Compare commits

...

29 Commits
1.0 ... master

Author SHA1 Message Date
386c211de5 Activity Change Event 2024-11-02 23:51:59 +01:00
eda66a2334 Add debug output 2024-11-02 23:32:39 +01:00
04be9d6fab Localization 2024-02-21 22:30:10 +01:00
f18e6744f4 Update README.md 2024-01-18 18:07:57 +01:00
fba5d42db3 CS2Event enum byte 2024-01-17 23:02:35 +01:00
ea6099a7d2 Dictionary
Supress Nullable warnings
2024-01-17 20:32:26 +01:00
316cc815b5 add public CS2EventHandler? GetEventHandlerForEvent(CS2Event cs2Event) 2024-01-17 20:26:32 +01:00
996255b490 Version and readme 2024-01-17 04:45:40 +01:00
d72ae0fd5d CSEvent Public 2024-01-17 04:44:09 +01:00
6ce91bbae7 more uniform usage of this 2024-01-17 03:23:49 +01:00
81fbc36b77 More accurate MatchStart Event 2024-01-17 03:22:21 +01:00
b17b2a8067 Fix duplicate round win/loss events 2024-01-17 03:22:12 +01:00
1d6699ed8a Updated ReadMe and Nuget version 2024-01-16 04:37:03 +01:00
23f9581383 Output formatting 2024-01-16 04:29:26 +01:00
6a200dbb64 TestApp fix 2024-01-16 04:24:14 +01:00
bbfa9989ec GameState ToString output TreeFormat 2024-01-16 04:24:09 +01:00
b45a68bf1c Update ReadMe 2024-01-16 01:31:41 +01:00
bf1db814a6 Update Nuget info 2024-01-16 01:02:20 +01:00
f4a28f6951 Update Readme 2024-01-16 01:00:36 +01:00
42f44c3eb8 Change Event Args for OnEquipmentValueChange to reflect changes, not new values 2024-01-16 00:58:09 +01:00
278f94b6aa Change Event Args for OnDamageTaken, OnHealthChange, OnMonkeyChange, OnArmorChange to reflect changes, not new values 2024-01-16 00:55:01 +01:00
69dfc4fc46 Update Readme 2024-01-16 00:48:11 +01:00
bd36a2c39e Update Nuget info 2024-01-16 00:41:26 +01:00
3462c06fac Return after creation 2024-01-16 00:41:05 +01:00
d8cb872a02 Update Nuget info 2024-01-16 00:28:13 +01:00
592fee31ca Add Round Win/Loss Events 2024-01-16 00:25:47 +01:00
b4e9e595a7 Add License to nupkg 2024-01-16 00:14:14 +01:00
6a19f91219 LICENSE in Project 2024-01-16 00:08:46 +01:00
19c2a7515f Add "HasValue" to CS2EventArgs 2024-01-15 23:54:47 +01:00
23 changed files with 393 additions and 202 deletions

3
CS2GSI.sln.DotSettings Normal file
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@ -0,0 +1,3 @@
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=CS/@EntryIndexedValue">CS</s:String>
<s:Boolean x:Key="/Default/UserDictionary/Words/=steamid/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>

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@ -0,0 +1,4 @@
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
<s:Boolean x:Key="/Default/ResxEditorPersonal/CheckedGroups/=CS2GSI_002FResources/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/ResxEditorPersonal/Initialized/@EntryValue">True</s:Boolean></wpf:ResourceDictionary>

32
CS2GSI/CS2Event.cs Normal file
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@ -0,0 +1,32 @@
namespace CS2GSI;
public enum CS2Event : byte {
OnKill = 0,
OnHeadshot = 1,
OnDeath = 2,
OnFlashed = 3,
OnBurning = 4,
OnSmoked = 5,
OnRoundStart = 6,
OnRoundOver = 7,
OnRoundWin = 8,
OnRoundLoss = 9,
OnDamageTaken = 10,
OnMatchStart = 11,
OnMatchOver = 12,
OnMoneyChange = 13,
OnHealthChange = 14,
OnArmorChange = 15,
OnHelmetChange = 16,
OnEquipmentValueChange = 17,
OnTeamChange = 18,
OnPlayerChange = 19,
OnHalfTime = 20,
OnFreezeTime = 21,
OnBombPlanted = 22,
OnBombDefused = 23,
OnBombExploded = 24,
AnyEvent = 25,
AnyMessage = 26,
OnActivityChange = 27
}

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@ -2,20 +2,22 @@
public class CS2EventArgs : EventArgs
{
public object? Value;
private readonly object? _value;
public readonly bool HasValue;
public CS2EventArgs(object? value = null)
{
this.Value = value;
this._value = value;
this.HasValue = value is not null;
}
public T? ValueAsOrDefault<T>()
{
return Value is T val ? val : default;
return _value is T val ? val : default;
}
public override string ToString()
{
return Value?.ToString() ?? "NoArgs";
return _value?.ToString() ?? "NoArgs";
}
}

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@ -1,5 +1,4 @@
using CS2GSI.GameState;
using CS2Event = CS2GSI.CS2GSI.CS2Event;
namespace CS2GSI;
@ -16,6 +15,9 @@ internal static class CS2EventGenerator
if(events.Count > 0)
events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.AnyEvent, new CS2EventArgs(events.Count)));
if (lastGameState.Player?.Activity != newGameState.Player?.Activity)
events.Add(new(CS2Event.OnActivityChange, new CS2EventArgs(newGameState.Player?.Activity)));
events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.AnyMessage, new CS2EventArgs()));
return events;
@ -32,9 +34,18 @@ internal static class CS2EventGenerator
if(newGameState.Round?.Phase == Round.RoundPhase.Over && lastGameState.Round?.Phase == Round.RoundPhase.Live)
events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.OnRoundOver, new CS2EventArgs()));
if (newGameState.Map?.Round is not null && newGameState.Map?.Round != previousPlayerState.Map?.Round)
{
if(newGameState.Round?.WinnerTeam is not null && newGameState.Round?.WinnerTeam == previousPlayerState.Player?.Team)
events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.OnRoundWin, new CS2EventArgs()));
if(newGameState.Round?.WinnerTeam is not null && newGameState.Round?.WinnerTeam != previousPlayerState.Player?.Team)
events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.OnRoundLoss, new CS2EventArgs()));
}
}
if(newGameState.Map?.Phase == Map.MapPhase.Live && lastGameState.Map?.Phase != Map.MapPhase.Live)
if(newGameState.Map?.Phase == Map.MapPhase.Live && lastGameState.Map?.Phase == Map.MapPhase.Warmup)
events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.OnMatchStart, new CS2EventArgs()));
if(newGameState.Map?.Phase == Map.MapPhase.GameOver && lastGameState.Map?.Phase != Map.MapPhase.GameOver)
@ -83,22 +94,22 @@ internal static class CS2EventGenerator
events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.OnSmoked, new CS2EventArgs()));
if(newGameState.Player?.State?.Health < previousPlayerState.Player?.State?.Health && newGameState.Player is { State: not null})
events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.OnDamageTaken, new CS2EventArgs(newGameState.Player?.State?.Health)));
events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.OnDamageTaken, new CS2EventArgs(previousPlayerState.Player?.State?.Health - newGameState.Player?.State?.Health)));
if(newGameState.Player?.State?.Health != previousPlayerState.Player?.State?.Health && newGameState.Player is { State: not null})
events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.OnHealthChange, new CS2EventArgs(newGameState.Player?.State?.Health)));
events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.OnHealthChange, new CS2EventArgs(newGameState.Player?.State?.Health - previousPlayerState.Player?.State?.Health)));
if(newGameState.Player?.State?.Money != previousPlayerState.Player?.State?.Money && newGameState.Player is { State: not null})
events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.OnMoneyChange, new CS2EventArgs(newGameState.Player?.State?.Money)));
events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.OnMoneyChange, new CS2EventArgs(newGameState.Player?.State?.Money - previousPlayerState.Player?.State?.Money)));
if(newGameState.Player?.State?.Armor != previousPlayerState.Player?.State?.Armor && newGameState.Player is { State: not null})
events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.OnArmorChange, new CS2EventArgs(newGameState.Player?.State?.Armor)));
events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.OnArmorChange, new CS2EventArgs(newGameState.Player?.State?.Armor - previousPlayerState.Player?.State?.Armor)));
if(newGameState.Player?.State?.Helmet != previousPlayerState.Player?.State?.Helmet && newGameState.Player is { State: not null})
events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.OnHelmetChange, new CS2EventArgs(newGameState.Player?.State?.Helmet)));
if(newGameState.Player?.State?.EquipmentValue != previousPlayerState.Player?.State?.EquipmentValue && newGameState.Player is { State: not null})
events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.OnEquipmentValueChange, new CS2EventArgs(newGameState.Player?.State?.EquipmentValue)));
events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.OnEquipmentValueChange, new CS2EventArgs(newGameState.Player?.State?.EquipmentValue - previousPlayerState.Player?.State?.EquipmentValue)));
if(newGameState.Player?.Team != previousPlayerState.Player?.Team && newGameState.Player is not null)
events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.OnTeamChange, new CS2EventArgs(newGameState.Player?.Team)));

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@ -1,51 +1,58 @@
using CS2GSI.GameState;
using Microsoft.Extensions.Logging;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
namespace CS2GSI;
public class CS2GSI
{
private GSIServer _gsiServer;
private List<CS2GameState> _allGameStates = new();
private readonly GSIServer _gsiServer = null!;
private readonly List<CS2GameState> _allGameStates = new();
private CS2GameState? _lastLocalGameState = null;
private ILogger? logger;
private readonly ILogger? _logger;
public bool IsRunning => this._gsiServer.IsRunning;
public CS2GameState? CurrentGameState => _lastLocalGameState;
public CS2GSI(ILogger? logger = null)
{
this.logger = logger;
this.logger?.Log(LogLevel.Information, "Installing GSI-Configfile...");
this._logger = logger;
this._logger?.Log(LogLevel.Information, Resources.Installing_GSI_File);
try
{
GsiConfigInstaller.InstallGsi();
}
catch (Exception e)
{
this.logger?.Log(LogLevel.Error, e.StackTrace);
this.logger?.Log(LogLevel.Critical, "Could not install GSI-Configfile. Exiting.");
this._logger?.Log(LogLevel.Error, e.StackTrace);
this._logger?.Log(LogLevel.Critical, Resources.Installing_GSI_File_Failed);
return;
}
this._gsiServer = new GSIServer(3000, logger);
this._gsiServer.OnMessage += GsiServerOnOnMessage;
while(this._gsiServer.IsRunning)
Thread.Sleep(10);
}
private void GsiServerOnOnMessage(string messageJson)
{
JObject jsonObject = JObject.Parse(messageJson);
CS2GameState newState = CS2GameState.ParseFromJObject(jsonObject);
this.logger?.Log(LogLevel.Debug, $"Received State:\n{newState.ToString()}");
this._logger?.Log(LogLevel.Debug, $"{Resources.Received_State}:\n{newState.ToString()}");
#if DEBUG
long time = DateTime.Now.ToFileTime();
Directory.CreateDirectory("states");
File.WriteAllText(Path.Join("states", $"{time}.json"), JsonConvert.SerializeObject(newState, Formatting.Indented, new Newtonsoft.Json.Converters.StringEnumConverter()));
Directory.CreateDirectory("messages");
File.WriteAllText(Path.Join("messages", $"{time}.json"), messageJson);
#endif
if (_lastLocalGameState is not null && _allGameStates.Count > 0)
{
List<ValueTuple<CS2Event, CS2EventArgs>> generatedEvents = CS2EventGenerator.GenerateEvents(_lastLocalGameState.Value, newState, _allGameStates.Last());
this.logger?.Log(LogLevel.Information, $"Generated {generatedEvents.Count} events:\n\t{string.Join("\n\t", generatedEvents)}");
List<ValueTuple<CS2Event, CS2EventArgs>> generatedEvents = CS2EventGenerator.GenerateEvents(_lastLocalGameState, newState, _allGameStates.Last());
this._logger?.Log(LogLevel.Information, $"Generated {generatedEvents.Count} event{(generatedEvents.Count > 1 ? 's' : null)}:\n- {string.Join("\n- ", generatedEvents)}");
InvokeEvents(generatedEvents);
}
this._lastLocalGameState = newState.UpdateGameStateForLocal(_lastLocalGameState);
this.logger?.Log(LogLevel.Debug, $"Updated Local State:\n{_lastLocalGameState.ToString()}");
this._logger?.Log(LogLevel.Debug, $"\n{Resources.Updated_Local_State}:\n{_lastLocalGameState}");
_allGameStates.Add(newState);
}
@ -58,117 +65,47 @@ public class CS2GSI
private void InvokeEvent(ValueTuple<CS2Event, CS2EventArgs> cs2Event)
{
switch (cs2Event.Item1)
{
case CS2Event.OnKill:
OnKill?.Invoke(cs2Event.Item2);
break;
case CS2Event.OnHeadshot:
OnHeadshot?.Invoke(cs2Event.Item2);
break;
case CS2Event.OnDeath:
OnDeath?.Invoke(cs2Event.Item2);
break;
case CS2Event.OnFlashed:
OnFlashed?.Invoke(cs2Event.Item2);
break;
case CS2Event.OnBurning:
OnBurning?.Invoke(cs2Event.Item2);
break;
case CS2Event.OnSmoked:
OnSmoked?.Invoke(cs2Event.Item2);
break;
case CS2Event.OnRoundStart:
OnRoundStart?.Invoke(cs2Event.Item2);
break;
case CS2Event.OnRoundOver:
OnRoundOver?.Invoke(cs2Event.Item2);
break;
case CS2Event.OnDamageTaken:
OnDamageTaken?.Invoke(cs2Event.Item2);
break;
case CS2Event.OnMatchStart:
OnMatchStart?.Invoke(cs2Event.Item2);
break;
case CS2Event.OnMatchOver:
OnMatchOver?.Invoke(cs2Event.Item2);
break;
case CS2Event.OnMoneyChange:
OnMoneyChange?.Invoke(cs2Event.Item2);
break;
case CS2Event.OnHealthChange:
OnHealthChange?.Invoke(cs2Event.Item2);
break;
case CS2Event.OnArmorChange:
OnArmorChange?.Invoke(cs2Event.Item2);
break;
case CS2Event.OnHelmetChange:
OnHelmetChange?.Invoke(cs2Event.Item2);
break;
case CS2Event.OnEquipmentValueChange:
OnEquipmentValueChange?.Invoke(cs2Event.Item2);
break;
case CS2Event.OnTeamChange:
OnTeamChange?.Invoke(cs2Event.Item2);
break;
case CS2Event.OnPlayerChange:
OnPlayerChange?.Invoke(cs2Event.Item2);
break;
case CS2Event.OnFreezeTime:
OnFreezeTime?.Invoke(cs2Event.Item2);
break;
case CS2Event.OnHalfTime:
OnHalfTime?.Invoke(cs2Event.Item2);
break;
case CS2Event.OnBombDefused:
OnBombDefused?.Invoke(cs2Event.Item2);
break;
case CS2Event.OnBombExploded:
OnBombExploded?.Invoke(cs2Event.Item2);
break;
case CS2Event.OnBombPlanted:
OnBombPlanted?.Invoke(cs2Event.Item2);
break;
case CS2Event.AnyEvent:
AnyEvent?.Invoke(cs2Event.Item2);
break;
case CS2Event.AnyMessage:
AnyMessage?.Invoke(cs2Event.Item2);
break;
default:
this.logger?.Log(LogLevel.Error, $"Unknown Event {cs2Event}");
return;
}
GetEventHandlerForEvent(cs2Event.Item1)?.Invoke(cs2Event.Item2);
}
internal enum CS2Event {
OnKill,
OnHeadshot,
OnDeath,
OnFlashed,
OnBurning,
OnSmoked,
OnRoundStart,
OnRoundOver,
OnDamageTaken,
OnMatchStart,
OnMatchOver,
OnMoneyChange,
OnHealthChange,
OnArmorChange,
OnHelmetChange,
OnEquipmentValueChange,
OnTeamChange,
OnPlayerChange,
OnHalfTime,
OnFreezeTime,
OnBombPlanted,
OnBombDefused,
OnBombExploded,
AnyEvent,
AnyMessage
public CS2EventHandler? GetEventHandlerForEvent(CS2Event cs2Event)
{
return cs2Event switch
{
CS2Event.OnKill => this.OnKill,
CS2Event.OnHeadshot => this.OnHeadshot,
CS2Event.OnDeath => this.OnDeath,
CS2Event.OnFlashed => this.OnFlashed,
CS2Event.OnBurning => this.OnBurning,
CS2Event.OnSmoked => this.OnSmoked,
CS2Event.OnRoundStart => this.OnRoundStart,
CS2Event.OnRoundOver => this.OnRoundOver,
CS2Event.OnRoundWin => this.OnRoundWin,
CS2Event.OnRoundLoss => this.OnRoundLoss,
CS2Event.OnDamageTaken => this.OnDamageTaken,
CS2Event.OnMatchStart => this.OnMatchStart,
CS2Event.OnMatchOver => this.OnMatchOver,
CS2Event.OnMoneyChange => this.OnMoneyChange,
CS2Event.OnHealthChange => this.OnHealthChange,
CS2Event.OnArmorChange => this.OnArmorChange,
CS2Event.OnHelmetChange => this.OnHelmetChange,
CS2Event.OnEquipmentValueChange => this.OnEquipmentValueChange,
CS2Event.OnTeamChange => this.OnTeamChange,
CS2Event.OnPlayerChange => this.OnPlayerChange,
CS2Event.OnHalfTime => this.OnHalfTime,
CS2Event.OnFreezeTime => this.OnFreezeTime,
CS2Event.OnBombPlanted => this.OnBombPlanted,
CS2Event.OnBombDefused => this.OnBombDefused,
CS2Event.OnBombExploded => this.OnBombExploded,
CS2Event.AnyEvent => this.AnyEvent,
CS2Event.AnyMessage => this.AnyMessage,
CS2Event.OnActivityChange => this.OnActivityChange,
_ => throw new ArgumentException(Resources.Unknown_Event, nameof(cs2Event))
};
}
public delegate void CS2EventHandler(CS2EventArgs eventArgs);
public event CS2EventHandler? OnKill,
@ -179,6 +116,8 @@ public class CS2GSI
OnSmoked,
OnRoundStart,
OnRoundOver,
OnRoundWin,
OnRoundLoss,
OnDamageTaken,
OnMatchStart,
OnMatchOver,
@ -195,6 +134,7 @@ public class CS2GSI
OnBombDefused,
OnBombExploded,
AnyEvent,
AnyMessage;
AnyMessage,
OnActivityChange;
}

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@ -4,6 +4,11 @@
<TargetFramework>net7.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<Version>1.0.8</Version>
<Title>CS2GSI</Title>
<Authors>Glax</Authors>
<RepositoryUrl>https://github.com/C9Glax/CS2GSI</RepositoryUrl>
<RepositoryType>git</RepositoryType>
</PropertyGroup>
<ItemGroup>
@ -25,5 +30,21 @@
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<PropertyGroup>
<PackageLicenseFile>LICENSE</PackageLicenseFile>
</PropertyGroup>
<ItemGroup>
<None Include="..\LICENSE" Pack="true" PackagePath=""/>
</ItemGroup>
<PropertyGroup>
<PackageReadmeFile>README.md</PackageReadmeFile>
</PropertyGroup>
<ItemGroup>
<None Include="..\README.md" Pack="true" PackagePath="\"/>
</ItemGroup>
</Project>

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@ -0,0 +1,2 @@
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
<s:String x:Key="/Default/CodeEditing/Localization/MoveToResource/LastResourceFile/@EntryValue">F2272524-6CDD-4ACD-8CFF-64B9AF98D54A/f:Resources.resx</s:String></wpf:ResourceDictionary>

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@ -42,8 +42,8 @@ internal static class GsiConfigInstaller
path = "~/.local/share/Steam/steamapps/libraryfolders.vdf";
else if (RuntimeInformation.IsOSPlatform(OSPlatform.OSX))
path = "~/Library/Application Support/Steam/steamapps/libraryfolders.vdf";
else throw new Exception("Could not get Installation FolderPath");
return path ?? throw new FileNotFoundException("No libraryfolders.vdf found");
else throw new Exception(Resources.No_Installation_Folderpath);
return path ?? throw new FileNotFoundException(Resources.No_Libraryfolders_vdf);
}
[SupportedOSPlatform("windows")]
@ -51,7 +51,7 @@ internal static class GsiConfigInstaller
{
string steamInstallation =
(string)(Registry.GetValue(@"HKEY_CURRENT_USER\SOFTWARE\Valve\Steam", "SteamPath", null) ??
throw new DirectoryNotFoundException("No Steam Installation found."));
throw new DirectoryNotFoundException(Resources.No_Steam));
return Path.Combine(steamInstallation, "steamapps\\libraryfolders.vdf");
}
}

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@ -19,20 +19,20 @@ internal class GSIServer
{
this.logger = logger;
string prefix = $"http://127.0.0.1:{port}/";
HttpListener = new HttpListener();
HttpListener.Prefixes.Add(prefix);
HttpListener.Start();
this.HttpListener = new HttpListener();
this.HttpListener.Prefixes.Add(prefix);
this.HttpListener.Start();
this.logger?.Log(LogLevel.Information, $"Listening on {prefix}");
Thread connectionListener = new (HandleConnection);
connectionListener.Start();
IsRunning = true;
this.IsRunning = true;
}
private async void HandleConnection()
{
while (_keepRunning)
while (this._keepRunning)
{
HttpListenerContext context = await HttpListener.GetContextAsync();
HttpListenerRequest request = context.Request;
@ -44,18 +44,18 @@ internal class GSIServer
StreamReader reader = new (request.InputStream, request.ContentEncoding);
string content = await reader.ReadToEndAsync();
this.logger?.Log(LogLevel.Debug, content);
this.logger?.Log(LogLevel.Debug, $"Message Content:\n{content}");
OnMessage?.Invoke(content);
}
HttpListener.Close();
IsRunning = false;
this.HttpListener.Close();
this.IsRunning = false;
this.logger?.Log(LogLevel.Information, "Stopped GSIServer.");
}
internal void Dispose()
{
this.logger?.Log(LogLevel.Information, "Stopping GSIServer.");
_keepRunning = false;
this._keepRunning = false;
}
}

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@ -2,9 +2,9 @@
namespace CS2GSI.GameState;
public struct CS2GameState
public record CS2GameState : GameState
{
public string ProviderSteamId;
public string ProviderSteamId = null!;
public int Timestamp;
public Map? Map;
public Player? Player;
@ -12,11 +12,7 @@ public struct CS2GameState
public override string ToString()
{
return $"{GetType().Name}\n" +
$"..Time: {Timestamp}\tProviderSteamId: {ProviderSteamId}\n" +
$"..{Map.ToString()?.Replace("\n", "\n...")}\n" +
$"..{Round.ToString()?.Replace("\n", "\n...")}\n" +
$"..{Player.ToString()?.Replace("\n", "\n...")}\n";
return base.ToString();
}
internal static CS2GameState ParseFromJObject(JObject jsonObject)
@ -25,9 +21,9 @@ public struct CS2GameState
{
ProviderSteamId = jsonObject.SelectToken("provider.steamid")!.Value<string>()!,
Timestamp = jsonObject.SelectToken("provider.timestamp")!.Value<int>(),
Map = GameState.Map.ParseFromJObject(jsonObject),
Player = GameState.Player.ParseFromJObject(jsonObject),
Round = GameState.Round.ParseFromJObject(jsonObject)
Map = Map.ParseFromJObject(jsonObject),
Player = Player.ParseFromJObject(jsonObject),
Round = Round.ParseFromJObject(jsonObject)
};
}
@ -36,7 +32,7 @@ public struct CS2GameState
if (previousLocalState is null)
return this.Player?.SteamId == ProviderSteamId ? this : null;
if (this.Player?.SteamId != ProviderSteamId)
return this.WithPlayer(previousLocalState.Value.Player);
return this.WithPlayer(previousLocalState.Player);
return this;
}

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@ -0,0 +1,21 @@
using System.Reflection;
namespace CS2GSI.GameState;
public abstract record GameState
{
public override string ToString()
{
string ret = "";
foreach (FieldInfo field in GetType().GetFields())
{
string filler = GetType().GetFields().Last() != field ? "\u251c\u2500" : "\u2514\u2500";
string filler2 = GetType().GetFields().Last() != field ? "\u2502" : " ";
if (field.FieldType.BaseType == typeof(GameState))
ret += $"\b{filler}\u2510 {field.Name}\n{field.GetValue(this)?.ToString()?.Replace("\b", $"\b{filler2} ")}";
else
ret += $"\b{filler} {field.Name}{new string('.', field.Name.Length > 25 ? 0 : 25-field.Name.Length)}{field.GetValue(this)}\n";
}
return ret;
}
}

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@ -2,18 +2,14 @@
namespace CS2GSI.GameState;
public struct GameStateTeam
public record GameStateTeam : GameState
{
public CS2Team Team;
public int Score, ConsecutiveRoundLosses, TimeoutsRemaining, MatchesWonThisSeries;
public override string ToString()
{
return $"{GetType().Name}\n" +
$"..Team {Team}\tScore: {Score}\n" +
$"..ConsecutiveRoundLosses: {ConsecutiveRoundLosses}\n" +
$"..TimeoutsRemaining: {TimeoutsRemaining}\n" +
$"..MatchesWonThisSeries: {MatchesWonThisSeries}\n";
return base.ToString();
}
internal static GameStateTeam ParseFromJObject(JObject jsonObject, CS2Team team)

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@ -2,22 +2,16 @@
namespace CS2GSI.GameState;
public struct Map
public record Map : GameState
{
public string Mode, MapName;
public string Mode = null!, MapName = null!;
public MapPhase Phase;
public int Round, NumMatchesToWinSeries;
public GameStateTeam GameStateTeamCT, GameStateTeamT;
public GameStateTeam GameStateTeamCT = null!, GameStateTeamT = null!;
public override string ToString()
{
return $"{GetType().Name}\n" +
$"..Mode: {Mode} Map: {MapName}\n" +
$"..Round: {Round}\n" +
$"..Matches to Win Series: {NumMatchesToWinSeries}\n" +
$"..Phase: {Phase}\n" +
$"..{GameStateTeamCT.ToString().Replace("\n", "\n...")}\n" +
$"..{GameStateTeamT.ToString().Replace("\n", "\n...")}\n";
return base.ToString();
}
internal static Map? ParseFromJObject(JObject jsonObject)

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@ -2,9 +2,9 @@
namespace CS2GSI.GameState;
public struct Player
public record Player : GameState
{
public string SteamId, Name;
public string SteamId = null!, Name = null!;
public PlayerActivity Activity;
public CS2Team? Team;
public int? ObserverSlot;
@ -13,12 +13,7 @@ public struct Player
public override string ToString()
{
return $"{GetType().Name}\n" +
$"..Name: {Name} SteamId: {SteamId}\n" +
$"..Activity: {Activity}\n" +
$"..Team: {Team}\n" +
$"..{State.ToString()?.Replace("\n", "\n...")}\n" +
$"..{MatchStats.ToString()?.Replace("\n", "\n...")}\n";
return base.ToString();
}
internal static Player? ParseFromJObject(JObject jsonObject)

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@ -2,16 +2,13 @@
namespace CS2GSI.GameState;
public struct PlayerMatchStats
public record PlayerMatchStats : GameState
{
public int Kills, Assists, Deaths, MVPs, Score;
public override string ToString()
{
return $"{GetType().Name}\n" +
$"..KAD: {Kills} {Assists} {Deaths}\n" +
$"..MVPs: {MVPs}\n" +
$"..Score: {Score}\n";
return base.ToString();
}
internal static PlayerMatchStats? ParseFromJObject(JObject jsonObject)

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@ -2,23 +2,14 @@
namespace CS2GSI.GameState;
public struct PlayerState
public record PlayerState : GameState
{
public int Health, Armor, Flashed, Smoked, Burning, Money, RoundKills, RoundHs, EquipmentValue;
public bool Helmet;
public override string ToString()
{
return $"{GetType().Name}\n" +
$"..Health: {Health}\n" +
$"..Armor: {Armor}\n" +
$"..Flashed: {Flashed}\n" +
$"..Smoked: {Smoked}\n" +
$"..Burning: {Burning}\n" +
$"..Money: {Money}\n" +
$"..RoundKills: {RoundKills}\n" +
$"..RoundHs: {RoundHs}\n" +
$"..EquipmentValue: {EquipmentValue}\n";
return base.ToString();
}
internal static PlayerState? ParseFromJObject(JObject jsonObject)

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@ -2,7 +2,7 @@
namespace CS2GSI.GameState;
public struct Round
public record Round : GameState
{
public RoundPhase Phase;
public BombStatus? Bomb;
@ -10,10 +10,7 @@ public struct Round
public override string ToString()
{
return $"{GetType().Name}\n" +
$"..Phase: {Phase}\n" +
$"..Winner: {WinnerTeam}\n" +
$"..Bomb: {Bomb}\n";
return base.ToString();
}
internal static Round? ParseFromJObject(JObject jsonObject)

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@ -89,5 +89,77 @@ namespace CS2GSI {
return ResourceManager.GetString("GSI_CFG_Content", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Installing GSI-Configfile....
/// </summary>
internal static string Installing_GSI_File {
get {
return ResourceManager.GetString("Installing_GSI_File", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Could not install GSI-Configfile. Exiting..
/// </summary>
internal static string Installing_GSI_File_Failed {
get {
return ResourceManager.GetString("Installing_GSI_File_Failed", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Could not get Steam-Installation FolderPath.
/// </summary>
internal static string No_Installation_Folderpath {
get {
return ResourceManager.GetString("No_Installation_Folderpath", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to No libraryfolders.vdf found.
/// </summary>
internal static string No_Libraryfolders_vdf {
get {
return ResourceManager.GetString("No_Libraryfolders_vdf", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to No Steam Installation found..
/// </summary>
internal static string No_Steam {
get {
return ResourceManager.GetString("No_Steam", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Received State.
/// </summary>
internal static string Received_State {
get {
return ResourceManager.GetString("Received_State", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Unknown Event.
/// </summary>
internal static string Unknown_Event {
get {
return ResourceManager.GetString("Unknown_Event", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Updated Local State.
/// </summary>
internal static string Updated_Local_State {
get {
return ResourceManager.GetString("Updated_Local_State", resourceCulture);
}
}
}
}

38
CS2GSI/Resources.de.resx Normal file
View File

@ -0,0 +1,38 @@
<root>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>1.3</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Installing_GSI_File" xml:space="preserve">
<value>Installiere GSI-Konfigurationsdatei...</value>
</data>
<data name="Installing_GSI_File_Failed" xml:space="preserve">
<value>GSI-Konfigurationsdatei nicht installiert.</value>
</data>
<data name="No_Installation_Folderpath" xml:space="preserve">
<value>Steam-Installationspfad konnte nicht gefunden werden.</value>
</data>
<data name="No_Libraryfolders_vdf" xml:space="preserve">
<value>libraryfolders.vdf nicht gefunden</value>
</data>
<data name="No_Steam" xml:space="preserve">
<value>Keine Steam Installation gefunden.</value>
</data>
<data name="Received_State" xml:space="preserve">
<value>Erhaltener Zustand</value>
</data>
<data name="Unknown_Event" xml:space="preserve">
<value>Unbekanntes Ereignis</value>
</data>
<data name="Updated_Local_State" xml:space="preserve">
<value>Erneuerter Lokaler Zustand</value>
</data>
</root>

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@ -21,4 +21,29 @@
<data name="GSI_CFG_Content" type="System.Resources.ResXFileRef">
<value>gamestate_integration_cs2gsi.cfg;System.String, mscorlib, Version=4.0.0.0, Culture=neutral</value>
</data>
<data name="Unknown_Event" xml:space="preserve">
<value>Unknown Event</value>
<comment>Event is not defined</comment>
</data>
<data name="Installing_GSI_File" xml:space="preserve">
<value>Installing GSI-Configfile...</value>
</data>
<data name="Installing_GSI_File_Failed" xml:space="preserve">
<value>Could not install GSI-Configfile. Exiting.</value>
</data>
<data name="Received_State" xml:space="preserve">
<value>Received State</value>
</data>
<data name="Updated_Local_State" xml:space="preserve">
<value>Updated Local State</value>
</data>
<data name="No_Installation_Folderpath" xml:space="preserve">
<value>Could not get Steam-Installation FolderPath</value>
</data>
<data name="No_Libraryfolders_vdf" xml:space="preserve">
<value>No libraryfolders.vdf found</value>
</data>
<data name="No_Steam" xml:space="preserve">
<value>No Steam Installation found.</value>
</data>
</root>

View File

@ -1,2 +1,54 @@
# CS2GSI
[![GitHub License](https://img.shields.io/github/license/c9glax/CS2GSI)](/LICENSE)
[![NuGet Version](https://img.shields.io/nuget/v/CS2GSI)](https://www.nuget.org/packages/CS2GSI/)
[![Github](https://img.shields.io/badge/Github-8A2BE2)](https://github.com/C9Glax/CS2GSI)
[![GitHub Release](https://img.shields.io/github/v/release/c9glax/CS2GSI)](https://github.com/C9Glax/CS2GSI/releases/latest)
## Example Usage
```csharp
public static void Main(string[] args)
{
CS2GSI.CS2GSI gsi = new ();
gsi.AnyMessage += eventArgs => Console.WriteLine("Message");
gsi.OnKill += eventArgs => Console.WriteLine($"Kill number {eventArgs.ValueAsOrDefault<int>()}");
while(gsi.IsRunning)
Thread.Sleep(10);
}
```
### Events
All Events with IDs here: https://github.com/C9Glax/CS2GSI/blob/master/CS2GSI/CS2Event.cs
`EventName` (_ParameterType_) Description
* `OnKill` (_int_) Number of Kills in Match
* `OnHeadshot` (_int_) Number of Headshots in Round
* `OnDeath` (_int_) Number of Deaths in Match
* `OnFlashed`
* `OnBurning`
* `OnSmoked`
* `OnRoundStart`
* `OnRoundOver`
* `OnRoundWin`
* `OnRoundLoss`
* `OnDamageTaken` (_int_) Amount of Damage Taken
* `OnMatchStart`
* `OnMatchOver`
* `OnMoneyChange` (_int_) Delta in Money
* `OnHealthChange` (_int_) Delta in Health
* `OnArmorChange` (_int_) Delta in Armor
* `OnHelmetChange` (_bool_) Helmet on/off
* `OnEquipmentValueChange` (_int_) Delta in Equipmentvalue
* `OnTeamChange`
* `OnPlayerChange` (_string_) SteamId64
* `OnHalfTime`
* `OnFreezeTime`
* `OnBombPlanted`
* `OnBombDefused`
* `OnBombExploded`
* `AnyEvent`
* `AnyMessage`

View File

@ -7,6 +7,8 @@ public class TestApp
{
public static void Main(string[] args)
{
new CS2GSI.CS2GSI(new Logger(LogLevel.Information));
CS2GSI.CS2GSI gsi = new (new Logger(LogLevel.Debug));
while(gsi.IsRunning)
Thread.Sleep(10);
}
}