AStar/astar/Astar.cs

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C#
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using Logging;
using Graph;
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using Graph.Utils;
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namespace astar
{
public class Astar
{
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Dictionary<Node, float> timeRequired = new();
Dictionary<Node, float> goalDistance = new();
Dictionary<Node, Node> previousNode = new();
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public Route FindPath(Graph.Graph graph, Node start, Node goal, Logger? logger)
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{
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logger?.Log(LogLevel.INFO, "From {0:000.00000}#{1:000.00000} to {2:000.00000}#{3:000.00000} Great-Circle {4:00000.00}km", start.lat, start.lon, goal.lat, goal.lon, Utils.DistanceBetweenNodes(start, goal)/1000);
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List<Node> toVisit = new();
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toVisit.Add(start);
Node currentNode = start;
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timeRequired.Add(start, 0);
goalDistance.Add(start, Convert.ToSingle(Utils.DistanceBetweenNodes(start, goal)));
while (toVisit.Count > 0 && timeRequired[toVisit[0]] < timeRequired[goal])
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{
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if(currentNode == goal)
{
logger?.Log(LogLevel.INFO, "Way found, checking for shorter option.");
}
currentNode = toVisit.First();
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logger?.Log(LogLevel.VERBOSE, "toVisit-length: {0} path-length: {1} goal-distance: {2}", toVisit.Count, timeRequired[currentNode], goalDistance[currentNode]);
//Check all neighbors of current node
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foreach (Edge e in currentNode.edges)
{
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if (timeRequired[e.neighbor] > timeRequired[currentNode] + e.time)
{
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goalDistance[e.neighbor] = Convert.ToSingle(Utils.DistanceBetweenNodes(e.neighbor, goal));
timeRequired[e.neighbor] = timeRequired[currentNode] + e.time;
previousNode[e.neighbor] = currentNode;
toVisit.Add(e.neighbor);
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}
}
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toVisit.Remove(currentNode); //"Mark" as visited
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toVisit.Sort(CompareDistance);
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}
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if(previousNode[goal] != null)
{
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logger?.Log(LogLevel.INFO, "Way found, shortest option.");
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currentNode = goal;
}
else
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{
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logger?.Log(LogLevel.INFO, "No path between {0:000.00000}#{1:000.00000} and {2:000.00000}#{3:000.00000}", start.lat, start.lon, goal.lat, goal.lon);
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return new Route(new List<Step>(), false, float.MaxValue, float.MaxValue);
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}
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List<Node> tempNodes = new();
tempNodes.Add(goal);
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while(currentNode != start)
{
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#pragma warning disable CS8604 // Route was found, so has to have a previous node
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tempNodes.Add(previousNode[currentNode]);
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#pragma warning restore CS8604
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currentNode = previousNode[currentNode];
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}
tempNodes.Reverse();
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List<Step> steps = new();
float totalDistance = 0;
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for(int i = 0; i < tempNodes.Count - 1; i++)
{
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#pragma warning disable CS8600, CS8604 // Route was found, so has to have an edge
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Edge e = tempNodes[i].GetEdgeToNode(tempNodes[i + 1]);
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steps.Add(new Step(tempNodes[i], e, timeRequired[tempNodes[i]], goalDistance[tempNodes[i]]));
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#pragma warning restore CS8600, CS8604
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totalDistance += e.distance;
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}
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Route _route = new Route(steps, true, totalDistance, timeRequired[goal]);
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logger?.Log(LogLevel.INFO, "Path found");
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if(logger?.level > LogLevel.INFO)
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{
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float time = 0;
float distance = 0;
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logger?.Log(LogLevel.DEBUG, "Route Distance: {0:00000.00km} Time: {1}", _route.distance/1000, TimeSpan.FromSeconds(_route.time));
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for(int i = 0; i < _route.steps.Count; i++)
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{
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Step s = _route.steps[i];
time += s.edge.time;
distance += s.edge.distance;
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logger?.Log(LogLevel.DEBUG, "Step {0:000} From {1:000.00000}#{2:000.00000} To {3:000.00000}#{4:000.00000} along {5:0000000000} after {6} and {7:0000.00}km", i, s.start.lat, s.start.lon, s.edge.neighbor.lat, s.edge.neighbor.lon, s.edge.id, TimeSpan.FromSeconds(timeRequired[s.start]), distance/1000);
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}
}
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return _route;
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}
/*
* Compares two nodes and returns the node closer to the goal
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* -1 => n1 smaller n2
* 0 => n1 equal n2
* 1 => n1 larger n2
*/
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private int CompareDistance(Node n1, Node n2)
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{
if (n1 == null || n2 == null)
return 0;
else
{
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if (goalDistance[n1] < goalDistance[n2])
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return -1;
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else if (goalDistance[n1] > goalDistance[n2])
return 1;
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else return 0;
}
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}
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/*
* Compares two nodes and returns the node with the shorter path
* -1 => n1 smaller n2
* 0 => n1 equal n2
* 1 => n1 larger n2
*/
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private int ComparePathLength(Node n1, Node n2)
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{
if (n1 == null || n2 == null)
return 0;
else
{
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if (timeRequired[n1] < timeRequired[n2])
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return -1;
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else if (timeRequired[n1] > timeRequired[n2])
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return 1;
else return 0;
}
}
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}
}