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11 Commits

Author SHA1 Message Date
4ca3a8b464 V 1.1.0 Update to .net9.0 standard 2025-01-16 20:13:59 +01:00
11c8a4f38f No License URL I guess 2025-01-16 19:46:22 +01:00
a11f50b6d8 V 1.0.9 2025-01-16 19:45:23 +01:00
8371f119d5 Accessor Changes, GSIServer Instantiated 2025-01-16 19:43:22 +01:00
386c211de5 Activity Change Event 2024-11-02 23:51:59 +01:00
eda66a2334 Add debug output 2024-11-02 23:32:39 +01:00
04be9d6fab Localization 2024-02-21 22:30:10 +01:00
f18e6744f4 Update README.md 2024-01-18 18:07:57 +01:00
fba5d42db3 CS2Event enum byte 2024-01-17 23:02:35 +01:00
ea6099a7d2 Dictionary
Supress Nullable warnings
2024-01-17 20:32:26 +01:00
316cc815b5 add public CS2EventHandler? GetEventHandlerForEvent(CS2Event cs2Event) 2024-01-17 20:26:32 +01:00
17 changed files with 286 additions and 142 deletions

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@ -1,2 +1,3 @@
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=CS/@EntryIndexedValue">CS</s:String></wpf:ResourceDictionary>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=CS/@EntryIndexedValue">CS</s:String>
<s:Boolean x:Key="/Default/UserDictionary/Words/=steamid/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>

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@ -0,0 +1,4 @@
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
<s:Boolean x:Key="/Default/ResxEditorPersonal/CheckedGroups/=CS2GSI_002FResources/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/ResxEditorPersonal/Initialized/@EntryValue">True</s:Boolean></wpf:ResourceDictionary>

32
CS2GSI/CS2Event.cs Normal file
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@ -0,0 +1,32 @@
namespace CS2GSI;
public enum CS2Event : byte {
OnKill = 0,
OnHeadshot = 1,
OnDeath = 2,
OnFlashed = 3,
OnBurning = 4,
OnSmoked = 5,
OnRoundStart = 6,
OnRoundOver = 7,
OnRoundWin = 8,
OnRoundLoss = 9,
OnDamageTaken = 10,
OnMatchStart = 11,
OnMatchOver = 12,
OnMoneyChange = 13,
OnHealthChange = 14,
OnArmorChange = 15,
OnHelmetChange = 16,
OnEquipmentValueChange = 17,
OnTeamChange = 18,
OnPlayerChange = 19,
OnHalfTime = 20,
OnFreezeTime = 21,
OnBombPlanted = 22,
OnBombDefused = 23,
OnBombExploded = 24,
AnyEvent = 25,
AnyMessage = 26,
OnActivityChange = 27
}

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@ -1,5 +1,4 @@
using CS2GSI.GameState;
using CS2Event = CS2GSI.CS2GSI.CS2Event;
namespace CS2GSI;
@ -16,6 +15,9 @@ internal static class CS2EventGenerator
if(events.Count > 0)
events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.AnyEvent, new CS2EventArgs(events.Count)));
if (lastGameState.Player?.Activity != newGameState.Player?.Activity)
events.Add(new(CS2Event.OnActivityChange, new CS2EventArgs(newGameState.Player?.Activity)));
events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.AnyMessage, new CS2EventArgs()));
return events;

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@ -1,21 +1,29 @@
using CS2GSI.GameState;
using Microsoft.Extensions.Logging;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
namespace CS2GSI;
public class CS2GSI
{
private readonly GSIServer _gsiServer;
private readonly GSIServer _gsiServer = null!;
private readonly List<CS2GameState> _allGameStates = new();
private CS2GameState? _lastLocalGameState = null;
private readonly ILogger? _logger;
public bool IsRunning => this._gsiServer.IsRunning;
public CS2GameState? CurrentGameState => _lastLocalGameState;
private const string DebugDirectory = "Debug";
public static string StatesDirectory => Path.Join(DebugDirectory, "States");
public static string MessagesDirectory => Path.Join(DebugDirectory, "Messages");
public static string EventsDirectory => Path.Join(DebugDirectory, "Messages");
public static bool DebugEnabled = false;
public CS2GSI(ILogger? logger = null)
public CS2GSI(ILogger? logger = null, bool debugEnabled = false)
{
this._logger = logger;
this._logger?.Log(LogLevel.Information, "Installing GSI-Configfile...");
this._logger?.Log(LogLevel.Information, Resources.Installing_GSI_File);
try
{
GsiConfigInstaller.InstallGsi();
@ -23,10 +31,12 @@ public class CS2GSI
catch (Exception e)
{
this._logger?.Log(LogLevel.Error, e.StackTrace);
this._logger?.Log(LogLevel.Critical, "Could not install GSI-Configfile. Exiting.");
this._logger?.Log(LogLevel.Critical, Resources.Installing_GSI_File_Failed);
return;
}
this._gsiServer = new GSIServer(3000, logger);
DebugEnabled = debugEnabled;
this._gsiServer = GSIServer.Create(3000, logger);
this._gsiServer.OnMessage += GsiServerOnOnMessage;
}
@ -34,16 +44,37 @@ public class CS2GSI
{
JObject jsonObject = JObject.Parse(messageJson);
CS2GameState newState = CS2GameState.ParseFromJObject(jsonObject);
this._logger?.Log(LogLevel.Debug, $"Received State:\n{newState.ToString()}");
this._logger?.Log(LogLevel.Debug, $"{Resources.Received_State}:\n{newState.ToString()}");
double time = DateTime.UtcNow.Subtract(
new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc)
).TotalMilliseconds;
string timeString = $"{time:N0}.json";
if (DebugEnabled)
{
Directory.CreateDirectory(StatesDirectory);
Directory.CreateDirectory(MessagesDirectory);
File.WriteAllText(Path.Join(StatesDirectory, timeString),
JsonConvert.SerializeObject(newState, Formatting.Indented, new Newtonsoft.Json.Converters.StringEnumConverter()));
File.WriteAllText(Path.Join(MessagesDirectory, timeString), messageJson);
}
if (_lastLocalGameState is not null && _allGameStates.Count > 0)
{
List<ValueTuple<CS2Event, CS2EventArgs>> generatedEvents = CS2EventGenerator.GenerateEvents(_lastLocalGameState, newState, _allGameStates.Last());
this._logger?.Log(LogLevel.Information, $"Generated {generatedEvents.Count} event{(generatedEvents.Count > 1 ? 's' : null)}:\n- {string.Join("\n- ", generatedEvents)}");
if (DebugEnabled)
{
Directory.CreateDirectory(EventsDirectory);
File.WriteAllText(Path.Join(StatesDirectory, EventsDirectory),
JsonConvert.SerializeObject(generatedEvents, Formatting.Indented, new Newtonsoft.Json.Converters.StringEnumConverter()));
}
InvokeEvents(generatedEvents);
}
this._lastLocalGameState = newState.UpdateGameStateForLocal(_lastLocalGameState);
this._logger?.Log(LogLevel.Debug, $"\nUpdated Local State:\n{_lastLocalGameState}");
this._logger?.Log(LogLevel.Debug, $"\n{Resources.Updated_Local_State}:\n{_lastLocalGameState}");
_allGameStates.Add(newState);
}
@ -56,123 +87,43 @@ public class CS2GSI
private void InvokeEvent(ValueTuple<CS2Event, CS2EventArgs> cs2Event)
{
switch (cs2Event.Item1)
{
case CS2Event.OnKill:
OnKill?.Invoke(cs2Event.Item2);
break;
case CS2Event.OnHeadshot:
OnHeadshot?.Invoke(cs2Event.Item2);
break;
case CS2Event.OnDeath:
OnDeath?.Invoke(cs2Event.Item2);
break;
case CS2Event.OnFlashed:
OnFlashed?.Invoke(cs2Event.Item2);
break;
case CS2Event.OnBurning:
OnBurning?.Invoke(cs2Event.Item2);
break;
case CS2Event.OnSmoked:
OnSmoked?.Invoke(cs2Event.Item2);
break;
case CS2Event.OnRoundStart:
OnRoundStart?.Invoke(cs2Event.Item2);
break;
case CS2Event.OnRoundOver:
OnRoundOver?.Invoke(cs2Event.Item2);
break;
case CS2Event.OnRoundWin:
OnRoundWin?.Invoke(cs2Event.Item2);
break;
case CS2Event.OnRoundLoss:
OnRoundLoss?.Invoke(cs2Event.Item2);
break;
case CS2Event.OnDamageTaken:
OnDamageTaken?.Invoke(cs2Event.Item2);
break;
case CS2Event.OnMatchStart:
OnMatchStart?.Invoke(cs2Event.Item2);
break;
case CS2Event.OnMatchOver:
OnMatchOver?.Invoke(cs2Event.Item2);
break;
case CS2Event.OnMoneyChange:
OnMoneyChange?.Invoke(cs2Event.Item2);
break;
case CS2Event.OnHealthChange:
OnHealthChange?.Invoke(cs2Event.Item2);
break;
case CS2Event.OnArmorChange:
OnArmorChange?.Invoke(cs2Event.Item2);
break;
case CS2Event.OnHelmetChange:
OnHelmetChange?.Invoke(cs2Event.Item2);
break;
case CS2Event.OnEquipmentValueChange:
OnEquipmentValueChange?.Invoke(cs2Event.Item2);
break;
case CS2Event.OnTeamChange:
OnTeamChange?.Invoke(cs2Event.Item2);
break;
case CS2Event.OnPlayerChange:
OnPlayerChange?.Invoke(cs2Event.Item2);
break;
case CS2Event.OnFreezeTime:
OnFreezeTime?.Invoke(cs2Event.Item2);
break;
case CS2Event.OnHalfTime:
OnHalfTime?.Invoke(cs2Event.Item2);
break;
case CS2Event.OnBombDefused:
OnBombDefused?.Invoke(cs2Event.Item2);
break;
case CS2Event.OnBombExploded:
OnBombExploded?.Invoke(cs2Event.Item2);
break;
case CS2Event.OnBombPlanted:
OnBombPlanted?.Invoke(cs2Event.Item2);
break;
case CS2Event.AnyEvent:
AnyEvent?.Invoke(cs2Event.Item2);
break;
case CS2Event.AnyMessage:
AnyMessage?.Invoke(cs2Event.Item2);
break;
default:
this._logger?.Log(LogLevel.Error, $"Unknown Event {cs2Event}");
return;
}
GetEventHandlerForEvent(cs2Event.Item1)?.Invoke(cs2Event.Item2);
}
public enum CS2Event {
OnKill,
OnHeadshot,
OnDeath,
OnFlashed,
OnBurning,
OnSmoked,
OnRoundStart,
OnRoundOver,
OnRoundWin,
OnRoundLoss,
OnDamageTaken,
OnMatchStart,
OnMatchOver,
OnMoneyChange,
OnHealthChange,
OnArmorChange,
OnHelmetChange,
OnEquipmentValueChange,
OnTeamChange,
OnPlayerChange,
OnHalfTime,
OnFreezeTime,
OnBombPlanted,
OnBombDefused,
OnBombExploded,
AnyEvent,
AnyMessage
private CS2EventHandler? GetEventHandlerForEvent(CS2Event cs2Event)
{
return cs2Event switch
{
CS2Event.OnKill => this.OnKill,
CS2Event.OnHeadshot => this.OnHeadshot,
CS2Event.OnDeath => this.OnDeath,
CS2Event.OnFlashed => this.OnFlashed,
CS2Event.OnBurning => this.OnBurning,
CS2Event.OnSmoked => this.OnSmoked,
CS2Event.OnRoundStart => this.OnRoundStart,
CS2Event.OnRoundOver => this.OnRoundOver,
CS2Event.OnRoundWin => this.OnRoundWin,
CS2Event.OnRoundLoss => this.OnRoundLoss,
CS2Event.OnDamageTaken => this.OnDamageTaken,
CS2Event.OnMatchStart => this.OnMatchStart,
CS2Event.OnMatchOver => this.OnMatchOver,
CS2Event.OnMoneyChange => this.OnMoneyChange,
CS2Event.OnHealthChange => this.OnHealthChange,
CS2Event.OnArmorChange => this.OnArmorChange,
CS2Event.OnHelmetChange => this.OnHelmetChange,
CS2Event.OnEquipmentValueChange => this.OnEquipmentValueChange,
CS2Event.OnTeamChange => this.OnTeamChange,
CS2Event.OnPlayerChange => this.OnPlayerChange,
CS2Event.OnHalfTime => this.OnHalfTime,
CS2Event.OnFreezeTime => this.OnFreezeTime,
CS2Event.OnBombPlanted => this.OnBombPlanted,
CS2Event.OnBombDefused => this.OnBombDefused,
CS2Event.OnBombExploded => this.OnBombExploded,
CS2Event.AnyEvent => this.OnAnyEvent,
CS2Event.AnyMessage => this.OnAnyMessage,
CS2Event.OnActivityChange => this.OnActivityChange,
_ => throw new ArgumentException(Resources.Unknown_Event, nameof(cs2Event))
};
}
public delegate void CS2EventHandler(CS2EventArgs eventArgs);
@ -202,7 +153,7 @@ public class CS2GSI
OnBombPlanted,
OnBombDefused,
OnBombExploded,
AnyEvent,
AnyMessage;
OnAnyEvent,
OnAnyMessage,
OnActivityChange;
}

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@ -1,14 +1,17 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net7.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<Version>1.0.5</Version>
<Version>1.1.0</Version>
<Title>CS2GSI</Title>
<Authors>Glax</Authors>
<RepositoryUrl>https://github.com/C9Glax/CS2GSI</RepositoryUrl>
<RepositoryType>git</RepositoryType>
<PackageProjectUrl>https://github.com/C9Glax/CS2GSI</PackageProjectUrl>
<PackageLicenseUrl></PackageLicenseUrl>
<TargetFrameworks>net8.0;net9.0;net7.0</TargetFrameworks>
<LangVersion>latestmajor</LangVersion>
</PropertyGroup>
<ItemGroup>

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@ -0,0 +1,2 @@
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
<s:String x:Key="/Default/CodeEditing/Localization/MoveToResource/LastResourceFile/@EntryValue">F2272524-6CDD-4ACD-8CFF-64B9AF98D54A/f:Resources.resx</s:String></wpf:ResourceDictionary>

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@ -42,8 +42,8 @@ internal static class GsiConfigInstaller
path = "~/.local/share/Steam/steamapps/libraryfolders.vdf";
else if (RuntimeInformation.IsOSPlatform(OSPlatform.OSX))
path = "~/Library/Application Support/Steam/steamapps/libraryfolders.vdf";
else throw new Exception("Could not get Installation FolderPath");
return path ?? throw new FileNotFoundException("No libraryfolders.vdf found");
else throw new Exception(Resources.No_Installation_Folderpath);
return path ?? throw new FileNotFoundException(Resources.No_Libraryfolders_vdf);
}
[SupportedOSPlatform("windows")]
@ -51,7 +51,7 @@ internal static class GsiConfigInstaller
{
string steamInstallation =
(string)(Registry.GetValue(@"HKEY_CURRENT_USER\SOFTWARE\Valve\Steam", "SteamPath", null) ??
throw new DirectoryNotFoundException("No Steam Installation found."));
throw new DirectoryNotFoundException(Resources.No_Steam));
return Path.Combine(steamInstallation, "steamapps\\libraryfolders.vdf");
}
}

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@ -8,14 +8,24 @@ namespace CS2GSI;
internal class GSIServer
{
public static GSIServer? Instance { get; private set; }
private HttpListener HttpListener { get; init; }
internal delegate void OnMessageEventHandler(string content);
internal event OnMessageEventHandler? OnMessage;
private bool _keepRunning = true;
internal bool IsRunning { get; private set; }
private ILogger? logger;
internal delegate void OnMessageEventHandler(string content);
internal event OnMessageEventHandler? OnMessage;
internal GSIServer(int port, ILogger? logger = null)
public static GSIServer Create(int port, ILogger? logger = null)
{
Instance = new GSIServer(port, logger);
return Instance;
}
private GSIServer(){}
private GSIServer(int port, ILogger? logger = null)
{
this.logger = logger;
string prefix = $"http://127.0.0.1:{port}/";

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@ -4,7 +4,7 @@ namespace CS2GSI.GameState;
public record CS2GameState : GameState
{
public string ProviderSteamId;
public string ProviderSteamId = null!;
public int Timestamp;
public Map? Map;
public Player? Player;

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@ -4,10 +4,10 @@ namespace CS2GSI.GameState;
public record Map : GameState
{
public string Mode, MapName;
public string Mode = null!, MapName = null!;
public MapPhase Phase;
public int Round, NumMatchesToWinSeries;
public GameStateTeam GameStateTeamCT, GameStateTeamT;
public GameStateTeam GameStateTeamCT = null!, GameStateTeamT = null!;
public override string ToString()
{

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@ -4,7 +4,7 @@ namespace CS2GSI.GameState;
public record Player : GameState
{
public string SteamId, Name;
public string SteamId = null!, Name = null!;
public PlayerActivity Activity;
public CS2Team? Team;
public int? ObserverSlot;

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@ -89,5 +89,77 @@ namespace CS2GSI {
return ResourceManager.GetString("GSI_CFG_Content", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Installing GSI-Configfile....
/// </summary>
internal static string Installing_GSI_File {
get {
return ResourceManager.GetString("Installing_GSI_File", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Could not install GSI-Configfile. Exiting..
/// </summary>
internal static string Installing_GSI_File_Failed {
get {
return ResourceManager.GetString("Installing_GSI_File_Failed", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Could not get Steam-Installation FolderPath.
/// </summary>
internal static string No_Installation_Folderpath {
get {
return ResourceManager.GetString("No_Installation_Folderpath", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to No libraryfolders.vdf found.
/// </summary>
internal static string No_Libraryfolders_vdf {
get {
return ResourceManager.GetString("No_Libraryfolders_vdf", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to No Steam Installation found..
/// </summary>
internal static string No_Steam {
get {
return ResourceManager.GetString("No_Steam", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Received State.
/// </summary>
internal static string Received_State {
get {
return ResourceManager.GetString("Received_State", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Unknown Event.
/// </summary>
internal static string Unknown_Event {
get {
return ResourceManager.GetString("Unknown_Event", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Updated Local State.
/// </summary>
internal static string Updated_Local_State {
get {
return ResourceManager.GetString("Updated_Local_State", resourceCulture);
}
}
}
}

38
CS2GSI/Resources.de.resx Normal file
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@ -0,0 +1,38 @@
<root>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>1.3</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Installing_GSI_File" xml:space="preserve">
<value>Installiere GSI-Konfigurationsdatei...</value>
</data>
<data name="Installing_GSI_File_Failed" xml:space="preserve">
<value>GSI-Konfigurationsdatei nicht installiert.</value>
</data>
<data name="No_Installation_Folderpath" xml:space="preserve">
<value>Steam-Installationspfad konnte nicht gefunden werden.</value>
</data>
<data name="No_Libraryfolders_vdf" xml:space="preserve">
<value>libraryfolders.vdf nicht gefunden</value>
</data>
<data name="No_Steam" xml:space="preserve">
<value>Keine Steam Installation gefunden.</value>
</data>
<data name="Received_State" xml:space="preserve">
<value>Erhaltener Zustand</value>
</data>
<data name="Unknown_Event" xml:space="preserve">
<value>Unbekanntes Ereignis</value>
</data>
<data name="Updated_Local_State" xml:space="preserve">
<value>Erneuerter Lokaler Zustand</value>
</data>
</root>

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@ -21,4 +21,29 @@
<data name="GSI_CFG_Content" type="System.Resources.ResXFileRef">
<value>gamestate_integration_cs2gsi.cfg;System.String, mscorlib, Version=4.0.0.0, Culture=neutral</value>
</data>
<data name="Unknown_Event" xml:space="preserve">
<value>Unknown Event</value>
<comment>Event is not defined</comment>
</data>
<data name="Installing_GSI_File" xml:space="preserve">
<value>Installing GSI-Configfile...</value>
</data>
<data name="Installing_GSI_File_Failed" xml:space="preserve">
<value>Could not install GSI-Configfile. Exiting.</value>
</data>
<data name="Received_State" xml:space="preserve">
<value>Received State</value>
</data>
<data name="Updated_Local_State" xml:space="preserve">
<value>Updated Local State</value>
</data>
<data name="No_Installation_Folderpath" xml:space="preserve">
<value>Could not get Steam-Installation FolderPath</value>
</data>
<data name="No_Libraryfolders_vdf" xml:space="preserve">
<value>No libraryfolders.vdf found</value>
</data>
<data name="No_Steam" xml:space="preserve">
<value>No Steam Installation found.</value>
</data>
</root>

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@ -4,7 +4,7 @@
[![Github](https://img.shields.io/badge/Github-8A2BE2)](https://github.com/C9Glax/CS2GSI)
[![GitHub Release](https://img.shields.io/github/v/release/c9glax/CS2GSI)](https://github.com/C9Glax/CS2GSI/releases/latest)
## .net7.0, .net8.0, .net9.0
## Example Usage
@ -21,6 +21,8 @@ public static void Main(string[] args)
### Events
All Events with IDs here: https://github.com/C9Glax/CS2GSI/blob/master/CS2GSI/CS2Event.cs
`EventName` (_ParameterType_) Description
* `OnKill` (_int_) Number of Kills in Match
@ -49,4 +51,5 @@ public static void Main(string[] args)
* `OnBombDefused`
* `OnBombExploded`
* `AnyEvent`
* `AnyMessage`
* `AnyMessage`
* `OnActivityChange` (_string_) Activity

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@ -2,9 +2,10 @@
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net7.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<TargetFrameworks>net7.0;net8.0;net9.0</TargetFrameworks>
<LangVersion>latestmajor</LangVersion>
</PropertyGroup>
<ItemGroup>