AStar/astar/Astar.cs

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C#
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using Logging;
using Graph;
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namespace astar
{
public class Astar
{
/*
* Resets the calculated previous nodes and distance to goal
*/
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private static void Reset(ref Dictionary<ulong, Node> nodes)
{
foreach(Node n in nodes.Values)
{
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n.previousNode = null;
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n.goalDistance = float.MaxValue;
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n.timeRequired = float.MaxValue;
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}
}
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public static Route FindPath(ref Dictionary<ulong, Node> nodes, Node start, Node goal, Logger? logger)
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{
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Route _route = new Route();
logger?.Log(LogLevel.INFO, "From {0:000.00000}#{1:000.00000} to {2:000.00000}#{3:000.00000} Great-Circle {4}", start.lat, start.lon, goal.lat, goal.lon, Utils.DistanceBetweenNodes(start, goal));
Reset(ref nodes);
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List<Node> toVisit = new();
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toVisit.Add(start);
Node currentNode = start;
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start.timeRequired = 0;
start.goalDistance = Utils.DistanceBetweenNodes(start, goal);
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while (toVisit.Count > 0 && toVisit[0].timeRequired < goal.timeRequired)
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{
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if(currentNode == goal)
{
logger?.Log(LogLevel.INFO, "Way found, checking for shorter option.");
}
currentNode = toVisit.First();
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logger?.Log(LogLevel.VERBOSE, "toVisit-length: {0} path-length: {1} goal-distance: {2}", toVisit.Count, currentNode.timeRequired, currentNode.goalDistance);
//Check all neighbors of current node
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foreach (Edge e in currentNode.edges)
{
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if (e.neighbor.timeRequired > currentNode.timeRequired + e.time)
{
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e.neighbor.goalDistance = Utils.DistanceBetweenNodes(e.neighbor, goal);
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e.neighbor.timeRequired = currentNode.timeRequired + e.time;
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e.neighbor.previousNode = currentNode;
toVisit.Add(e.neighbor);
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}
}
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toVisit.Remove(currentNode); //"Mark" as visited
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toVisit.Sort(CompareDistance);
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}
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if(goal.previousNode != null)
{
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logger?.Log(LogLevel.INFO, "Way found, shortest option.");
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currentNode = goal;
_route.routeFound = true;
_route.time = goal.timeRequired;
}
else
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{
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logger?.Log(LogLevel.INFO, "No path between {0:000.00000}#{1:000.00000} and {2:000.00000}#{3:000.00000}", start.lat, start.lon, goal.lat, goal.lon);
_route.routeFound = false;
return _route;
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}
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List<Node> tempNodes = new();
tempNodes.Add(goal);
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while(currentNode != start)
{
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tempNodes.Add(currentNode.previousNode);
currentNode = currentNode.previousNode;
}
tempNodes.Reverse();
for(int i = 0; i < tempNodes.Count - 1; i++)
{
Edge e = tempNodes[i].GetEdgeToNode(tempNodes[i + 1]);
_route.AddStep(tempNodes[i], e);
_route.distance += e.distance;
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}
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logger?.Log(LogLevel.INFO, "Path found");
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if(logger?.level > LogLevel.INFO)
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{
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float time = 0;
float distance = 0;
logger?.Log(LogLevel.DEBUG, "Route Distance: {0} Time: {1}", _route.distance, TimeSpan.FromSeconds(_route.time));
for(int i = 0; i < _route.steps.Count; i++)
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{
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Step s = _route.steps[i];
time += s.edge.time;
distance += s.edge.distance;
logger?.Log(LogLevel.DEBUG, "Step {0:000} From {1:000.00000}#{2:000.00000} To {3:000.00000}#{4:000.00000} along {5}\tafter {6} and {7} m", i, s.start.lat, s.start.lon, s.edge.neighbor.lat, s.edge.neighbor.lon, s.edge.id, TimeSpan.FromSeconds(s.start.timeRequired), distance);
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}
}
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return _route;
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}
/*
* Compares two nodes and returns the node closer to the goal
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* -1 => n1 smaller n2
* 0 => n1 equal n2
* 1 => n1 larger n2
*/
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private static int CompareDistance(Node n1, Node n2)
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{
if (n1 == null || n2 == null)
return 0;
else
{
if (n1.goalDistance < n2.goalDistance)
return -1;
else if (n1.goalDistance > n2.goalDistance)
return 1;
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else return 0;
}
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}
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/*
* Compares two nodes and returns the node with the shorter path
* -1 => n1 smaller n2
* 0 => n1 equal n2
* 1 => n1 larger n2
*/
private static int ComparePathLength(Node n1, Node n2)
{
if (n1 == null || n2 == null)
return 0;
else
{
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if (n1.timeRequired < n2.timeRequired)
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return -1;
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else if (n1.timeRequired > n2.timeRequired)
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return 1;
else return 0;
}
}
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}
}