Compare commits
6 Commits
b5b65dbe45
...
1c161cde55
Author | SHA1 | Date | |
---|---|---|---|
1c161cde55 | |||
bc711d65e6 | |||
65b9b195ca | |||
b084b0e13f | |||
4b66a7147a | |||
1d5df8a095 |
@ -2,5 +2,20 @@
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public class CS2EventArgs : EventArgs
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public class CS2EventArgs : EventArgs
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{
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{
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public object? Value;
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public CS2EventArgs(object? value = null)
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{
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this.Value = value;
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}
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public T? ValueAsOrDefault<T>()
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{
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return Value is T val ? val : default;
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}
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public override string ToString()
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{
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return Value?.ToString() ?? "NoArgs";
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}
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}
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}
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@ -12,10 +12,12 @@ internal static class CS2EventGenerator
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events.AddRange(GenerateMapEvents(previousPlayerState, newGameState, lastGameState));
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events.AddRange(GenerateMapEvents(previousPlayerState, newGameState, lastGameState));
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if(lastGameState.Player?.SteamId != newGameState.Player?.SteamId)
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if(lastGameState.Player?.SteamId != newGameState.Player?.SteamId)
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events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.OnPlayerChange, new CS2EventArgs()));
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events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.OnPlayerChange, new CS2EventArgs(newGameState.Player?.SteamId)));
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if(events.Count > 0)
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if(events.Count > 0)
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events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.AnyEvent, new CS2EventArgs()));
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events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.AnyEvent, new CS2EventArgs(events.Count)));
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events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.AnyMessage, new CS2EventArgs()));
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return events;
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return events;
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}
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}
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@ -63,13 +65,13 @@ internal static class CS2EventGenerator
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return events;
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return events;
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if(newGameState.Player?.MatchStats?.Kills > previousPlayerState.Player?.MatchStats?.Kills && newGameState.Player is { MatchStats: not null})
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if(newGameState.Player?.MatchStats?.Kills > previousPlayerState.Player?.MatchStats?.Kills && newGameState.Player is { MatchStats: not null})
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events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.OnKill, new CS2EventArgs()));
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events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.OnKill, new CS2EventArgs(newGameState.Player?.MatchStats?.Kills)));
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if(newGameState.Player?.State?.RoundHs > previousPlayerState.Player?.State?.RoundHs && newGameState.Player is { State: not null})
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if(newGameState.Player?.State?.RoundHs > previousPlayerState.Player?.State?.RoundHs && newGameState.Player is { State: not null})
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events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.OnHeadshot, new CS2EventArgs()));
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events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.OnHeadshot, new CS2EventArgs(newGameState.Player?.State?.RoundHs)));
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if(newGameState.Player?.MatchStats?.Deaths > previousPlayerState.Player?.MatchStats?.Deaths && newGameState.Player is { MatchStats: not null})
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if(newGameState.Player?.MatchStats?.Deaths > previousPlayerState.Player?.MatchStats?.Deaths && newGameState.Player is { MatchStats: not null})
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events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.OnDeath, new CS2EventArgs()));
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events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.OnDeath, new CS2EventArgs(newGameState.Player?.MatchStats?.Deaths)));
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if(newGameState.Player?.State?.Flashed > 0 && newGameState.Player is { State: not null})
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if(newGameState.Player?.State?.Flashed > 0 && newGameState.Player is { State: not null})
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events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.OnFlashed, new CS2EventArgs()));
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events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.OnFlashed, new CS2EventArgs()));
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@ -81,25 +83,25 @@ internal static class CS2EventGenerator
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events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.OnSmoked, new CS2EventArgs()));
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events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.OnSmoked, new CS2EventArgs()));
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if(newGameState.Player?.State?.Health < previousPlayerState.Player?.State?.Health && newGameState.Player is { State: not null})
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if(newGameState.Player?.State?.Health < previousPlayerState.Player?.State?.Health && newGameState.Player is { State: not null})
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events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.OnDamageTaken, new CS2EventArgs()));
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events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.OnDamageTaken, new CS2EventArgs(newGameState.Player?.State?.Health)));
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if(newGameState.Player?.State?.Health != previousPlayerState.Player?.State?.Health && newGameState.Player is { State: not null})
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if(newGameState.Player?.State?.Health != previousPlayerState.Player?.State?.Health && newGameState.Player is { State: not null})
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events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.OnHealthChange, new CS2EventArgs()));
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events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.OnHealthChange, new CS2EventArgs(newGameState.Player?.State?.Health)));
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if(newGameState.Player?.State?.Money != previousPlayerState.Player?.State?.Money && newGameState.Player is { State: not null})
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if(newGameState.Player?.State?.Money != previousPlayerState.Player?.State?.Money && newGameState.Player is { State: not null})
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events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.OnMoneyChange, new CS2EventArgs()));
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events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.OnMoneyChange, new CS2EventArgs(newGameState.Player?.State?.Money)));
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if(newGameState.Player?.State?.Armor != previousPlayerState.Player?.State?.Armor && newGameState.Player is { State: not null})
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if(newGameState.Player?.State?.Armor != previousPlayerState.Player?.State?.Armor && newGameState.Player is { State: not null})
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events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.OnArmorChange, new CS2EventArgs()));
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events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.OnArmorChange, new CS2EventArgs(newGameState.Player?.State?.Armor)));
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if(newGameState.Player?.State?.Helmet != previousPlayerState.Player?.State?.Helmet && newGameState.Player is { State: not null})
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if(newGameState.Player?.State?.Helmet != previousPlayerState.Player?.State?.Helmet && newGameState.Player is { State: not null})
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events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.OnHelmetChange, new CS2EventArgs()));
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events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.OnHelmetChange, new CS2EventArgs(newGameState.Player?.State?.Helmet)));
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if(newGameState.Player?.State?.EquipmentValue != previousPlayerState.Player?.State?.EquipmentValue && newGameState.Player is { State: not null})
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if(newGameState.Player?.State?.EquipmentValue != previousPlayerState.Player?.State?.EquipmentValue && newGameState.Player is { State: not null})
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events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.OnEquipmentValueChange, new CS2EventArgs()));
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events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.OnEquipmentValueChange, new CS2EventArgs(newGameState.Player?.State?.EquipmentValue)));
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if(newGameState.Player?.Team != previousPlayerState.Player?.Team && newGameState.Player is not null)
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if(newGameState.Player?.Team != previousPlayerState.Player?.Team && newGameState.Player is not null)
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events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.OnTeamChange, new CS2EventArgs()));
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events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.OnTeamChange, new CS2EventArgs(newGameState.Player?.Team)));
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return events;
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return events;
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@ -37,17 +37,15 @@ public class CS2GSI
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JObject jsonObject = JObject.Parse(messageJson);
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JObject jsonObject = JObject.Parse(messageJson);
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CS2GameState newState = CS2GameState.ParseFromJObject(jsonObject);
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CS2GameState newState = CS2GameState.ParseFromJObject(jsonObject);
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this.logger?.Log(LogLevel.Debug, $"Received State:\n{newState.ToString()}");
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this.logger?.Log(LogLevel.Debug, $"Received State:\n{newState.ToString()}");
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this._lastLocalGameState = newState.UpdateGameStateForLocal(_lastLocalGameState);
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this.logger?.Log(LogLevel.Debug, $"Updated Local State:\n{_lastLocalGameState.ToString()}");
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if (_lastLocalGameState is not null)
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if (_lastLocalGameState is not null && _allGameStates.Count > 0)
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{
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{
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List<ValueTuple<CS2Event, CS2EventArgs>> generatedEvents = CS2EventGenerator.GenerateEvents(_lastLocalGameState.Value, newState, _allGameStates.Last());
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List<ValueTuple<CS2Event, CS2EventArgs>> generatedEvents = CS2EventGenerator.GenerateEvents(_lastLocalGameState.Value, newState, _allGameStates.Last());
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this.logger?.Log(LogLevel.Information, $"Generated {generatedEvents.Count} events.");
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this.logger?.Log(LogLevel.Information, $"Generated {generatedEvents.Count} events:\n\t{string.Join("\n\t", generatedEvents)}");
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if(generatedEvents.Count > 0)
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this.logger?.Log(LogLevel.Debug, $"Events:\n\t{string.Join("\n\t", generatedEvents)}");
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InvokeEvents(generatedEvents);
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InvokeEvents(generatedEvents);
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}
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}
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this._lastLocalGameState = newState.UpdateGameStateForLocal(_lastLocalGameState);
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this.logger?.Log(LogLevel.Debug, $"Updated Local State:\n{_lastLocalGameState.ToString()}");
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_allGameStates.Add(newState);
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_allGameStates.Add(newState);
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}
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}
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@ -134,6 +132,9 @@ public class CS2GSI
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case CS2Event.AnyEvent:
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case CS2Event.AnyEvent:
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AnyEvent?.Invoke(cs2Event.Item2);
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AnyEvent?.Invoke(cs2Event.Item2);
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break;
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break;
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case CS2Event.AnyMessage:
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AnyMessage?.Invoke(cs2Event.Item2);
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break;
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default:
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default:
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this.logger?.Log(LogLevel.Error, $"Unknown Event {cs2Event}");
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this.logger?.Log(LogLevel.Error, $"Unknown Event {cs2Event}");
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return;
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return;
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@ -164,7 +165,8 @@ public class CS2GSI
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OnBombPlanted,
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OnBombPlanted,
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OnBombDefused,
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OnBombDefused,
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OnBombExploded,
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OnBombExploded,
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AnyEvent
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AnyEvent,
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AnyMessage
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}
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}
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public delegate void CS2EventHandler(CS2EventArgs eventArgs);
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public delegate void CS2EventHandler(CS2EventArgs eventArgs);
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@ -192,6 +194,7 @@ public class CS2GSI
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OnBombPlanted,
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OnBombPlanted,
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OnBombDefused,
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OnBombDefused,
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OnBombExploded,
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OnBombExploded,
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AnyEvent;
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AnyEvent,
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AnyMessage;
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}
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}
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@ -44,8 +44,8 @@ internal class GSIServer
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StreamReader reader = new (request.InputStream, request.ContentEncoding);
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StreamReader reader = new (request.InputStream, request.ContentEncoding);
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string content = await reader.ReadToEndAsync();
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string content = await reader.ReadToEndAsync();
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OnMessage?.Invoke(content);
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this.logger?.Log(LogLevel.Debug, content);
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this.logger?.Log(LogLevel.Debug, content);
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OnMessage?.Invoke(content);
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}
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}
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HttpListener.Close();
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HttpListener.Close();
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IsRunning = false;
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IsRunning = false;
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@ -12,11 +12,11 @@ public struct CS2GameState
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public override string ToString()
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public override string ToString()
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{
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{
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return $"{GetType()}\n" +
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return $"{GetType().Name}\n" +
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$"\tTime: {Timestamp}\tSteamId: {ProviderSteamId}\n" +
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$"..Time: {Timestamp}\tProviderSteamId: {ProviderSteamId}\n" +
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$"\t{Map}\n" +
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$"..{Map.ToString()?.Replace("\n", "\n...")}\n" +
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$"\t{Round}\n" +
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$"..{Round.ToString()?.Replace("\n", "\n...")}\n" +
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$"\t{Player}\n";
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$"..{Player.ToString()?.Replace("\n", "\n...")}\n";
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}
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}
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internal static CS2GameState ParseFromJObject(JObject jsonObject)
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internal static CS2GameState ParseFromJObject(JObject jsonObject)
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@ -9,11 +9,11 @@ public struct GameStateTeam
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public override string ToString()
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public override string ToString()
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{
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{
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return $"{GetType()}\n" +
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return $"{GetType().Name}\n" +
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$"\tScore: {Score}\n" +
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$"..Team {Team}\tScore: {Score}\n" +
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$"\tConsecutiveRoundLosses: {ConsecutiveRoundLosses}\n" +
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$"..ConsecutiveRoundLosses: {ConsecutiveRoundLosses}\n" +
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$"\tTimeoutsRemaining: {TimeoutsRemaining}\n" +
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$"..TimeoutsRemaining: {TimeoutsRemaining}\n" +
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$"\tMatchesWonThisSeries: {MatchesWonThisSeries}\n";
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$"..MatchesWonThisSeries: {MatchesWonThisSeries}\n";
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}
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}
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internal static GameStateTeam ParseFromJObject(JObject jsonObject, CS2Team team)
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internal static GameStateTeam ParseFromJObject(JObject jsonObject, CS2Team team)
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@ -4,18 +4,20 @@ namespace CS2GSI.GameState;
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public struct Map
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public struct Map
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{
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{
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public string Mode, Name;
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public string Mode, MapName;
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public MapPhase Phase;
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public MapPhase Phase;
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public int Round, NumMatchesToWinSeries;
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public int Round, NumMatchesToWinSeries;
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public GameStateTeam GameStateTeamCT, GameStateTeamT;
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public GameStateTeam GameStateTeamCT, GameStateTeamT;
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public override string ToString()
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public override string ToString()
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{
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{
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return $"{GetType()}\n" +
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return $"{GetType().Name}\n" +
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$"\t{Mode} {Name} {Round} Matches to Win Series: {NumMatchesToWinSeries}\n" +
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$"..Mode: {Mode} Map: {MapName}\n" +
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$"\t{Phase}\n" +
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$"..Round: {Round}\n" +
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$"\t{GameStateTeamCT}\n" +
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$"..Matches to Win Series: {NumMatchesToWinSeries}\n" +
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$"\t{GameStateTeamT}\n";
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$"..Phase: {Phase}\n" +
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$"..{GameStateTeamCT.ToString().Replace("\n", "\n...")}\n" +
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$"..{GameStateTeamT.ToString().Replace("\n", "\n...")}\n";
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}
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}
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internal static Map? ParseFromJObject(JObject jsonObject)
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internal static Map? ParseFromJObject(JObject jsonObject)
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@ -24,7 +26,7 @@ public struct Map
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? new Map()
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? new Map()
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{
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{
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Mode = jsonObject.SelectToken("map.mode")!.Value<string>()!,
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Mode = jsonObject.SelectToken("map.mode")!.Value<string>()!,
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Name = jsonObject.SelectToken("map.name")!.Value<string>()!,
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MapName = jsonObject.SelectToken("map.name")!.Value<string>()!,
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Phase = MapPhaseFromString(jsonObject.SelectToken("map.phase")!.Value<string>()!),
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Phase = MapPhaseFromString(jsonObject.SelectToken("map.phase")!.Value<string>()!),
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Round = jsonObject.SelectToken("map.round")!.Value<int>(),
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Round = jsonObject.SelectToken("map.round")!.Value<int>(),
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NumMatchesToWinSeries = jsonObject.SelectToken("map.num_matches_to_win_series")!.Value<int>(),
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NumMatchesToWinSeries = jsonObject.SelectToken("map.num_matches_to_win_series")!.Value<int>(),
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@ -13,34 +13,36 @@ public struct Player
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public override string ToString()
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public override string ToString()
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{
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{
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return $"{GetType()}\n" +
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return $"{GetType().Name}\n" +
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$"\t{Name} {SteamId} {Activity} {Team}\n" +
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$"..Name: {Name} SteamId: {SteamId}\n" +
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$"\t{State}\n" +
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$"..Activity: {Activity}\n" +
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$"\t{MatchStats}\n";
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$"..Team: {Team}\n" +
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$"..{State.ToString()?.Replace("\n", "\n...")}\n" +
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$"..{MatchStats.ToString()?.Replace("\n", "\n...")}\n";
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}
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}
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internal static Player? ParseFromJObject(JObject jsonObject)
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internal static Player? ParseFromJObject(JObject jsonObject)
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{
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{
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return new Player()
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return jsonObject.SelectToken("player") is not null ? new Player()
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{
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{
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SteamId = jsonObject.SelectToken("player.steamid")!.Value<string>()!,
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SteamId = jsonObject.SelectToken("player.steamid")!.Value<string>()!,
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Name = jsonObject.SelectToken("player.name")!.Value<string>()!,
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Name = jsonObject.SelectToken("player.name")!.Value<string>()!,
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Team = CS2TeamFromString(jsonObject.SelectToken("player.team")!.Value<string>()!),
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Team = CS2TeamFromString(jsonObject.SelectToken("player.team")?.Value<string>()),
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Activity = PlayerActivityFromString(jsonObject.SelectToken("player.activity")!.Value<string>()!),
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Activity = PlayerActivityFromString(jsonObject.SelectToken("player.activity")!.Value<string>()!),
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State = PlayerState.ParseFromJObject(jsonObject),
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State = PlayerState.ParseFromJObject(jsonObject),
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MatchStats = PlayerMatchStats.ParseFromJObject(jsonObject)
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MatchStats = PlayerMatchStats.ParseFromJObject(jsonObject)
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};
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} : null;
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}
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}
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public enum PlayerActivity {Playing, Menu, TextInput}
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public enum PlayerActivity {Playing, Menu, TextInput}
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private static CS2Team CS2TeamFromString(string str)
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private static CS2Team? CS2TeamFromString(string? str)
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{
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{
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return str.ToLower() switch
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return str?.ToLower() switch
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{
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{
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"t" => CS2Team.T,
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"t" => CS2Team.T,
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"ct" => CS2Team.CT,
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"ct" => CS2Team.CT,
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_ => throw new ArgumentOutOfRangeException()
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_ => null
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};
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};
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}
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}
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@ -6,23 +6,23 @@ public struct PlayerMatchStats
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{
|
{
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public int Kills, Assists, Deaths, MVPs, Score;
|
public int Kills, Assists, Deaths, MVPs, Score;
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|
|
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internal static PlayerMatchStats ParseFromJObject(JObject jsonObject)
|
|
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{
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return new PlayerMatchStats()
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{
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Kills = jsonObject.SelectToken($"player.match_stats.kills")!.Value<int>(),
|
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Assists = jsonObject.SelectToken($"player.match_stats.assists")!.Value<int>(),
|
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Deaths = jsonObject.SelectToken($"player.match_stats.deaths")!.Value<int>(),
|
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MVPs = jsonObject.SelectToken($"player.match_stats.mvps")!.Value<int>(),
|
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Score = jsonObject.SelectToken($"player.match_stats.score")!.Value<int>(),
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
public override string ToString()
|
public override string ToString()
|
||||||
{
|
{
|
||||||
return $"{GetType()}\n" +
|
return $"{GetType().Name}\n" +
|
||||||
$"\tKAD: {Kills} {Assists} {Deaths}\n" +
|
$"..KAD: {Kills} {Assists} {Deaths}\n" +
|
||||||
$"\tMVPs: {MVPs}\n" +
|
$"..MVPs: {MVPs}\n" +
|
||||||
$"\tScore: {Score}\n";
|
$"..Score: {Score}\n";
|
||||||
|
}
|
||||||
|
|
||||||
|
internal static PlayerMatchStats? ParseFromJObject(JObject jsonObject)
|
||||||
|
{
|
||||||
|
return jsonObject.SelectToken("player.match_stats") is not null ? new PlayerMatchStats()
|
||||||
|
{
|
||||||
|
Kills = jsonObject.SelectToken("player.match_stats.kills")!.Value<int>(),
|
||||||
|
Assists = jsonObject.SelectToken("player.match_stats.assists")!.Value<int>(),
|
||||||
|
Deaths = jsonObject.SelectToken("player.match_stats.deaths")!.Value<int>(),
|
||||||
|
MVPs = jsonObject.SelectToken("player.match_stats.mvps")!.Value<int>(),
|
||||||
|
Score = jsonObject.SelectToken("player.match_stats.score")!.Value<int>(),
|
||||||
|
} : null;
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -7,34 +7,34 @@ public struct PlayerState
|
|||||||
public int Health, Armor, Flashed, Smoked, Burning, Money, RoundKills, RoundHs, EquipmentValue;
|
public int Health, Armor, Flashed, Smoked, Burning, Money, RoundKills, RoundHs, EquipmentValue;
|
||||||
public bool Helmet;
|
public bool Helmet;
|
||||||
|
|
||||||
internal static PlayerState ParseFromJObject(JObject jsonObject)
|
|
||||||
{
|
|
||||||
return new PlayerState()
|
|
||||||
{
|
|
||||||
Health = jsonObject.SelectToken($"player.state.health")!.Value<int>(),
|
|
||||||
Armor = jsonObject.SelectToken($"player.state.armor")!.Value<int>(),
|
|
||||||
Helmet = jsonObject.SelectToken($"player.state.helmet")!.Value<bool>(),
|
|
||||||
Flashed = jsonObject.SelectToken($"player.state.flashed")!.Value<int>(),
|
|
||||||
Smoked = jsonObject.SelectToken($"player.state.smoked")!.Value<int>(),
|
|
||||||
Burning = jsonObject.SelectToken($"player.state.burning")!.Value<int>(),
|
|
||||||
Money = jsonObject.SelectToken($"player.state.money")!.Value<int>(),
|
|
||||||
RoundKills = jsonObject.SelectToken($"player.state.round_kills")!.Value<int>(),
|
|
||||||
RoundHs = jsonObject.SelectToken($"player.state.round_killhs")!.Value<int>(),
|
|
||||||
EquipmentValue = jsonObject.SelectToken($"player.state.equip_value")!.Value<int>(),
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
public override string ToString()
|
public override string ToString()
|
||||||
{
|
{
|
||||||
return $"{GetType()}\n" +
|
return $"{GetType().Name}\n" +
|
||||||
$"\tHealth: {Health}\n" +
|
$"..Health: {Health}\n" +
|
||||||
$"\tArmor: {Armor}\n" +
|
$"..Armor: {Armor}\n" +
|
||||||
$"\tFlashed: {Flashed}\n" +
|
$"..Flashed: {Flashed}\n" +
|
||||||
$"\tSmoked: {Smoked}\n" +
|
$"..Smoked: {Smoked}\n" +
|
||||||
$"\tBurning: {Burning}\n" +
|
$"..Burning: {Burning}\n" +
|
||||||
$"\tMoney: {Money}\n" +
|
$"..Money: {Money}\n" +
|
||||||
$"\tRoundKills: {RoundKills}\n" +
|
$"..RoundKills: {RoundKills}\n" +
|
||||||
$"\tRoundHs: {RoundHs}\n" +
|
$"..RoundHs: {RoundHs}\n" +
|
||||||
$"\tEquipmentValue: {EquipmentValue}\n";
|
$"..EquipmentValue: {EquipmentValue}\n";
|
||||||
|
}
|
||||||
|
|
||||||
|
internal static PlayerState? ParseFromJObject(JObject jsonObject)
|
||||||
|
{
|
||||||
|
return jsonObject.SelectToken("player.state") is not null ? new PlayerState()
|
||||||
|
{
|
||||||
|
Health = jsonObject.SelectToken("player.state.health")!.Value<int>(),
|
||||||
|
Armor = jsonObject.SelectToken("player.state.armor")!.Value<int>(),
|
||||||
|
Helmet = jsonObject.SelectToken("player.state.helmet")!.Value<bool>(),
|
||||||
|
Flashed = jsonObject.SelectToken("player.state.flashed")!.Value<int>(),
|
||||||
|
Smoked = jsonObject.SelectToken("player.state.smoked")!.Value<int>(),
|
||||||
|
Burning = jsonObject.SelectToken("player.state.burning")!.Value<int>(),
|
||||||
|
Money = jsonObject.SelectToken("player.state.money")!.Value<int>(),
|
||||||
|
RoundKills = jsonObject.SelectToken("player.state.round_kills")!.Value<int>(),
|
||||||
|
RoundHs = jsonObject.SelectToken("player.state.round_killhs")!.Value<int>(),
|
||||||
|
EquipmentValue = jsonObject.SelectToken("player.state.equip_value")!.Value<int>(),
|
||||||
|
} : null;
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -5,29 +5,32 @@ namespace CS2GSI.GameState;
|
|||||||
public struct Round
|
public struct Round
|
||||||
{
|
{
|
||||||
public RoundPhase Phase;
|
public RoundPhase Phase;
|
||||||
public BombStatus Bomb;
|
public BombStatus? Bomb;
|
||||||
public CS2Team WinnerTeam;
|
public CS2Team? WinnerTeam;
|
||||||
|
|
||||||
public override string ToString()
|
public override string ToString()
|
||||||
{
|
{
|
||||||
return $"{GetType()}\n" +
|
return $"{GetType().Name}\n" +
|
||||||
$"\t{Phase} {WinnerTeam} {Bomb}\n";
|
$"..Phase: {Phase}\n" +
|
||||||
|
$"..Winner: {WinnerTeam}\n" +
|
||||||
|
$"..Bomb: {Bomb}\n";
|
||||||
}
|
}
|
||||||
|
|
||||||
internal static Round? ParseFromJObject(JObject jsonObject)
|
internal static Round? ParseFromJObject(JObject jsonObject)
|
||||||
{
|
{
|
||||||
return new Round()
|
return jsonObject.SelectToken("round") is not null ? new Round()
|
||||||
{
|
{
|
||||||
Phase = RoundPhaseFromString(jsonObject.SelectToken("round.phase")!.Value<string>()!),
|
Phase = RoundPhaseFromString(jsonObject.SelectToken("round.phase")!.Value<string>()!),
|
||||||
WinnerTeam = CS2TeamFromString(jsonObject.SelectToken("round.win_team")!.Value<string>()!),
|
WinnerTeam = CS2TeamFromString(jsonObject.SelectToken("round.win_team")?.Value<string>()),
|
||||||
Bomb = BombStatusFromString(jsonObject.SelectToken("round.bomb")!.Value<string>()!)
|
Bomb = BombStatusFromString(jsonObject.SelectToken("round.bomb")?.Value<string>())
|
||||||
};
|
} : null;
|
||||||
}
|
}
|
||||||
|
|
||||||
public enum RoundPhase
|
public enum RoundPhase
|
||||||
{
|
{
|
||||||
Over, Freezetime, Live
|
Over, Freezetime, Live
|
||||||
}
|
}
|
||||||
|
|
||||||
private static RoundPhase RoundPhaseFromString(string str)
|
private static RoundPhase RoundPhaseFromString(string str)
|
||||||
{
|
{
|
||||||
return str switch
|
return str switch
|
||||||
@ -44,24 +47,24 @@ public struct Round
|
|||||||
Planted, Exploded, Defused
|
Planted, Exploded, Defused
|
||||||
}
|
}
|
||||||
|
|
||||||
private static BombStatus BombStatusFromString(string str)
|
private static BombStatus? BombStatusFromString(string? str)
|
||||||
{
|
{
|
||||||
return str switch
|
return str switch
|
||||||
{
|
{
|
||||||
"planted" => BombStatus.Planted,
|
"planted" => BombStatus.Planted,
|
||||||
"exploded" => BombStatus.Exploded,
|
"exploded" => BombStatus.Exploded,
|
||||||
"defused" => BombStatus.Defused,
|
"defused" => BombStatus.Defused,
|
||||||
_ => throw new ArgumentOutOfRangeException()
|
_ => null
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
private static CS2Team CS2TeamFromString(string str)
|
private static CS2Team? CS2TeamFromString(string? str)
|
||||||
{
|
{
|
||||||
return str.ToLower() switch
|
return str?.ToLower() switch
|
||||||
{
|
{
|
||||||
"t" => CS2Team.T,
|
"t" => CS2Team.T,
|
||||||
"ct" => CS2Team.CT,
|
"ct" => CS2Team.CT,
|
||||||
_ => throw new ArgumentOutOfRangeException()
|
_ => null
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -1,11 +1,12 @@
|
|||||||
// See https://aka.ms/new-console-template for more information
|
// See https://aka.ms/new-console-template for more information
|
||||||
|
|
||||||
using CS2GSI.TestApp;
|
using CS2GSI.TestApp;
|
||||||
|
using Microsoft.Extensions.Logging;
|
||||||
|
|
||||||
public class TestApp
|
public class TestApp
|
||||||
{
|
{
|
||||||
public static void Main(string[] args)
|
public static void Main(string[] args)
|
||||||
{
|
{
|
||||||
new CS2GSI.CS2GSI(new Logger());
|
new CS2GSI.CS2GSI(new Logger(LogLevel.Information));
|
||||||
}
|
}
|
||||||
}
|
}
|
Loading…
x
Reference in New Issue
Block a user