Use CS2GSI
This commit is contained in:
parent
281d73eb6b
commit
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@ -1,3 +1,3 @@
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<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
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<s:Boolean x:Key="/Default/ResxEditorPersonal/CheckedGroups/=OpenCS2hock_002FResources/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/ResxEditorPersonal/Initialized/@EntryValue">True</s:Boolean></wpf:ResourceDictionary>
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@ -1,72 +0,0 @@
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using Newtonsoft.Json.Linq;
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namespace OpenCS2hock;
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internal class CS2MessageHandler
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{
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internal delegate void CS2EventHandler();
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internal event CS2EventHandler? OnKill;
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internal event CS2EventHandler? OnDeath;
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internal event CS2EventHandler? OnRoundStart;
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internal event CS2EventHandler? OnRoundEnd;
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internal event CS2EventHandler? OnRoundWin;
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internal event CS2EventHandler? OnRoundLoss;
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internal void HandleCS2Message(string message, string mySteamId)
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{
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JObject messageJson = JObject.Parse(message);
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string? previousSteamId = messageJson.SelectToken("previously.player.steamid", false)?.Value<string>();
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string? currentSteamId = messageJson.SelectToken("player.steamid", false)?.Value<string>();
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RoundState currentRoundState = ParseRoundStateFromString(messageJson.SelectToken("round.phase", false)?.Value<string>());
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RoundState previousRoundState = ParseRoundStateFromString(messageJson.SelectToken("previously.round.phase", false)?.Value<string>());
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if(previousRoundState == RoundState.Over && currentRoundState == RoundState.Live)
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OnRoundStart?.Invoke();
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if(previousRoundState == RoundState.Live && currentRoundState == RoundState.FreezeTime)
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OnRoundEnd?.Invoke();
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if(previousRoundState == RoundState.Live && currentRoundState == RoundState.Over)
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OnRoundEnd?.Invoke();
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Team playerTeam = ParseTeamFromString(messageJson.SelectToken("player.team", false)?.Value<string>());
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Team winnerTeam = ParseTeamFromString(messageJson.SelectToken("round.win_team", false)?.Value<string>());
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if(winnerTeam != Team.None && playerTeam != Team.None && playerTeam == winnerTeam)
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OnRoundWin?.Invoke();
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else if(winnerTeam != Team.None && playerTeam != Team.None && playerTeam != winnerTeam)
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OnRoundLoss?.Invoke();
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int? previousDeaths = messageJson.SelectToken("previously.player.match_stats.deaths", false)?.Value<int>();
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int? currentDeaths = messageJson.SelectToken("player.match_stats.deaths", false)?.Value<int>();
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if(previousSteamId is null && currentSteamId == mySteamId && currentDeaths > previousDeaths)
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OnDeath?.Invoke();
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int? previousKills = messageJson.SelectToken("previously.player.match_stats.kills", false)?.Value<int>();
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int? currentKills = messageJson.SelectToken("player.match_stats.kills", false)?.Value<int>();
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if(previousSteamId is null && currentSteamId == mySteamId && currentKills > previousKills)
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OnKill?.Invoke();
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}
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private RoundState ParseRoundStateFromString(string? str)
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{
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return str switch
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{
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"live" => RoundState.Live,
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"freezetime" => RoundState.FreezeTime,
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"over" => RoundState.Over,
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_ => RoundState.Unknown
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};
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}
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private Team ParseTeamFromString(string? str)
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{
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return str switch
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{
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"T" => Team.T,
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"CT" => Team.CT,
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_ => Team.None
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};
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}
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private enum RoundState {FreezeTime, Live, Over, Unknown}
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private enum Team {T, CT, None}
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}
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@ -1,51 +0,0 @@
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using System.Net;
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using System.Text;
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namespace OpenCS2hock;
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internal class GSIServer
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{
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private HttpListener HttpListener { get; init; }
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internal delegate void OnMessageEventHandler(string content);
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internal event OnMessageEventHandler? OnMessage;
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private bool _keepRunning = true;
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internal bool IsRunning { get; private set; }
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internal GSIServer(int port)
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{
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HttpListener = new HttpListener();
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HttpListener.Prefixes.Add($"http://127.0.0.1:{port}/");
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HttpListener.Start();
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Thread connectionListener = new (HandleConnection);
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connectionListener.Start();
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IsRunning = true;
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}
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private async void HandleConnection()
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{
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while (_keepRunning)
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{
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HttpListenerContext context = await HttpListener.GetContextAsync();
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HttpListenerRequest request = context.Request;
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Console.WriteLine($"[{request.HttpMethod}] {request.Url} - {request.UserAgent}");
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HttpResponseMessage responseMessage = new (HttpStatusCode.Accepted);
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context.Response.OutputStream.Write(Encoding.UTF8.GetBytes(responseMessage.ToString()));
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StreamReader reader = new (request.InputStream, request.ContentEncoding);
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string content = await reader.ReadToEndAsync();
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OnMessage?.Invoke(content);
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}
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HttpListener.Close();
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IsRunning = false;
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}
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internal void Dispose()
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{
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_keepRunning = false;
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}
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}
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@ -14,46 +14,14 @@ public static class Installer
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return JsonConvert.DeserializeObject<Settings>(File.ReadAllText(settingsFilePath));
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}
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internal static List<Shocker> GetShockers(Settings settings)
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internal static List<Shocker> GetShockers(Settings settings, Logger? logger = null)
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{
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List<Shocker> shockers = new();
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shockers.Add(new OpenShock(settings.OpenShockSettings.Endpoint, settings.OpenShockSettings.ApiKey,
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settings.OpenShockSettings.Shockers,
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new ConfiguredInteger(settings.IntensityRange.Min, settings.IntensityRange.Max),
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new ConfiguredInteger(settings.DurationRange.Min, settings.DurationRange.Max)));
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new ConfiguredInteger(settings.DurationRange.Min, settings.DurationRange.Max),
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logger));
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return shockers;
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}
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internal static void InstallGsi()
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{
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string installLocation = Path.Combine(GetInstallDirectory(), "game\\csgo\\cfg\\gamestate_integration_opencs2hock.cfg");
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File.WriteAllText(installLocation, Resources.GSI_CFG_Content);
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}
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private static string GetInstallDirectory(int appId = 730)
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{
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string steamInstallation =
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#pragma warning disable CA1416 //Registry only available on Windows
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(string)(Registry.GetValue(@"HKEY_CURRENT_USER\SOFTWARE\Valve\Steam", "SteamPath", null) ??
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#pragma warning restore CA1416
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throw new DirectoryNotFoundException("No Steam Installation found."));
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string libraryFolderFilepath = Path.Combine(steamInstallation, "steamapps\\libraryfolders.vdf");
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string? libraryPath = null;
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string? appManifestFolderPath = null;
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foreach (string line in File.ReadAllLines(libraryFolderFilepath))
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if (line.Contains("path"))
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libraryPath = line.Split("\"").Last(split => split.Length > 0);
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else if (line.Contains($"\"{appId}\""))
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appManifestFolderPath = Path.Combine(libraryPath!, $"steamapps\\appmanifest_{appId}.acf");
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string installationPath = "";
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if (appManifestFolderPath is null)
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throw new DirectoryNotFoundException($"No {appId} Installation found.");
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foreach(string line in File.ReadAllLines(appManifestFolderPath))
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if (line.Contains("installdir"))
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installationPath = Path.Combine(libraryPath!, "steamapps\\common", line.Split("\"").Last(split => split.Length > 0));
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return installationPath;
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}
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}
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65
OpenCS2hock/Logger.cs
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65
OpenCS2hock/Logger.cs
Normal file
@ -0,0 +1,65 @@
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using Microsoft.Extensions.Logging;
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namespace OpenCS2hock;
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public class Logger : ILogger
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{
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private LogLevel _enabledLoglevel;
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private readonly ConsoleColor _defaultForegroundColor = Console.ForegroundColor;
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private readonly ConsoleColor _defaultBackgroundColor = Console.BackgroundColor;
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public Logger(LogLevel logLevel = LogLevel.Trace)
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{
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_enabledLoglevel = logLevel;
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}
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public void UpdateLogLevel(LogLevel logLevel)
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{
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this._enabledLoglevel = logLevel;
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}
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public void Log<TState>(LogLevel logLevel, EventId eventId, TState state, Exception? exception, Func<TState, Exception?, string> formatter)
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{
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if (!IsEnabled(logLevel))
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return;
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Console.ForegroundColor = ForegroundColorForLogLevel(logLevel);
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Console.BackgroundColor = BackgroundColorForLogLevel(logLevel);
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Console.Write(logLevel.ToString()[..3].ToUpper());
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Console.ResetColor();
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// ReSharper disable once LocalizableElement
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Console.Write($" [{DateTime.UtcNow:HH:mm:ss.fff}] ");
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Console.WriteLine(formatter.Invoke(state, exception));
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}
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public bool IsEnabled(LogLevel logLevel)
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{
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return logLevel >= _enabledLoglevel;
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}
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public IDisposable? BeginScope<TState>(TState state) where TState : notnull
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{
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return null;
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}
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private ConsoleColor ForegroundColorForLogLevel(LogLevel logLevel)
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{
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return logLevel switch
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{
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LogLevel.Error or LogLevel.Critical => ConsoleColor.Black,
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LogLevel.Debug => ConsoleColor.Black,
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LogLevel.Information => ConsoleColor.White,
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_ => _defaultForegroundColor
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};
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}
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private ConsoleColor BackgroundColorForLogLevel(LogLevel logLevel)
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{
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return logLevel switch
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{
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LogLevel.Error or LogLevel.Critical => ConsoleColor.Red,
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LogLevel.Debug => ConsoleColor.Yellow,
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LogLevel.Information => ConsoleColor.Black,
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_ => _defaultBackgroundColor
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};
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}
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}
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namespace OpenCS2hock;
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using Microsoft.Extensions.Logging;
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namespace OpenCS2hock;
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public class OpenCS2hock
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{
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private GSIServer GSIServer { get; init; }
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private readonly CS2MessageHandler _cs2MessageHandler;
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private readonly CS2GSI.CS2GSI _cs2GSI;
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private readonly List<Shocker> _shockers;
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private readonly Settings _settings;
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private readonly Logger? _logger;
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public OpenCS2hock(string? settingsPath = null)
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public OpenCS2hock(string? settingsPath = null, Logger? logger = null)
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{
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this._logger = logger;
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this._logger?.Log(LogLevel.Information, "Starting OpenCS2hock...");
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this._logger?.Log(LogLevel.Information, "Loading Settings...");
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_settings = Installer.GetSettings(settingsPath);
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this._shockers = Installer.GetShockers(_settings);
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Console.WriteLine(_settings);
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Installer.InstallGsi();
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this._cs2MessageHandler = new CS2MessageHandler();
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this._logger?.Log(LogLevel.Information, $"Loglevel set to {_settings.LogLevel}");
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this._logger?.UpdateLogLevel(_settings.LogLevel);
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this._logger?.Log(LogLevel.Information, _settings.ToString());
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this._logger?.Log(LogLevel.Information, "Setting up Shockers...");
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this._shockers = Installer.GetShockers(_settings, logger);
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this._cs2GSI = new CS2GSI.CS2GSI(_logger);
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this.SetupEventHandlers();
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this.GSIServer = new GSIServer(3000);
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this.GSIServer.OnMessage += OnGSIMessage;
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Thread runningThread = new(() =>
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{
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while (GSIServer.IsRunning)
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Thread.Sleep(10);
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});
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runningThread.Start();
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while(this._cs2GSI.IsRunning)
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Thread.Sleep(10);
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}
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private void SetupEventHandlers()
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{
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this._logger?.Log(LogLevel.Information, "Setting up EventHandlers...");
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foreach (Shocker shocker in this._shockers)
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{
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foreach (KeyValuePair<string, string> kv in _settings.Actions)
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@ -37,33 +36,25 @@ public class OpenCS2hock
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switch (kv.Key)
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{
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case "OnKill":
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this._cs2MessageHandler.OnKill += () => shocker.Control(Settings.StringToAction(kv.Value));
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this._cs2GSI.OnKill += (cs2EventArgs) => shocker.Control(Settings.StringToAction(kv.Value));
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break;
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case "OnDeath":
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this._cs2MessageHandler.OnDeath += () => shocker.Control(Settings.StringToAction(kv.Value));
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this._cs2GSI.OnDeath += (cs2EventArgs) => shocker.Control(Settings.StringToAction(kv.Value));
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break;
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case "OnRoundStart":
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this._cs2MessageHandler.OnRoundStart += () => shocker.Control(Settings.StringToAction(kv.Value));
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this._cs2GSI.OnRoundStart += (cs2EventArgs) => shocker.Control(Settings.StringToAction(kv.Value));
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break;
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case "OnRoundEnd":
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this._cs2MessageHandler.OnRoundEnd += () => shocker.Control(Settings.StringToAction(kv.Value));
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this._cs2GSI.OnRoundOver += (cs2EventArgs) => shocker.Control(Settings.StringToAction(kv.Value));
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break;
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case "OnRoundLoss":
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this._cs2MessageHandler.OnRoundLoss += () => shocker.Control(Settings.StringToAction(kv.Value));
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this._cs2GSI.OnRoundLoss += (cs2EventArgs) => shocker.Control(Settings.StringToAction(kv.Value));
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break;
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case "OnRoundWin":
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this._cs2MessageHandler.OnRoundWin += () => shocker.Control(Settings.StringToAction(kv.Value));
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this._cs2GSI.OnRoundWin += (cs2EventArgs) => shocker.Control(Settings.StringToAction(kv.Value));
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break;
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}
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}
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}
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}
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private void OnGSIMessage(string content)
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{
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Directory.CreateDirectory(Path.Combine(Environment.CurrentDirectory, "CS2Events"));
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string fileName = Path.Combine(Environment.CurrentDirectory, "CS2Events" ,$"{DateTime.Now.ToLongTimeString().Replace(':','.')}.json");
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File.WriteAllText(fileName, content);
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_cs2MessageHandler.HandleCS2Message(content, _settings.SteamId);
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}
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}
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@ -9,21 +9,7 @@
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</PropertyGroup>
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<ItemGroup>
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<EmbeddedResource Update="Resources.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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</EmbeddedResource>
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</ItemGroup>
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<ItemGroup>
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<Compile Update="Resources.Designer.cs">
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<DesignTime>True</DesignTime>
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<AutoGen>True</AutoGen>
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<DependentUpon>Resources.resx</DependentUpon>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="CS2GSI" Version="1.0.2" />
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<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
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</ItemGroup>
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@ -1,5 +1,6 @@
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using System.Net.Http.Headers;
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using System.Text;
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using Microsoft.Extensions.Logging;
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namespace OpenCS2hock;
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@ -23,7 +24,7 @@ internal class OpenShock : Shocker
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};
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request.Headers.Add("OpenShockToken", ApiKey);
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HttpResponseMessage response = this.HttpClient.Send(request);
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Console.WriteLine($"{request.RequestUri} response: {response.StatusCode}");
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this.Logger?.Log(LogLevel.Debug, $"{request.RequestUri} response: {response.StatusCode}");
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}
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private byte ControlActionToByte(ControlAction action)
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@ -37,7 +38,7 @@ internal class OpenShock : Shocker
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};
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}
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internal OpenShock(string endpoint, string apiKey, string[] shockerIds, ConfiguredInteger intensity, ConfiguredInteger duration) : base(endpoint, apiKey, shockerIds, intensity, duration)
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internal OpenShock(string endpoint, string apiKey, string[] shockerIds, ConfiguredInteger intensity, ConfiguredInteger duration, Logger? logger = null) : base(endpoint, apiKey, shockerIds, intensity, duration, logger)
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{
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}
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|
@ -1,9 +1,11 @@
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namespace OpenCS2hock;
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using Microsoft.Extensions.Logging;
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||||
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||||
namespace OpenCS2hock;
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||||
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||||
public class Program
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||||
{
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||||
public static void Main(string[] args)
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||||
{
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||||
OpenCS2hock openCS2Hock = new OpenCS2hock();
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||||
OpenCS2hock openCS2Hock = new OpenCS2hock(logger: new Logger(LogLevel.Information));
|
||||
}
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||||
}
|
88
OpenCS2hock/Resources.Designer.cs
generated
88
OpenCS2hock/Resources.Designer.cs
generated
@ -1,88 +0,0 @@
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//------------------------------------------------------------------------------
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||||
// <auto-generated>
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||||
// This code was generated by a tool.
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||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
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||||
// </auto-generated>
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||||
//------------------------------------------------------------------------------
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||||
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||||
namespace OpenCS2hock {
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||||
using System;
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||||
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||||
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||||
/// <summary>
|
||||
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||
/// </summary>
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||||
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||
// class via a tool like ResGen or Visual Studio.
|
||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||
// with the /str option, or rebuild your VS project.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
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||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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||||
internal class Resources {
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||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
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||||
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||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the cached ResourceManager instance used by this class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("OpenCS2Hock.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
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|
||||
/// <summary>
|
||||
/// Overrides the current thread's CurrentUICulture property for all
|
||||
/// resource lookups using this strongly typed resource class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to "OpenCS2hock"
|
||||
///{
|
||||
///"uri" "http://127.0.0.1:3000"
|
||||
///"timeout" "5.0"
|
||||
///"buffer" "0.1"
|
||||
///"throttle" "0.5"
|
||||
///"heartbeat" "60.0"
|
||||
///"output"
|
||||
/// {
|
||||
/// "precision_time" "3"
|
||||
/// "precision_position" "1"
|
||||
/// "precision_vector" "3"
|
||||
/// }
|
||||
///"data"
|
||||
/// {
|
||||
/// "provider" "1" // general info about client being listened to: game name, appid, client steamid, etc.
|
||||
/// "map" "1" // map, gamemode, and current match phase ('warmup', 'intermission', 'gameover', 'live') and current score
|
||||
/// [rest of string was truncated]";.
|
||||
/// </summary>
|
||||
internal static string GSI_CFG_Content {
|
||||
get {
|
||||
return ResourceManager.GetString("GSI_CFG_Content", resourceCulture);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,24 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
|
||||
<root>
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>1.3</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<data name="GSI_CFG_Content" type="System.Resources.ResXFileRef">
|
||||
<value>gamestate_integration_opencs2hock.cfg;System.String, mscorlib, Version=4.0.0.0, Culture=neutral</value>
|
||||
</data>
|
||||
</root>
|
@ -1,10 +1,11 @@
|
||||
using Newtonsoft.Json;
|
||||
using Microsoft.Extensions.Logging;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace OpenCS2hock;
|
||||
|
||||
public struct Settings
|
||||
{
|
||||
public string SteamId = "";
|
||||
public LogLevel LogLevel = LogLevel.Information;
|
||||
public OpenShockSettings OpenShockSettings = new()
|
||||
{
|
||||
Endpoint = "https://api.shocklink.net",
|
||||
|
@ -1,4 +1,6 @@
|
||||
namespace OpenCS2hock;
|
||||
using Microsoft.Extensions.Logging;
|
||||
|
||||
namespace OpenCS2hock;
|
||||
|
||||
internal abstract class Shocker
|
||||
{
|
||||
@ -6,6 +8,7 @@ internal abstract class Shocker
|
||||
protected readonly string ApiKey,Endpoint;
|
||||
private readonly string[] _shockerIds;
|
||||
private readonly ConfiguredInteger _intensity, _duration;
|
||||
protected readonly Logger? Logger;
|
||||
|
||||
internal enum ControlAction { Beep, Vibrate, Shock, Nothing }
|
||||
|
||||
@ -13,7 +16,7 @@ internal abstract class Shocker
|
||||
{
|
||||
int intensity = _intensity.GetValue();
|
||||
int duration = _duration.GetValue();
|
||||
Console.WriteLine($"{action} {intensity} {duration}");
|
||||
this.Logger?.Log(LogLevel.Information, $"{action} {intensity} {duration}");
|
||||
if (action is ControlAction.Nothing)
|
||||
return;
|
||||
if(shockerId is null)
|
||||
@ -25,7 +28,7 @@ internal abstract class Shocker
|
||||
|
||||
protected abstract void ControlInternal(ControlAction action, string shockerId, int intensity, int duration);
|
||||
|
||||
protected Shocker(string endpoint, string apiKey, string[] shockerIds, ConfiguredInteger intensity, ConfiguredInteger duration)
|
||||
protected Shocker(string endpoint, string apiKey, string[] shockerIds, ConfiguredInteger intensity, ConfiguredInteger duration, Logger? logger = null)
|
||||
{
|
||||
this.Endpoint = endpoint;
|
||||
this.ApiKey = apiKey;
|
||||
@ -33,5 +36,6 @@ internal abstract class Shocker
|
||||
this._shockerIds = shockerIds;
|
||||
this._intensity = intensity;
|
||||
this._duration = duration;
|
||||
this.Logger = logger;
|
||||
}
|
||||
}
|
@ -1,23 +0,0 @@
|
||||
"OpenCS2hock"
|
||||
{
|
||||
"uri" "http://127.0.0.1:3000"
|
||||
"timeout" "2.0"
|
||||
"buffer" "0.0"
|
||||
"throttle" "0.1"
|
||||
"heartbeat" "60.0"
|
||||
"output"
|
||||
{
|
||||
"precision_time" "3"
|
||||
"precision_position" "1"
|
||||
"precision_vector" "3"
|
||||
}
|
||||
"data"
|
||||
{
|
||||
"provider" "1" // general info about client being listened to: game name, appid, client steamid, etc.
|
||||
"map" "1" // map, gamemode, and current match phase ('warmup', 'intermission', 'gameover', 'live') and current score
|
||||
"round" "1" // round phase ('freezetime', 'over', 'live'), bomb state ('planted', 'exploded', 'defused'), and round winner (if any)
|
||||
"player_id" "1" // player name, clan tag, observer slot (ie key to press to observe this player) and team
|
||||
"player_state" "1" // player state for this current round such as health, armor, kills this round, etc.
|
||||
"player_match_stats" "1" // player stats this match such as kill, assists, score, deaths and MVPs
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user