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2 Commits

Author SHA1 Message Date
281d73eb6b Fix wrong OnDeath trigger actually 2024-01-15 02:48:08 +01:00
0367d079c6 Dictionary 2024-01-15 02:23:36 +01:00
2 changed files with 6 additions and 9 deletions

View File

@ -4,4 +4,5 @@
<s:Boolean x:Key="/Default/UserDictionary/Words/=appmanifest/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=freezetime/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=libraryfolders/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=steamapps/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>
<s:Boolean x:Key="/Default/UserDictionary/Words/=steamapps/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=steamid/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>

View File

@ -29,24 +29,20 @@ internal class CS2MessageHandler
Team playerTeam = ParseTeamFromString(messageJson.SelectToken("player.team", false)?.Value<string>());
Team winnerTeam = ParseTeamFromString(messageJson.SelectToken("round.win_team", false)?.Value<string>());
if(winnerTeam != Team.None && playerTeam == winnerTeam)
if(winnerTeam != Team.None && playerTeam != Team.None && playerTeam == winnerTeam)
OnRoundWin?.Invoke();
else if(winnerTeam != Team.None && playerTeam != winnerTeam)
else if(winnerTeam != Team.None && playerTeam != Team.None && playerTeam != winnerTeam)
OnRoundLoss?.Invoke();
int? previousDeaths = messageJson.SelectToken("previously.player.match_stats.deaths", false)?.Value<int>();
int? currentDeaths = messageJson.SelectToken("player.match_stats.deaths", false)?.Value<int>();
if(currentSteamId == mySteamId && previousSteamId == currentSteamId && currentDeaths > previousDeaths)
if(previousSteamId is null && currentSteamId == mySteamId && currentDeaths > previousDeaths)
OnDeath?.Invoke();
else if(currentSteamId != mySteamId)
Console.WriteLine("Not my SteamId");
int? previousKills = messageJson.SelectToken("previously.player.match_stats.kills", false)?.Value<int>();
int? currentKills = messageJson.SelectToken("player.match_stats.kills", false)?.Value<int>();
if(currentSteamId == mySteamId && previousSteamId == currentSteamId && currentKills > previousKills)
if(previousSteamId is null && currentSteamId == mySteamId && currentKills > previousKills)
OnKill?.Invoke();
else if(currentSteamId != mySteamId)
Console.WriteLine("Not my SteamId");
}
private RoundState ParseRoundStateFromString(string? str)