Update dependencies
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@ -1,4 +1,10 @@
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<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
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<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CGlax_005CRiderProjects_005CCShocker_005CCShocker_005Cbin_005CDebug_005Cnet7_002E0_005CCShocker_002Edll/@EntryIndexedValue">True</s:Boolean>
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<s:String x:Key="/Default/Environment/AssemblyExplorer/XmlDocument/@EntryValue"><AssemblyExplorer>
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<Assembly Path="C:\Users\Glax\RiderProjects\CShocker\CShocker\bin\Debug\net7.0\CShocker.dll" />
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</AssemblyExplorer></s:String>
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<s:String x:Key="/Default/Environment/UnitTesting/UnitTestSessionStore/Sessions/=b6376c03_002D06ba_002D424d_002Db00f_002Dbee38277f47a/@EntryIndexedValue"><SessionState ContinuousTestingMode="0" Name="All tests from Solution" xmlns="urn:schemas-jetbrains-com:jetbrains-ut-session">
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<Solution />
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</SessionState></s:String>
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<s:Boolean x:Key="/Default/ResxEditorPersonal/Initialized/@EntryValue">True</s:Boolean></wpf:ResourceDictionary>
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@ -1,4 +1,7 @@
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using CShocker.Shockers.Abstract;
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using CShocker.Devices.Abstract;
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using CShocker.Devices.Additional;
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using CShocker.Shockers.Abstract;
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using CShocker.Shockers.Additional;
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using Microsoft.Extensions.Logging;
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using Newtonsoft.Json;
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@ -8,20 +11,25 @@ public struct Configuration
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{
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public LogLevel LogLevel = LogLevel.Information;
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public List<Shocker> Shockers = new();
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public List<ShockerAction> ShockerActions { get; init; }
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public List<ShockerAction> ShockerActions = new ();
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public List<Api> Apis { get; init; }
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public List<Shocker> Shockers { get; init; }
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public Configuration()
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{
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ShockerActions = new ();
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Apis = new();
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Shockers = new();
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}
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public override string ToString()
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{
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return $"Loglevel: {Enum.GetName(typeof(LogLevel), LogLevel)}\n" +
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$"Shockers: {string.Join("\n---", Shockers)}\n" +
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$"Actions: {string.Join("\n---", ShockerActions)}";
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$"Apis:\n{string.Join("\n---\n", Apis)}\n" +
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$"Shockers:\n{string.Join("\n---\n", Shockers)}\n" +
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$"Actions:\n{string.Join("\n---\n", ShockerActions)}\n";
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}
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internal static Configuration GetConfigurationFromFile(string? path = null, ILogger? logger = null)
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@ -31,11 +39,9 @@ public struct Configuration
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if (!File.Exists(settingsFilePath))
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c = Setup.Run().SaveConfiguration();
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else
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c = JsonConvert.DeserializeObject<Configuration>(File.ReadAllText(settingsFilePath), new CShocker.Shockers.ShockerJsonConverter());
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c = JsonConvert.DeserializeObject<Configuration>(File.ReadAllText(settingsFilePath), new ApiJsonConverter(), new ShockerJsonConverter());
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if (!c.ConfigurationValid())
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throw new Exception("Configuration validation failed.");
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foreach (Shocker cShocker in c.Shockers)
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cShocker.SetLogger(logger);
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return c;
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}
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@ -1,65 +0,0 @@
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using Microsoft.Extensions.Logging;
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namespace OpenCS2hock;
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public class Logger : ILogger
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{
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private LogLevel _enabledLoglevel;
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private readonly ConsoleColor _defaultForegroundColor = Console.ForegroundColor;
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private readonly ConsoleColor _defaultBackgroundColor = Console.BackgroundColor;
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public Logger(LogLevel logLevel = LogLevel.Trace)
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{
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_enabledLoglevel = logLevel;
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}
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public void UpdateLogLevel(LogLevel logLevel)
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{
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this._enabledLoglevel = logLevel;
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}
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public void Log<TState>(LogLevel logLevel, EventId eventId, TState state, Exception? exception, Func<TState, Exception?, string> formatter)
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{
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if (!IsEnabled(logLevel))
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return;
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Console.ForegroundColor = ForegroundColorForLogLevel(logLevel);
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Console.BackgroundColor = BackgroundColorForLogLevel(logLevel);
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Console.Write(logLevel.ToString()[..3].ToUpper());
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Console.ResetColor();
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// ReSharper disable once LocalizableElement
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Console.Write($" [{DateTime.UtcNow:HH:mm:ss.fff}] ");
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Console.WriteLine(formatter.Invoke(state, exception));
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}
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public bool IsEnabled(LogLevel logLevel)
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{
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return logLevel >= _enabledLoglevel;
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}
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public IDisposable? BeginScope<TState>(TState state) where TState : notnull
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{
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return null;
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}
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private ConsoleColor ForegroundColorForLogLevel(LogLevel logLevel)
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{
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return logLevel switch
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{
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LogLevel.Error or LogLevel.Critical => ConsoleColor.Black,
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LogLevel.Debug => ConsoleColor.Black,
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LogLevel.Information => ConsoleColor.White,
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_ => _defaultForegroundColor
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};
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}
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private ConsoleColor BackgroundColorForLogLevel(LogLevel logLevel)
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{
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return logLevel switch
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{
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LogLevel.Error or LogLevel.Critical => ConsoleColor.Red,
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LogLevel.Debug => ConsoleColor.Yellow,
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LogLevel.Information => ConsoleColor.Black,
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_ => _defaultBackgroundColor
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};
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}
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}
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@ -1,7 +1,6 @@
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using Microsoft.Extensions.Logging;
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using CS2GSI;
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using CShocker.Ranges;
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using CShocker.Shockers.Abstract;
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using GlaxLogger;
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using CS2Event = CS2GSI.CS2Event;
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namespace OpenCS2hock;
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@ -35,75 +34,43 @@ public class OpenCS2hock
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this._logger?.Log(LogLevel.Information, "Setting up EventHandlers...");
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foreach (ShockerAction shockerAction in this._configuration.ShockerActions)
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{
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foreach (string shockerId in shockerAction.ShockerIds)
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{
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Shocker shocker = this._configuration.Shockers.First(s => s.ShockerIds.Contains(shockerId));
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switch (shockerAction.TriggerEvent)
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switch (shockerAction.TriggerEvent)
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{
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case CS2Event.OnKill: this._cs2GSI.OnKill += args => EventHandler(args, shockerId, shocker, shockerAction); break;
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case CS2Event.OnHeadshot: this._cs2GSI.OnHeadshot += args => EventHandler(args, shockerId, shocker, shockerAction); break;
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case CS2Event.OnDeath: this._cs2GSI.OnDeath += args => EventHandler(args, shockerId, shocker, shockerAction); break;
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case CS2Event.OnFlashed: this._cs2GSI.OnFlashed += args => EventHandler(args, shockerId, shocker, shockerAction); break;
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case CS2Event.OnBurning: this._cs2GSI.OnBurning += args => EventHandler(args, shockerId, shocker, shockerAction); break;
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case CS2Event.OnSmoked: this._cs2GSI.OnSmoked += args => EventHandler(args, shockerId, shocker, shockerAction); break;
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case CS2Event.OnRoundStart: this._cs2GSI.OnRoundStart += args => EventHandler(args, shockerId, shocker, shockerAction); break;
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case CS2Event.OnRoundOver: this._cs2GSI.OnRoundOver += args => EventHandler(args, shockerId, shocker, shockerAction); break;
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case CS2Event.OnRoundWin: this._cs2GSI.OnRoundWin += args => EventHandler(args, shockerId, shocker, shockerAction); break;
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case CS2Event.OnRoundLoss: this._cs2GSI.OnRoundLoss += args => EventHandler(args, shockerId, shocker, shockerAction); break;
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case CS2Event.OnDamageTaken: this._cs2GSI.OnDamageTaken += args => EventHandler(args, shockerId, shocker, shockerAction); break;
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case CS2Event.OnMatchStart: this._cs2GSI.OnMatchStart += args => EventHandler(args, shockerId, shocker, shockerAction); break;
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case CS2Event.OnMatchOver: this._cs2GSI.OnMatchOver += args => EventHandler(args, shockerId, shocker, shockerAction); break;
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case CS2Event.OnMoneyChange: this._cs2GSI.OnMoneyChange += args => EventHandler(args, shockerId, shocker, shockerAction); break;
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case CS2Event.OnHealthChange: this._cs2GSI.OnHealthChange += args => EventHandler(args, shockerId, shocker, shockerAction); break;
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case CS2Event.OnArmorChange: this._cs2GSI.OnArmorChange += args => EventHandler(args, shockerId, shocker, shockerAction); break;
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case CS2Event.OnHelmetChange: this._cs2GSI.OnHelmetChange += args => EventHandler(args, shockerId, shocker, shockerAction); break;
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case CS2Event.OnEquipmentValueChange: this._cs2GSI.OnEquipmentValueChange += args => EventHandler(args, shockerId, shocker, shockerAction); break;
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case CS2Event.OnTeamChange: this._cs2GSI.OnTeamChange += args => EventHandler(args, shockerId, shocker, shockerAction); break;
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case CS2Event.OnPlayerChange: this._cs2GSI.OnPlayerChange += args => EventHandler(args, shockerId, shocker, shockerAction); break;
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case CS2Event.OnHalfTime: this._cs2GSI.OnHalfTime += args => EventHandler(args, shockerId, shocker, shockerAction); break;
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case CS2Event.OnFreezeTime: this._cs2GSI.OnFreezeTime += args => EventHandler(args, shockerId, shocker, shockerAction); break;
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case CS2Event.OnBombPlanted: this._cs2GSI.OnBombPlanted += args => EventHandler(args, shockerId, shocker, shockerAction); break;
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case CS2Event.OnBombDefused: this._cs2GSI.OnBombDefused += args => EventHandler(args, shockerId, shocker, shockerAction); break;
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case CS2Event.OnBombExploded: this._cs2GSI.OnBombExploded += args => EventHandler(args, shockerId, shocker, shockerAction); break;
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case CS2Event.AnyEvent: this._cs2GSI.AnyEvent += args => EventHandler(args, shockerId, shocker, shockerAction); break;
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case CS2Event.AnyMessage: this._cs2GSI.AnyMessage += args => EventHandler(args, shockerId, shocker, shockerAction); break;
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case CS2Event.OnKill: this._cs2GSI.OnKill += args => EventHandler(args, shockerAction); break;
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case CS2Event.OnHeadshot: this._cs2GSI.OnHeadshot += args => EventHandler(args, shockerAction); break;
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case CS2Event.OnDeath: this._cs2GSI.OnDeath += args => EventHandler(args, shockerAction); break;
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case CS2Event.OnFlashed: this._cs2GSI.OnFlashed += args => EventHandler(args, shockerAction); break;
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case CS2Event.OnBurning: this._cs2GSI.OnBurning += args => EventHandler(args, shockerAction); break;
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case CS2Event.OnSmoked: this._cs2GSI.OnSmoked += args => EventHandler(args, shockerAction); break;
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case CS2Event.OnRoundStart: this._cs2GSI.OnRoundStart += args => EventHandler(args,shockerAction); break;
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case CS2Event.OnRoundOver: this._cs2GSI.OnRoundOver += args => EventHandler(args, shockerAction); break;
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case CS2Event.OnRoundWin: this._cs2GSI.OnRoundWin += args => EventHandler(args, shockerAction); break;
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case CS2Event.OnRoundLoss: this._cs2GSI.OnRoundLoss += args => EventHandler(args, shockerAction); break;
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case CS2Event.OnDamageTaken: this._cs2GSI.OnDamageTaken += args => EventHandler(args, shockerAction); break;
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case CS2Event.OnMatchStart: this._cs2GSI.OnMatchStart += args => EventHandler(args, shockerAction); break;
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case CS2Event.OnMatchOver: this._cs2GSI.OnMatchOver += args => EventHandler(args, shockerAction); break;
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case CS2Event.OnMoneyChange: this._cs2GSI.OnMoneyChange += args => EventHandler(args, shockerAction); break;
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case CS2Event.OnHealthChange: this._cs2GSI.OnHealthChange += args => EventHandler(args, shockerAction); break;
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case CS2Event.OnArmorChange: this._cs2GSI.OnArmorChange += args => EventHandler(args, shockerAction); break;
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case CS2Event.OnHelmetChange: this._cs2GSI.OnHelmetChange += args => EventHandler(args, shockerAction); break;
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case CS2Event.OnEquipmentValueChange: this._cs2GSI.OnEquipmentValueChange += args => EventHandler(args, shockerAction); break;
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case CS2Event.OnTeamChange: this._cs2GSI.OnTeamChange += args => EventHandler(args, shockerAction); break;
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case CS2Event.OnPlayerChange: this._cs2GSI.OnPlayerChange += args => EventHandler(args, shockerAction); break;
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case CS2Event.OnHalfTime: this._cs2GSI.OnHalfTime += args => EventHandler(args, shockerAction); break;
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case CS2Event.OnFreezeTime: this._cs2GSI.OnFreezeTime += args => EventHandler(args, shockerAction); break;
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case CS2Event.OnBombPlanted: this._cs2GSI.OnBombPlanted += args => EventHandler(args, shockerAction); break;
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case CS2Event.OnBombDefused: this._cs2GSI.OnBombDefused += args => EventHandler(args, shockerAction); break;
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case CS2Event.OnBombExploded: this._cs2GSI.OnBombExploded += args => EventHandler(args, shockerAction); break;
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case CS2Event.AnyEvent: this._cs2GSI.AnyEvent += args => EventHandler(args, shockerAction); break;
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case CS2Event.AnyMessage: this._cs2GSI.AnyMessage += args => EventHandler(args, shockerAction); break;
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default: this._logger?.Log(LogLevel.Debug, $"CS2Event {nameof(shockerAction.TriggerEvent)} unknown."); break;
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}
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}
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}
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}
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private void EventHandler(CS2EventArgs cs2EventArgs, string shockerId, Shocker shocker, ShockerAction shockerAction)
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private void EventHandler(CS2EventArgs cs2EventArgs, ShockerAction shockerAction)
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{
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this._logger?.Log(LogLevel.Information, $"Shocker: {shocker}\nID: {shockerId}\nAction: {shockerAction}\nEventArgs: {cs2EventArgs}");
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shocker.Control(shockerAction.Action, shockerId,
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GetIntensity(shockerAction.ValueFromInput, shockerAction.TriggerEvent, cs2EventArgs, shockerId));
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}
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private int GetIntensity(bool valueFromInput, CS2Event cs2Event, CS2EventArgs eventArgs, string shockerId)
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{
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return valueFromInput
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? IntensityFromCS2Event(cs2Event, eventArgs, shockerId)
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: this._configuration.Shockers.First(shocker => shocker.ShockerIds.Contains(shockerId))
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.IntensityRange.GetRandomRangeValue();
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}
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private int IntensityFromCS2Event(CS2Event cs2Event, CS2EventArgs eventArgs, string shockerId)
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{
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IntensityRange configuredRangeForShocker = this._configuration.Shockers
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.First(shocker => shocker.ShockerIds.Contains(shockerId))
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.IntensityRange;
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return cs2Event switch
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{
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CS2Event.OnDamageTaken => MapInt(eventArgs.ValueAsOrDefault<int>(), 0, 100, configuredRangeForShocker.Min, configuredRangeForShocker.Max),
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CS2Event.OnArmorChange => MapInt(eventArgs.ValueAsOrDefault<int>(), 0, 100, configuredRangeForShocker.Min, configuredRangeForShocker.Max),
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_ => configuredRangeForShocker.GetRandomRangeValue()
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};
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}
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private int MapInt(int input, int fromLow, int fromHigh, int toLow, int toHigh)
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{
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int mappedValue = (input - fromLow) * (toHigh - toLow) / (fromHigh - fromLow) + toLow;
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return mappedValue;
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this._logger?.Log(LogLevel.Information, $"Action {shockerAction}\nEventArgs: {cs2EventArgs}");
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shockerAction.Execute(cs2EventArgs);
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}
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}
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@ -11,7 +11,8 @@
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<ItemGroup>
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<PackageReference Include="CS2GSI" Version="1.0.7" />
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<PackageReference Include="CShocker" Version="1.3.6" />
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<PackageReference Include="CShocker" Version="2.1.1" />
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<PackageReference Include="GlaxLogger" Version="1.0.4" />
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<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
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</ItemGroup>
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@ -1,4 +1,5 @@
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using Microsoft.Extensions.Logging;
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using GlaxLogger;
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using Microsoft.Extensions.Logging;
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namespace OpenCS2hock;
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@ -1,8 +1,10 @@
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using System.Text.RegularExpressions;
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using CShocker.Devices.Abstract;
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using CShocker.Devices.Additional;
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using CShocker.Devices.APIs;
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using CShocker.Ranges;
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using CShocker.Shockers;
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using CShocker.Shockers.Abstract;
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using CShocker.Shockers.APIS;
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using Microsoft.Extensions.Logging;
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using CS2Event = CS2GSI.CS2Event;
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@ -16,36 +18,13 @@ public static class Setup
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Console.Clear();
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Console.WriteLine("Running first-time setup.");
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Configuration c = new();
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Console.WriteLine("First adding APIs:");
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Console.WriteLine("Press Enter.");
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while (Console.ReadKey().Key != ConsoleKey.Enter)
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{//NYAA
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}
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bool addShocker = true;
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while (c.Shockers.Count < 1 || addShocker)
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{
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Console.Clear();
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AddShockerApi(ref c);
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Console.WriteLine("Add another Shocker-API (Y/N):");
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addShocker = Console.ReadKey().Key == ConsoleKey.Y;
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}
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AddApisWorkflow(ref c);
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Console.Clear();
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Console.WriteLine("Now adding Actions:");
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Console.WriteLine("Press Enter.");
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while (Console.ReadKey().Key != ConsoleKey.Enter)
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{//NYAA
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}
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bool addAction = true;
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while (c.ShockerActions.Count < 1 || addAction)
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{
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Console.Clear();
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AddAction(ref c);
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Console.WriteLine("Add another Action (Y/N):");
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addAction = Console.ReadKey().Key == ConsoleKey.Y;
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}
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AddActionsWorkflow(ref c);
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return c;
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}
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@ -55,11 +34,11 @@ public static class Setup
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while (pressedKey is not ConsoleKey.X && pressedKey is not ConsoleKey.Q)
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{
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Console.Clear();
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Console.WriteLine("Config Edit Mode.");
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Console.WriteLine("What do you want to edit?");
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Console.WriteLine("Config Edit Mode.\n");
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Console.WriteLine("1) LogLevel");
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Console.WriteLine("2) Shocker-APIs");
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Console.WriteLine("3) Event Actions");
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Console.WriteLine("2) Add API");
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Console.WriteLine("3) Refresh Shockers (OpenShock)");
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Console.WriteLine("3) Add Action");
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Console.WriteLine("\nq) Quit Edit Mode");
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pressedKey = Console.ReadKey().Key;
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switch (pressedKey)
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@ -74,50 +53,73 @@ public static class Setup
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selected >= levels.Length)
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{//NYAA
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}
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Console.WriteLine();//NewLine after Input
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c.LogLevel = Enum.Parse<LogLevel>(levels[selected]);
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break;
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case ConsoleKey.D2:
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bool addShocker = true;
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while (c.Shockers.Count < 1 || addShocker)
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{
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Console.Clear();
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AddShockerApi(ref c);
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Console.WriteLine("Add another Shocker-API (Y/N):");
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addShocker = Console.ReadKey().Key == ConsoleKey.Y;
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}
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AddApisWorkflow(ref c);
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break;
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case ConsoleKey.D3:
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bool addAction = true;
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while (c.ShockerActions.Count < 1 || addAction)
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foreach (OpenShockApi api in c.Apis.Where(a => a is OpenShockApi))
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{
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Console.Clear();
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AddAction(ref c);
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Console.WriteLine("Add another Action (Y/N):");
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addAction = Console.ReadKey().Key == ConsoleKey.Y;
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Configuration configuration = c;
|
||||
c.Shockers.AddRange(api.GetShockers().Where(s => !configuration.Shockers.Contains(s)));
|
||||
}
|
||||
|
||||
break;
|
||||
case ConsoleKey.D4:
|
||||
AddActionsWorkflow(ref c);
|
||||
break;
|
||||
}
|
||||
}
|
||||
c.SaveConfiguration();
|
||||
}
|
||||
|
||||
private static void AddApisWorkflow(ref Configuration c)
|
||||
{
|
||||
Console.WriteLine("Adding APIs.");
|
||||
bool addApis = true;
|
||||
while (c.Apis.Count < 1 || addApis)
|
||||
{
|
||||
Console.Clear();
|
||||
AddShockerApi(ref c);
|
||||
Console.WriteLine("Add another Api (Y/N):");
|
||||
addApis = Console.ReadKey().Key == ConsoleKey.Y;
|
||||
Console.WriteLine();//NewLine after Input
|
||||
}
|
||||
}
|
||||
|
||||
private static void AddActionsWorkflow(ref Configuration c)
|
||||
{
|
||||
Console.WriteLine("Adding Actions.");
|
||||
bool addAction = true;
|
||||
while (c.ShockerActions.Count < 1 || addAction)
|
||||
{
|
||||
Console.Clear();
|
||||
AddAction(ref c);
|
||||
Console.WriteLine("Add another Action (Y/N):");
|
||||
addAction = Console.ReadKey().Key == ConsoleKey.Y;
|
||||
Console.WriteLine();//NewLine after Input
|
||||
}
|
||||
}
|
||||
|
||||
private static void AddShockerApi(ref Configuration c)
|
||||
{
|
||||
Console.WriteLine("Select API:");
|
||||
Console.WriteLine("1) OpenShock (HTTP)");
|
||||
Console.WriteLine("2) OpenShock (Serial)");
|
||||
Console.WriteLine("3) PiShock (HTTP)");
|
||||
Console.WriteLine("3) PiShock (HTTP) NotImplemented"); //TODO
|
||||
Console.WriteLine("4) PiShock (Serial) NotImplemented"); //TODO
|
||||
string? selectedChar = Console.ReadLine();
|
||||
int selected;
|
||||
while (!int.TryParse(selectedChar, out selected) || selected < 1 || selected > 3)
|
||||
selectedChar = Console.ReadLine();
|
||||
char selectedChar = Console.ReadKey().KeyChar;
|
||||
int selected = 0;
|
||||
while (!int.TryParse(selectedChar.ToString(), out selected) || selected < 1 || selected > 3)
|
||||
selectedChar = Console.ReadKey().KeyChar;
|
||||
Console.WriteLine();//NewLine after Input
|
||||
|
||||
string apiUri, apiKey;
|
||||
Shocker newShocker;
|
||||
Api? api = null;
|
||||
DurationRange durationRange;
|
||||
IntensityRange intensityRange;
|
||||
List<string> shockerIds = new();
|
||||
switch (selected)
|
||||
{
|
||||
case 1: //OpenShock (HTTP)
|
||||
@ -125,47 +127,33 @@ public static class Setup
|
||||
apiKey = QueryString("OpenShock API-Key:","");
|
||||
intensityRange = GetIntensityRange();
|
||||
durationRange = GetDurationRange();
|
||||
newShocker = new OpenShockHttp(shockerIds, intensityRange, durationRange, apiKey, apiUri);
|
||||
newShocker.ShockerIds.AddRange(((OpenShockHttp)newShocker).GetShockers());
|
||||
break;
|
||||
api = new OpenShockHttp(intensityRange, durationRange, apiKey, apiUri);
|
||||
foreach(OpenShockShocker shocker in ((OpenShockHttp)api).GetShockers())
|
||||
c.Shockers.Add(shocker);
|
||||
goto default;
|
||||
case 2: //OpenShock (Serial)
|
||||
apiUri = QueryString("OpenShock API-Endpoint (https://api.shocklink.net):", "https://api.shocklink.net");
|
||||
apiKey = QueryString("OpenShock API-Key:","");
|
||||
intensityRange = GetIntensityRange();
|
||||
durationRange = GetDurationRange();
|
||||
SerialShocker.SerialPortInfo serialPort = SelectSerialPort();
|
||||
newShocker = new OpenShockSerial(new Dictionary<string, OpenShockSerial.ShockerModel>(), intensityRange,
|
||||
durationRange, serialPort);
|
||||
foreach (KeyValuePair<string, OpenShockSerial.ShockerModel> kv in ((OpenShockSerial)newShocker)
|
||||
.GetShockers(apiUri, apiKey))
|
||||
{
|
||||
newShocker.ShockerIds.Add(kv.Key);
|
||||
((OpenShockSerial)newShocker).Model.Add(kv.Key, kv.Value);
|
||||
}
|
||||
break;
|
||||
SerialPortInfo serialPort = SelectSerialPort();
|
||||
api = new OpenShockSerial(intensityRange, durationRange, serialPort, apiKey, apiUri);
|
||||
foreach (OpenShockShocker shocker in ((OpenShockSerial)api).GetShockers())
|
||||
c.Shockers.Add(shocker);
|
||||
goto default;
|
||||
case 3: //PiShock (HTTP)
|
||||
apiUri = QueryString("PiShock API-Endpoint (https://do.pishock.com/api/apioperate):", "https://do.pishock.com/api/apioperate");
|
||||
apiKey = QueryString("PiShock API-Key:","");
|
||||
string username = QueryString("Username:","");
|
||||
string shareCode = QueryString("Sharecode:","");
|
||||
Console.WriteLine("Shocker IDs associated with this API:");
|
||||
shockerIds = AddShockerIds();
|
||||
intensityRange = GetIntensityRange();
|
||||
durationRange = GetDurationRange();
|
||||
|
||||
newShocker = new PiShockHttp(shockerIds, intensityRange, durationRange, apiKey, username, shareCode, apiUri);
|
||||
break;
|
||||
// ReSharper disable thrice RedundantCaseLabel
|
||||
case 4: //PiShock (Serial)
|
||||
default:
|
||||
throw new NotImplementedException();
|
||||
if (api is null)
|
||||
throw new NotImplementedException();
|
||||
c.Apis.Add(api);
|
||||
break;
|
||||
}
|
||||
c.Shockers.Add(newShocker);
|
||||
}
|
||||
|
||||
private static SerialShocker.SerialPortInfo SelectSerialPort()
|
||||
private static SerialPortInfo SelectSerialPort()
|
||||
{
|
||||
List<SerialShocker.SerialPortInfo> serialPorts = SerialShocker.GetSerialPorts();
|
||||
List<SerialPortInfo> serialPorts = SerialHelper.GetSerialPorts();
|
||||
|
||||
for(int i = 0; i < serialPorts.Count; i++)
|
||||
Console.WriteLine($"{i}) {serialPorts[i]}");
|
||||
@ -178,6 +166,7 @@ public static class Setup
|
||||
Console.WriteLine($"Select Serial Port [0-{serialPorts.Count-1}]:");
|
||||
selectedPortStr = Console.ReadLine();
|
||||
}
|
||||
Console.WriteLine();//NewLine after Input
|
||||
|
||||
return serialPorts[selectedPort];
|
||||
}
|
||||
@ -185,21 +174,35 @@ public static class Setup
|
||||
private static void AddAction(ref Configuration c)
|
||||
{
|
||||
CS2Event triggerEvent = GetTrigger();
|
||||
Console.WriteLine("Shocker IDs to trigger when Event occurs:");
|
||||
List<string> shockerIds = GetShockerIds(c.Shockers);
|
||||
Shocker shocker = GetShocker(c.Shockers);
|
||||
ControlAction action = GetControlAction();
|
||||
bool useEventArgsValue = QueryBool("Try using EventArgs to control Intensity (within set limits)?", "false");
|
||||
bool useEventArgsValue = QueryBool("Try using EventArgs to control Intensity (within set limits)?", false);
|
||||
|
||||
c.ShockerActions.Add(new ShockerAction(triggerEvent, shockerIds, action, useEventArgsValue));
|
||||
c.ShockerActions.Add(new(triggerEvent, shocker, action, useEventArgsValue));
|
||||
}
|
||||
|
||||
private static bool QueryBool(string queryString, string defaultResult)
|
||||
private static Shocker GetShocker(List<Shocker> shockers)
|
||||
{
|
||||
string value = QueryString(queryString, defaultResult);
|
||||
bool ret;
|
||||
while (bool.TryParse(value, out ret))
|
||||
value = QueryString(queryString, defaultResult);
|
||||
return ret;
|
||||
Console.WriteLine("Select Shocker:");
|
||||
for (int i = 0; i < shockers.Count; i++)
|
||||
Console.WriteLine($"{i}) {shockers[i]}");
|
||||
|
||||
int selectedShockerIndex;
|
||||
while (!int.TryParse(Console.ReadLine(), out selectedShockerIndex) || selectedShockerIndex < 0 || selectedShockerIndex > shockers.Count)
|
||||
Console.WriteLine("Select Shocker:");
|
||||
Console.WriteLine();//NewLine after Input
|
||||
|
||||
Shocker shocker = shockers[selectedShockerIndex];
|
||||
|
||||
return shocker;
|
||||
}
|
||||
|
||||
private static bool QueryBool(string queryString, bool defaultResult)
|
||||
{
|
||||
Console.WriteLine(queryString);
|
||||
char userInput = Console.ReadKey().KeyChar;
|
||||
Console.WriteLine();//NewLine after Input
|
||||
return bool.TryParse(userInput.ToString(), out bool ret) ? ret : defaultResult;
|
||||
}
|
||||
|
||||
private static string QueryString(string queryString, string defaultResult)
|
||||
@ -231,54 +234,6 @@ public static class Setup
|
||||
return new DurationRange(min, max);
|
||||
}
|
||||
|
||||
private static List<string> AddShockerIds()
|
||||
{
|
||||
List<string> ids = new();
|
||||
bool addAnother = true;
|
||||
while (ids.Count < 1 || addAnother)
|
||||
{
|
||||
string id = QueryString("Shocker ID:", "");
|
||||
while (id.Length < 1)
|
||||
id = QueryString("Shocker ID:", "");
|
||||
|
||||
ids.Add(id);
|
||||
|
||||
Console.WriteLine("Add another ID? (Y/N):");
|
||||
addAnother = Console.ReadKey().Key == ConsoleKey.Y;
|
||||
}
|
||||
return ids;
|
||||
}
|
||||
|
||||
private static List<string> GetShockerIds(List<Shocker> shockers)
|
||||
{
|
||||
List<string> ids = new();
|
||||
bool addAnother = true;
|
||||
while (ids.Count < 1 || addAnother)
|
||||
{
|
||||
Console.WriteLine("Select Shocker API:");
|
||||
for(int i = 0; i < shockers.Count; i++)
|
||||
Console.WriteLine($"{i}) {shockers[i]}");
|
||||
|
||||
int selectedShocker;
|
||||
while (!int.TryParse(Console.ReadLine(), out selectedShocker) || selectedShocker < 0 || selectedShocker >= shockers.Count)
|
||||
Console.WriteLine("Select Shocker API:");
|
||||
|
||||
Console.WriteLine("Select Shocker:");
|
||||
for (int i = 0; i < shockers[selectedShocker].ShockerIds.Count; i++)
|
||||
Console.WriteLine($"{i}) {shockers[selectedShocker].ShockerIds[i]}");
|
||||
|
||||
int selectedIndex;
|
||||
while (!int.TryParse(Console.ReadLine(), out selectedIndex) || selectedIndex < 0 || selectedIndex >= shockers[selectedShocker].ShockerIds.Count)
|
||||
Console.WriteLine("Select Shocker:");
|
||||
|
||||
ids.Add(shockers[selectedShocker].ShockerIds[selectedIndex]);
|
||||
|
||||
Console.WriteLine("Add another ID? (Y/N):");
|
||||
addAnother = Console.ReadKey().Key == ConsoleKey.Y;
|
||||
}
|
||||
return ids;
|
||||
}
|
||||
|
||||
private static CS2Event GetTrigger()
|
||||
{
|
||||
string[] names = Enum.GetNames(typeof(CS2Event));
|
||||
|
@ -1,5 +1,7 @@
|
||||
using CS2GSI;
|
||||
using CShocker.Shockers;
|
||||
using CShocker.Devices.Additional;
|
||||
using CShocker.Ranges;
|
||||
using CShocker.Shockers.Abstract;
|
||||
|
||||
namespace OpenCS2hock;
|
||||
|
||||
@ -7,22 +9,45 @@ public struct ShockerAction
|
||||
{
|
||||
public CS2Event TriggerEvent;
|
||||
// ReSharper disable thrice FieldCanBeMadeReadOnly.Global JsonDeserializer will throw a fit
|
||||
public List<string> ShockerIds;
|
||||
public Shocker Shocker;
|
||||
public ControlAction Action;
|
||||
public bool ValueFromInput;
|
||||
|
||||
public ShockerAction(CS2Event trigger, List<string> shockerIds, ControlAction action, bool valueFromInput = false)
|
||||
public ShockerAction(CS2Event trigger, Shocker shocker, ControlAction action, bool valueFromInput = false)
|
||||
{
|
||||
this.TriggerEvent = trigger;
|
||||
this.ShockerIds = shockerIds;
|
||||
this.Shocker = shocker;
|
||||
this.Action = action;
|
||||
this.ValueFromInput = valueFromInput;
|
||||
}
|
||||
|
||||
public void Execute(CS2EventArgs cs2EventArgs)
|
||||
{
|
||||
int intensity = ValueFromInput ? IntensityFromCS2Event(cs2EventArgs) : Shocker.Api.IntensityRange.GetRandomRangeValue();
|
||||
Shocker.Control(Action, intensity);
|
||||
}
|
||||
|
||||
private int IntensityFromCS2Event(CS2EventArgs cs2EventArgs)
|
||||
{
|
||||
IntensityRange configuredRangeForShocker = Shocker.Api.IntensityRange;
|
||||
return TriggerEvent switch
|
||||
{
|
||||
CS2Event.OnDamageTaken => MapInt(cs2EventArgs.ValueAsOrDefault<int>(), 0, 100, configuredRangeForShocker.Min, configuredRangeForShocker.Max),
|
||||
CS2Event.OnArmorChange => MapInt(cs2EventArgs.ValueAsOrDefault<int>(), 0, 100, configuredRangeForShocker.Min, configuredRangeForShocker.Max),
|
||||
_ => configuredRangeForShocker.GetRandomRangeValue()
|
||||
};
|
||||
}
|
||||
|
||||
private int MapInt(int input, int fromLow, int fromHigh, int toLow, int toHigh)
|
||||
{
|
||||
int mappedValue = (input - fromLow) * (toHigh - toLow) / (fromHigh - fromLow) + toLow;
|
||||
return mappedValue;
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return $"Trigger Event: {Enum.GetName(typeof(CS2Event), this.TriggerEvent)}\n" +
|
||||
$"ShockerIds: {string.Join(", ", ShockerIds)}\n" +
|
||||
$"Shocker: {string.Join(", ", Shocker)}\n" +
|
||||
$"Action: {Enum.GetName(typeof(ControlAction), this.Action)}\n" +
|
||||
$"ValueFromInput: {ValueFromInput}";
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user