Created GetSpeed method for uniform implementation

Changed Pathfinding class to static
Changed AStar to continue after path found.
This commit is contained in:
glax 2023-04-06 02:23:12 +02:00
parent 3e23635cd1
commit f42e458048

View File

@ -4,7 +4,7 @@ using OSMImporter;
namespace Pathfinding; namespace Pathfinding;
public class Pathfinder public static class Pathfinder
{ {
public static List<OsmNode> CustomAStar(string workingDir, Coordinates start, Coordinates goal, Tag.SpeedType vehicle) public static List<OsmNode> CustomAStar(string workingDir, Coordinates start, Coordinates goal, Tag.SpeedType vehicle)
{ {
@ -14,8 +14,8 @@ public class Pathfinder
if (startRegion is null || goalRegion is null) if (startRegion is null || goalRegion is null)
return new List<OsmNode>(); return new List<OsmNode>();
OsmNode? startNode = ClosestNodeToCoordinates(start, startRegion, vehicle); OsmNode? startNode = ClosestNodeToCoordinates(start, startRegion, vehicle, ref regionManager);
OsmNode? goalNode = ClosestNodeToCoordinates(goal, goalRegion, vehicle); OsmNode? goalNode = ClosestNodeToCoordinates(goal, goalRegion, vehicle, ref regionManager);
if (startNode == null || goalNode == null) if (startNode == null || goalNode == null)
return new List<OsmNode>(); return new List<OsmNode>();
@ -27,7 +27,7 @@ public class Pathfinder
OsmNode closestNodeToGoal = startNode; OsmNode closestNodeToGoal = startNode;
bool stop = false; bool stop = false;
while (toVisit.Count > 0 && !stop) while (toVisit.Count > 0)
{ {
closestNodeToGoal = toVisit.Dequeue(); closestNodeToGoal = toVisit.Dequeue();
Console.WriteLine($"{toVisit.Count:000} {closestNodeToGoal.directDistanceToGoal:#.00} current:{closestNodeToGoal}"); Console.WriteLine($"{toVisit.Count:000} {closestNodeToGoal.directDistanceToGoal:#.00} current:{closestNodeToGoal}");
@ -44,10 +44,13 @@ public class Pathfinder
neighbor.previousPathNode = closestNodeToGoal; neighbor.previousPathNode = closestNodeToGoal;
neighbor.currentPathWeight = newPotentialWeight; neighbor.currentPathWeight = newPotentialWeight;
neighbor.currentPathLength = closestNodeToGoal.currentPathLength + Utils.DistanceBetween(closestNodeToGoal, neighbor); neighbor.currentPathLength = closestNodeToGoal.currentPathLength + Utils.DistanceBetween(closestNodeToGoal, neighbor);
if (neighbor.Equals(goalNode) || closestNodeToGoal.directDistanceToGoal < 10) //change for faster if (neighbor.Equals(goalNode) || closestNodeToGoal.directDistanceToGoal < 10)
{
stop = true; stop = true;
else goalNode = neighbor;
}
else if(!stop)
{ {
neighbor.directDistanceToGoal = Utils.DistanceBetween(neighbor, goalNode); neighbor.directDistanceToGoal = Utils.DistanceBetween(neighbor, goalNode);
toVisit.Enqueue(neighbor, neighbor.directDistanceToGoal); toVisit.Enqueue(neighbor, neighbor.directDistanceToGoal);
@ -58,7 +61,7 @@ public class Pathfinder
} }
List<OsmNode> path = new(); List<OsmNode> path = new();
OsmNode? currentNode = closestNodeToGoal; OsmNode? currentNode = goalNode;
while (currentNode != null && !currentNode.Equals(startNode)) while (currentNode != null && !currentNode.Equals(startNode))
{ {
path.Add(currentNode); path.Add(currentNode);
@ -70,7 +73,7 @@ public class Pathfinder
return path; return path;
} }
private static OsmNode? ClosestNodeToCoordinates(Coordinates coordinates, Region region, Tag.SpeedType vehicle) private static OsmNode? ClosestNodeToCoordinates(Coordinates coordinates, Region region, Tag.SpeedType vehicle, ref RegionManager regionManager)
{ {
OsmNode? closest = null; OsmNode? closest = null;
double distance = double.MaxValue; double distance = double.MaxValue;
@ -79,19 +82,7 @@ public class Pathfinder
bool hasConnection = false; bool hasConnection = false;
foreach (OsmEdge edge in node.edges) foreach (OsmEdge edge in node.edges)
{ {
byte speed = 0; double speed = GetSpeed(node, edge.wayId, vehicle, ref regionManager);
switch (vehicle)
{
case Tag.SpeedType.road:
case Tag.SpeedType.car:
speed = Tag.defaultSpeedCar[(Tag.WayType)region.tagManager.GetTag(edge.wayId, Tag.TagType.highway)!];
break;
case Tag.SpeedType.pedestrian:
speed = Tag.defaultSpeedPedestrian[
(Tag.WayType)region.tagManager.GetTag(edge.wayId, Tag.TagType.highway)!];
break;
}
if (speed != 0) if (speed != 0)
hasConnection = true; hasConnection = true;
} }
@ -106,30 +97,38 @@ public class Pathfinder
return closest; return closest;
} }
private static double EdgeWeight(OsmNode node1, OsmNode node2, ulong wayId, Tag.SpeedType vehicle, ref RegionManager regionManager) private static double GetSpeed(OsmNode node1, ulong wayId, Tag.SpeedType vehicle, ref RegionManager regionManager)
{ {
TagManager tags = regionManager.GetRegion(node1.coordinates)!.tagManager; TagManager tags = regionManager.GetRegion(node1.coordinates)!.tagManager;
double distance = Utils.DistanceBetween(node1, node2);
Tag.WayType wayType = (Tag.WayType)tags.GetTag(wayId, Tag.TagType.highway)!; Tag.WayType wayType = (Tag.WayType)tags.GetTag(wayId, Tag.TagType.highway)!;
switch (vehicle) switch (vehicle)
{ {
case Tag.SpeedType.pedestrian: case Tag.SpeedType.pedestrian:
byte speed = Tag.defaultSpeedPedestrian[wayType]; byte speed = Tag.defaultSpeedPedestrian[wayType];
if(speed is not 0) if (speed is not 0)
return distance / speed; return speed;
else return Double.PositiveInfinity; return 0;
case Tag.SpeedType.car: case Tag.SpeedType.car:
case Tag.SpeedType.road: case Tag.SpeedType.road:
byte? maxspeed = (byte?)tags.GetTag(wayId, Tag.TagType.maxspeed); byte? maxspeed = (byte?)tags.GetTag(wayId, Tag.TagType.maxspeed);
if (maxspeed is not null) if (maxspeed is not null)
return distance / Convert.ToDouble(maxspeed); return (double)maxspeed;
else maxspeed = Tag.defaultSpeedCar[wayType];
maxspeed = Tag.defaultSpeedCar[wayType];
if(maxspeed is not 0) if(maxspeed is not 0)
return distance / Tag.defaultSpeedCar[wayType]; return (byte)maxspeed;
else return Double.PositiveInfinity;; return 0;
default: default:
return double.PositiveInfinity; return 0;
} }
} }
private static double EdgeWeight(OsmNode node1, OsmNode node2, ulong wayId, Tag.SpeedType vehicle, ref RegionManager regionManager)
{
double distance = Utils.DistanceBetween(node1, node2);
double speed = GetSpeed(node1, wayId, vehicle, ref regionManager);
if (speed is not 0)
return distance / speed;
else
return double.PositiveInfinity;
}
} }