Adjusted priority render

This commit is contained in:
glax 2023-04-24 19:39:04 +02:00
parent 923cbee280
commit 5733b0edb3

View File

@ -71,7 +71,7 @@ public static class Renderer
{
foreach (OsmEdge edge in node.edges)
{
double priority = rm.GetPriorityForVehicle(Tag.SpeedType.car, edge, node) / 17;
double priority = rm.GetPriorityForVehicle(Tag.SpeedType.car, edge, node) / 20;
Coordinates c1 = node.coordinates;
OsmNode nNode = rm.GetNode(edge.neighborId, edge.neighborRegion)!;
Coordinates c2 = nNode.coordinates;