#40 task timeout criteria
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1f3ac41b30
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@ -124,7 +124,7 @@ public class TaskManager
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foreach (KeyValuePair<DownloadChapterTask,Task> removeTask in _runningDownloadChapterTasks)
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{
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if (removeTask.Key.GetType() == typeof(DownloadChapterTask) &&
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DateTime.Now.Subtract(removeTask.Key.executionStarted) > TimeSpan.FromMinutes(10))//TODO better way to check if task has failed?
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DateTime.Now.Subtract(removeTask.Key.lastChange) > TimeSpan.FromMinutes(3))//3 Minutes since last update to task -> remove
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{
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logger?.WriteLine(this.GetType().ToString(), $"Removing failed task {removeTask}.");
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removeTask.Value.Dispose();
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@ -23,7 +23,7 @@ public abstract class TrangaTask
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[Newtonsoft.Json.JsonIgnore]public ExecutionState state { get; set; }
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[Newtonsoft.Json.JsonIgnore]public float progress { get; protected set; }
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[Newtonsoft.Json.JsonIgnore]public DateTime nextExecution => lastExecuted.Add(reoccurrence);
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[Newtonsoft.Json.JsonIgnore]public DateTime executionStarted { get; protected set; }
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[Newtonsoft.Json.JsonIgnore]public DateTime executionStarted { get; private set; }
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[Newtonsoft.Json.JsonIgnore]
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public DateTime executionApproximatelyFinished => this.progress != 0
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@ -32,6 +32,8 @@ public abstract class TrangaTask
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[Newtonsoft.Json.JsonIgnore]
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public TimeSpan executionApproximatelyRemaining => this.executionApproximatelyFinished.Subtract(DateTime.Now);
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[Newtonsoft.Json.JsonIgnore]public DateTime lastChange { get; protected set; }
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public enum ExecutionState
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{
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@ -47,11 +49,13 @@ public abstract class TrangaTask
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this.task = task;
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this.progress = 0f;
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this.executionStarted = DateTime.Now;
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this.lastChange = DateTime.Now;
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}
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public float IncrementProgress(float amount)
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{
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this.progress += amount;
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this.lastChange = DateTime.Now;
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return this.progress;
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}
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@ -30,6 +30,7 @@ public class DownloadChapterTask : TrangaTask
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public new float IncrementProgress(float amount)
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{
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this.progress += amount;
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this.lastChange = DateTime.Now;
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parentTask?.IncrementProgress(amount);
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return this.progress;
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}
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@ -21,6 +21,7 @@ public class DownloadNewChaptersTask : TrangaTask
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public new float IncrementProgress(float amount)
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{
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this.progress += amount / this.childTaskAmount;
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this.lastChange = DateTime.Now;
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return this.progress;
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}
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