Cancel Running Jobs if inactive for more than 5 minutes
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73492d8102
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@ -238,6 +238,9 @@ public class JobBoss : GlobalBase
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Job[] subJobs = jobQueue.Peek().ExecuteReturnSubTasks().ToArray();
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AddJobs(subJobs);
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AddJobsToQueue(subJobs);
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}else if (queueHead.progressToken.state is ProgressToken.State.Running && DateTime.Now.Subtract(queueHead.progressToken.lastUpdate) > TimeSpan.FromMinutes(5))
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{
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queueHead.Cancel();
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}
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}
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}
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@ -6,7 +6,7 @@ public class ProgressToken
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public int increments { get; set; }
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public int incrementsCompleted { get; set; }
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public float progress => GetProgress();
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public DateTime lastUpdate { get; private set; }
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public DateTime executionStarted { get; private set; }
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public TimeSpan timeRemaining => GetTimeRemaining();
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@ -20,6 +20,7 @@ public class ProgressToken
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this.incrementsCompleted = 0;
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this.state = State.Waiting;
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this.executionStarted = DateTime.UnixEpoch;
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this.lastUpdate = DateTime.UnixEpoch;
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}
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private float GetProgress()
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@ -38,6 +39,7 @@ public class ProgressToken
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public void Increment()
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{
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this.lastUpdate = DateTime.Now;
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this.incrementsCompleted++;
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if (incrementsCompleted > increments)
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state = State.Complete;
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@ -45,27 +47,32 @@ public class ProgressToken
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public void Standby()
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{
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this.lastUpdate = DateTime.Now;
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state = State.Standby;
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}
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public void Start()
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{
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this.lastUpdate = DateTime.Now;
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state = State.Running;
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this.executionStarted = DateTime.Now;
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}
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public void Complete()
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{
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this.lastUpdate = DateTime.Now;
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state = State.Complete;
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}
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public void Cancel()
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{
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this.lastUpdate = DateTime.Now;
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state = State.Cancelled;
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}
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public void Waiting()
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{
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this.lastUpdate = DateTime.Now;
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state = State.Waiting;
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}
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}
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