}");
int i = intensity ?? _intensity.GetValue();
int d = duration ?? _duration.GetValue();
this.Logger?.Log(LogLevel.Information, $"{action} {(intensity is not null ? "Overwrite " : "")}{i} {(duration is not null ? "Overwrite " : "")}{d}");
if (action is ControlAction.Nothing)
return;
if(shockerId is null)
foreach (string shocker in _shockerIds)
ControlInternal(action, shocker, intensity, duration);
ControlInternal(action, shocker, i, d);
else
ControlInternal(action, shockerId, intensity, duration);
ControlInternal(action, shockerId, i, d);
}
protected abstract void ControlInternal(ControlAction action, string shockerId, int intensity, int duration);