Fix and Improve PriorityQueue, Distance Calculation for previous
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@ -25,15 +25,17 @@ namespace astar
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endNode.Value.PreviousNodeId = endNode.Key;
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endNode.Value.Distance = 0f;
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double totalDistance = NodeUtils.DistanceBetween(startNode.Value, endNode.Value);
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PriorityHelper priorityHelper = new(totalDistance, SpeedHelper.GetMaxSpeed(car));
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logger?.Log(LogLevel.Information,
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"From {0:00.00000}#{1:000.00000} to {2:00.00000}#{3:000.00000} Great-Circle {4:00000.00}km",
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startNode.Value.Lat, startNode.Value.Lon, endNode.Value.Lat, endNode.Value.Lon,
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NodeUtils.DistanceBetween(startNode.Value, endNode.Value) / 1000);
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startNode.Value.Lat, startNode.Value.Lon, endNode.Value.Lat, endNode.Value.Lon, totalDistance / 1000);
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PriorityQueue<ulong, double> toVisitStart = new();
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toVisitStart.Enqueue(startNode.Key, NodeUtils.DistanceBetween(startNode.Value, endNode.Value));
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PriorityQueue<ulong, double> toVisitEnd = new();
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toVisitEnd.Enqueue(endNode.Key, NodeUtils.DistanceBetween(endNode.Value, startNode.Value));
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PriorityQueue<ulong, int> toVisitStart = new();
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toVisitStart.Enqueue(startNode.Key, 0);
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PriorityQueue<ulong, int> toVisitEnd = new();
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toVisitEnd.Enqueue(endNode.Key, 0);
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while (toVisitStart.Count > 0 && toVisitEnd.Count > 0)
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{
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@ -59,12 +61,12 @@ namespace astar
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return PathFound(graph, currentNodeStart, neighborNode, logger);
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float distance = (currentNodeStart.Distance??float.MaxValue) + (float)currentNodeStart.DistanceTo(neighborNode);
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if (neighborNode.PreviousNodeId is null || neighborNode.Distance > distance && currentNodeStart.PreviousNodeId != neighborId)
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if (neighborNode.PreviousNodeId is null || neighborNode.Distance > distance)
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{
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neighborNode.PreviousNodeId = currentNodeStartId;
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neighborNode.Distance = distance;
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neighborNode.PreviousIsFromStart = true;
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toVisitStart.Enqueue(neighborId, NodeUtils.DistanceBetween(neighborNode, endNode.Value) / speed);
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toVisitStart.Enqueue(neighborId, priorityHelper.CalculatePriority(currentNodeStart, neighborNode, endNode.Value, speed));
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}
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logger?.LogTrace($"Neighbor {neighborId} {neighborNode}");
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}
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@ -90,17 +92,17 @@ namespace astar
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if (neighborNode.PreviousIsFromStart is true)//Check if we found the opposite End
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return PathFound(graph, neighborNode, currentNodeEnd, logger);
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float distance = (currentNodeStart.Distance??float.MaxValue) + (float)currentNodeStart.DistanceTo(neighborNode);
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float distance = (currentNodeEnd.Distance??float.MaxValue) + (float)currentNodeEnd.DistanceTo(neighborNode);
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if (neighborNode.PreviousNodeId is null || neighborNode.Distance > distance)
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{
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neighborNode.PreviousNodeId = currentNodeEndId;
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neighborNode.Distance = distance;
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neighborNode.PreviousIsFromStart = false;
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toVisitEnd.Enqueue(neighborId, NodeUtils.DistanceBetween(neighborNode, startNode.Value) / speed);
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toVisitEnd.Enqueue(neighborId, priorityHelper.CalculatePriority(currentNodeEnd, neighborNode, startNode.Value, speed));
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}
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logger?.LogTrace($"Neighbor {neighborId} {neighborNode}");
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}
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logger?.LogDebug($"Distance {currentNodeStart.DistanceTo(currentNodeEnd):000000.00}m toVisit-Queues: {toVisitStart.Count} {toVisitEnd.Count}");
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logger?.LogDebug($"Distance {currentNodeStart.DistanceTo(currentNodeEnd):000000.00}m toVisit-Queues: {toVisitStart.Count} {toVisitStart.UnorderedItems.MinBy(i => i.Priority).Priority} {toVisitEnd.Count} {toVisitEnd.UnorderedItems.MinBy(i => i.Priority).Priority}");
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}
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return new Route(graph, Array.Empty<Step>().ToList(), false);
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@ -10,6 +10,6 @@ public class Node(float lat, float lon, Dictionary<ulong, ulong>? neighbors = nu
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public override string ToString()
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{
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return $"{Lat:00.000000} {Lon:000.000000} Previous {PreviousNodeId} {(PreviousIsFromStart is not null ? PreviousIsFromStart.Value ?"Start":"End" : null)}";
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return $"{Lat:00.000000} {Lon:000.000000} Previous {PreviousNodeId} {Distance} {(PreviousIsFromStart is not null ? PreviousIsFromStart.Value ?"Start":"End" : null)}";
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}
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}
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25
astar/PathingHelper/PriorityHelper.cs
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25
astar/PathingHelper/PriorityHelper.cs
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@ -0,0 +1,25 @@
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using Graph;
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namespace astar.PathingHelper;
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public class PriorityHelper(double totalDistance, byte maxSpeed)
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{
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private readonly double _totalDistance = totalDistance;
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private readonly byte _maxSpeed = maxSpeed;
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public int CalculatePriority(Node current, Node neighbor, Node goal, byte speed)
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{
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double neighborDistanceToGoal = neighbor.DistanceTo(goal); //we want this to be small
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/*double currentDistanceToGoal = current.DistanceTo(goal);
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double currentDistanceToNeighbor = current.DistanceTo(neighbor);
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double angle = //we want this to be small
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Math.Acos((currentDistanceToGoal * currentDistanceToGoal + currentDistanceToNeighbor +
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currentDistanceToNeighbor - neighborDistanceToGoal * neighborDistanceToGoal) / (2 *
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currentDistanceToGoal * currentDistanceToNeighbor));*/
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double distanceRating = 100 - neighborDistanceToGoal / _totalDistance * 100;
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//double angleRating = Math.Abs((180 - angle) / 180) * 100;
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double speedRating = speed * 1.0 / _maxSpeed * 100;
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return 350 - (int)(distanceRating * 2 + speedRating * 1.5);
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}
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}
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@ -10,7 +10,19 @@ internal static class SpeedHelper
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return 0;
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if (!Enum.TryParse(highwayTypeStr, out HighwayType highwayType))
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return 0;
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return car ? SpeedCar[highwayType] : SpeedPedestrian[highwayType];
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byte speed = car ? SpeedCar[highwayType] : SpeedPedestrian[highwayType];
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if (speed < 1)
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return speed;
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if(!way.Tags.TryGetValue("maxspeed", out string? maxSpeedStr))
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return speed;
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if (!byte.TryParse(maxSpeedStr, out speed))
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return speed;
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return speed;
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}
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public static byte GetMaxSpeed(bool car = true)
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{
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return car ? SpeedCar.MaxBy(s => s.Value).Value : SpeedPedestrian.MaxBy(s => s.Value).Value;
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}
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private static Dictionary<HighwayType, byte> SpeedPedestrian = new() {
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@ -48,25 +60,25 @@ internal static class SpeedHelper
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private static Dictionary<HighwayType, byte> SpeedCar = new() {
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{ HighwayType.NONE, 0 },
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{ HighwayType.motorway, 110 },
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{ HighwayType.trunk, 100 },
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{ HighwayType.trunk, 80 },
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{ HighwayType.primary, 80 },
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{ HighwayType.secondary, 80 },
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{ HighwayType.tertiary, 70 },
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{ HighwayType.unclassified, 20 },
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{ HighwayType.unclassified, 30 },
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{ HighwayType.residential, 10 },
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{ HighwayType.motorway_link, 50 },
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{ HighwayType.trunk_link, 50 },
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{ HighwayType.primary_link, 30 },
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{ HighwayType.secondary_link, 25 },
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{ HighwayType.primary_link, 50 },
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{ HighwayType.secondary_link, 30 },
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{ HighwayType.tertiary_link, 25 },
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{ HighwayType.living_street, 10 },
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{ HighwayType.living_street, 5 },
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{ HighwayType.service, 0 },
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{ HighwayType.pedestrian, 0 },
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{ HighwayType.track, 0 },
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{ HighwayType.bus_guideway, 0 },
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{ HighwayType.escape, 0 },
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{ HighwayType.raceway, 0 },
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{ HighwayType.road, 25 },
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{ HighwayType.road, 30 },
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{ HighwayType.busway, 0 },
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{ HighwayType.footway, 0 },
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{ HighwayType.bridleway, 0 },
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