Compare commits
11 Commits
996255b490
...
master
Author | SHA1 | Date | |
---|---|---|---|
4ca3a8b464 | |||
11c8a4f38f | |||
a11f50b6d8 | |||
8371f119d5 | |||
386c211de5 | |||
eda66a2334 | |||
04be9d6fab | |||
f18e6744f4 | |||
fba5d42db3 | |||
ea6099a7d2 | |||
316cc815b5 |
@ -1,2 +1,3 @@
|
||||
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=CS/@EntryIndexedValue">CS</s:String></wpf:ResourceDictionary>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=CS/@EntryIndexedValue">CS</s:String>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=steamid/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>
|
4
CS2GSI.sln.DotSettings.user
Normal file
4
CS2GSI.sln.DotSettings.user
Normal file
@ -0,0 +1,4 @@
|
||||
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
|
||||
<s:Boolean x:Key="/Default/ResxEditorPersonal/CheckedGroups/=CS2GSI_002FResources/@EntryIndexedValue">True</s:Boolean>
|
||||
|
||||
<s:Boolean x:Key="/Default/ResxEditorPersonal/Initialized/@EntryValue">True</s:Boolean></wpf:ResourceDictionary>
|
32
CS2GSI/CS2Event.cs
Normal file
32
CS2GSI/CS2Event.cs
Normal file
@ -0,0 +1,32 @@
|
||||
namespace CS2GSI;
|
||||
|
||||
public enum CS2Event : byte {
|
||||
OnKill = 0,
|
||||
OnHeadshot = 1,
|
||||
OnDeath = 2,
|
||||
OnFlashed = 3,
|
||||
OnBurning = 4,
|
||||
OnSmoked = 5,
|
||||
OnRoundStart = 6,
|
||||
OnRoundOver = 7,
|
||||
OnRoundWin = 8,
|
||||
OnRoundLoss = 9,
|
||||
OnDamageTaken = 10,
|
||||
OnMatchStart = 11,
|
||||
OnMatchOver = 12,
|
||||
OnMoneyChange = 13,
|
||||
OnHealthChange = 14,
|
||||
OnArmorChange = 15,
|
||||
OnHelmetChange = 16,
|
||||
OnEquipmentValueChange = 17,
|
||||
OnTeamChange = 18,
|
||||
OnPlayerChange = 19,
|
||||
OnHalfTime = 20,
|
||||
OnFreezeTime = 21,
|
||||
OnBombPlanted = 22,
|
||||
OnBombDefused = 23,
|
||||
OnBombExploded = 24,
|
||||
AnyEvent = 25,
|
||||
AnyMessage = 26,
|
||||
OnActivityChange = 27
|
||||
}
|
@ -1,5 +1,4 @@
|
||||
using CS2GSI.GameState;
|
||||
using CS2Event = CS2GSI.CS2GSI.CS2Event;
|
||||
|
||||
namespace CS2GSI;
|
||||
|
||||
@ -17,6 +16,9 @@ internal static class CS2EventGenerator
|
||||
if(events.Count > 0)
|
||||
events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.AnyEvent, new CS2EventArgs(events.Count)));
|
||||
|
||||
if (lastGameState.Player?.Activity != newGameState.Player?.Activity)
|
||||
events.Add(new(CS2Event.OnActivityChange, new CS2EventArgs(newGameState.Player?.Activity)));
|
||||
|
||||
events.Add(new ValueTuple<CS2Event, CS2EventArgs>(CS2Event.AnyMessage, new CS2EventArgs()));
|
||||
return events;
|
||||
}
|
||||
|
201
CS2GSI/CS2GSI.cs
201
CS2GSI/CS2GSI.cs
@ -1,21 +1,29 @@
|
||||
using CS2GSI.GameState;
|
||||
using Microsoft.Extensions.Logging;
|
||||
using Newtonsoft.Json;
|
||||
using Newtonsoft.Json.Linq;
|
||||
|
||||
namespace CS2GSI;
|
||||
|
||||
public class CS2GSI
|
||||
{
|
||||
private readonly GSIServer _gsiServer;
|
||||
private readonly GSIServer _gsiServer = null!;
|
||||
private readonly List<CS2GameState> _allGameStates = new();
|
||||
private CS2GameState? _lastLocalGameState = null;
|
||||
private readonly ILogger? _logger;
|
||||
public bool IsRunning => this._gsiServer.IsRunning;
|
||||
public CS2GameState? CurrentGameState => _lastLocalGameState;
|
||||
|
||||
public CS2GSI(ILogger? logger = null)
|
||||
private const string DebugDirectory = "Debug";
|
||||
public static string StatesDirectory => Path.Join(DebugDirectory, "States");
|
||||
public static string MessagesDirectory => Path.Join(DebugDirectory, "Messages");
|
||||
public static string EventsDirectory => Path.Join(DebugDirectory, "Messages");
|
||||
public static bool DebugEnabled = false;
|
||||
|
||||
public CS2GSI(ILogger? logger = null, bool debugEnabled = false)
|
||||
{
|
||||
this._logger = logger;
|
||||
this._logger?.Log(LogLevel.Information, "Installing GSI-Configfile...");
|
||||
this._logger?.Log(LogLevel.Information, Resources.Installing_GSI_File);
|
||||
try
|
||||
{
|
||||
GsiConfigInstaller.InstallGsi();
|
||||
@ -23,10 +31,12 @@ public class CS2GSI
|
||||
catch (Exception e)
|
||||
{
|
||||
this._logger?.Log(LogLevel.Error, e.StackTrace);
|
||||
this._logger?.Log(LogLevel.Critical, "Could not install GSI-Configfile. Exiting.");
|
||||
this._logger?.Log(LogLevel.Critical, Resources.Installing_GSI_File_Failed);
|
||||
return;
|
||||
}
|
||||
this._gsiServer = new GSIServer(3000, logger);
|
||||
|
||||
DebugEnabled = debugEnabled;
|
||||
this._gsiServer = GSIServer.Create(3000, logger);
|
||||
this._gsiServer.OnMessage += GsiServerOnOnMessage;
|
||||
}
|
||||
|
||||
@ -34,16 +44,37 @@ public class CS2GSI
|
||||
{
|
||||
JObject jsonObject = JObject.Parse(messageJson);
|
||||
CS2GameState newState = CS2GameState.ParseFromJObject(jsonObject);
|
||||
this._logger?.Log(LogLevel.Debug, $"Received State:\n{newState.ToString()}");
|
||||
this._logger?.Log(LogLevel.Debug, $"{Resources.Received_State}:\n{newState.ToString()}");
|
||||
|
||||
double time = DateTime.UtcNow.Subtract(
|
||||
new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc)
|
||||
).TotalMilliseconds;
|
||||
string timeString = $"{time:N0}.json";
|
||||
|
||||
if (DebugEnabled)
|
||||
{
|
||||
Directory.CreateDirectory(StatesDirectory);
|
||||
Directory.CreateDirectory(MessagesDirectory);
|
||||
File.WriteAllText(Path.Join(StatesDirectory, timeString),
|
||||
JsonConvert.SerializeObject(newState, Formatting.Indented, new Newtonsoft.Json.Converters.StringEnumConverter()));
|
||||
File.WriteAllText(Path.Join(MessagesDirectory, timeString), messageJson);
|
||||
}
|
||||
|
||||
if (_lastLocalGameState is not null && _allGameStates.Count > 0)
|
||||
{
|
||||
List<ValueTuple<CS2Event, CS2EventArgs>> generatedEvents = CS2EventGenerator.GenerateEvents(_lastLocalGameState, newState, _allGameStates.Last());
|
||||
this._logger?.Log(LogLevel.Information, $"Generated {generatedEvents.Count} event{(generatedEvents.Count > 1 ? 's' : null)}:\n- {string.Join("\n- ", generatedEvents)}");
|
||||
if (DebugEnabled)
|
||||
{
|
||||
Directory.CreateDirectory(EventsDirectory);
|
||||
File.WriteAllText(Path.Join(StatesDirectory, EventsDirectory),
|
||||
JsonConvert.SerializeObject(generatedEvents, Formatting.Indented, new Newtonsoft.Json.Converters.StringEnumConverter()));
|
||||
}
|
||||
|
||||
InvokeEvents(generatedEvents);
|
||||
}
|
||||
this._lastLocalGameState = newState.UpdateGameStateForLocal(_lastLocalGameState);
|
||||
this._logger?.Log(LogLevel.Debug, $"\nUpdated Local State:\n{_lastLocalGameState}");
|
||||
this._logger?.Log(LogLevel.Debug, $"\n{Resources.Updated_Local_State}:\n{_lastLocalGameState}");
|
||||
_allGameStates.Add(newState);
|
||||
}
|
||||
|
||||
@ -56,123 +87,43 @@ public class CS2GSI
|
||||
|
||||
private void InvokeEvent(ValueTuple<CS2Event, CS2EventArgs> cs2Event)
|
||||
{
|
||||
switch (cs2Event.Item1)
|
||||
{
|
||||
case CS2Event.OnKill:
|
||||
OnKill?.Invoke(cs2Event.Item2);
|
||||
break;
|
||||
case CS2Event.OnHeadshot:
|
||||
OnHeadshot?.Invoke(cs2Event.Item2);
|
||||
break;
|
||||
case CS2Event.OnDeath:
|
||||
OnDeath?.Invoke(cs2Event.Item2);
|
||||
break;
|
||||
case CS2Event.OnFlashed:
|
||||
OnFlashed?.Invoke(cs2Event.Item2);
|
||||
break;
|
||||
case CS2Event.OnBurning:
|
||||
OnBurning?.Invoke(cs2Event.Item2);
|
||||
break;
|
||||
case CS2Event.OnSmoked:
|
||||
OnSmoked?.Invoke(cs2Event.Item2);
|
||||
break;
|
||||
case CS2Event.OnRoundStart:
|
||||
OnRoundStart?.Invoke(cs2Event.Item2);
|
||||
break;
|
||||
case CS2Event.OnRoundOver:
|
||||
OnRoundOver?.Invoke(cs2Event.Item2);
|
||||
break;
|
||||
case CS2Event.OnRoundWin:
|
||||
OnRoundWin?.Invoke(cs2Event.Item2);
|
||||
break;
|
||||
case CS2Event.OnRoundLoss:
|
||||
OnRoundLoss?.Invoke(cs2Event.Item2);
|
||||
break;
|
||||
case CS2Event.OnDamageTaken:
|
||||
OnDamageTaken?.Invoke(cs2Event.Item2);
|
||||
break;
|
||||
case CS2Event.OnMatchStart:
|
||||
OnMatchStart?.Invoke(cs2Event.Item2);
|
||||
break;
|
||||
case CS2Event.OnMatchOver:
|
||||
OnMatchOver?.Invoke(cs2Event.Item2);
|
||||
break;
|
||||
case CS2Event.OnMoneyChange:
|
||||
OnMoneyChange?.Invoke(cs2Event.Item2);
|
||||
break;
|
||||
case CS2Event.OnHealthChange:
|
||||
OnHealthChange?.Invoke(cs2Event.Item2);
|
||||
break;
|
||||
case CS2Event.OnArmorChange:
|
||||
OnArmorChange?.Invoke(cs2Event.Item2);
|
||||
break;
|
||||
case CS2Event.OnHelmetChange:
|
||||
OnHelmetChange?.Invoke(cs2Event.Item2);
|
||||
break;
|
||||
case CS2Event.OnEquipmentValueChange:
|
||||
OnEquipmentValueChange?.Invoke(cs2Event.Item2);
|
||||
break;
|
||||
case CS2Event.OnTeamChange:
|
||||
OnTeamChange?.Invoke(cs2Event.Item2);
|
||||
break;
|
||||
case CS2Event.OnPlayerChange:
|
||||
OnPlayerChange?.Invoke(cs2Event.Item2);
|
||||
break;
|
||||
case CS2Event.OnFreezeTime:
|
||||
OnFreezeTime?.Invoke(cs2Event.Item2);
|
||||
break;
|
||||
case CS2Event.OnHalfTime:
|
||||
OnHalfTime?.Invoke(cs2Event.Item2);
|
||||
break;
|
||||
case CS2Event.OnBombDefused:
|
||||
OnBombDefused?.Invoke(cs2Event.Item2);
|
||||
break;
|
||||
case CS2Event.OnBombExploded:
|
||||
OnBombExploded?.Invoke(cs2Event.Item2);
|
||||
break;
|
||||
case CS2Event.OnBombPlanted:
|
||||
OnBombPlanted?.Invoke(cs2Event.Item2);
|
||||
break;
|
||||
case CS2Event.AnyEvent:
|
||||
AnyEvent?.Invoke(cs2Event.Item2);
|
||||
break;
|
||||
case CS2Event.AnyMessage:
|
||||
AnyMessage?.Invoke(cs2Event.Item2);
|
||||
break;
|
||||
default:
|
||||
this._logger?.Log(LogLevel.Error, $"Unknown Event {cs2Event}");
|
||||
return;
|
||||
}
|
||||
GetEventHandlerForEvent(cs2Event.Item1)?.Invoke(cs2Event.Item2);
|
||||
}
|
||||
|
||||
public enum CS2Event {
|
||||
OnKill,
|
||||
OnHeadshot,
|
||||
OnDeath,
|
||||
OnFlashed,
|
||||
OnBurning,
|
||||
OnSmoked,
|
||||
OnRoundStart,
|
||||
OnRoundOver,
|
||||
OnRoundWin,
|
||||
OnRoundLoss,
|
||||
OnDamageTaken,
|
||||
OnMatchStart,
|
||||
OnMatchOver,
|
||||
OnMoneyChange,
|
||||
OnHealthChange,
|
||||
OnArmorChange,
|
||||
OnHelmetChange,
|
||||
OnEquipmentValueChange,
|
||||
OnTeamChange,
|
||||
OnPlayerChange,
|
||||
OnHalfTime,
|
||||
OnFreezeTime,
|
||||
OnBombPlanted,
|
||||
OnBombDefused,
|
||||
OnBombExploded,
|
||||
AnyEvent,
|
||||
AnyMessage
|
||||
private CS2EventHandler? GetEventHandlerForEvent(CS2Event cs2Event)
|
||||
{
|
||||
return cs2Event switch
|
||||
{
|
||||
CS2Event.OnKill => this.OnKill,
|
||||
CS2Event.OnHeadshot => this.OnHeadshot,
|
||||
CS2Event.OnDeath => this.OnDeath,
|
||||
CS2Event.OnFlashed => this.OnFlashed,
|
||||
CS2Event.OnBurning => this.OnBurning,
|
||||
CS2Event.OnSmoked => this.OnSmoked,
|
||||
CS2Event.OnRoundStart => this.OnRoundStart,
|
||||
CS2Event.OnRoundOver => this.OnRoundOver,
|
||||
CS2Event.OnRoundWin => this.OnRoundWin,
|
||||
CS2Event.OnRoundLoss => this.OnRoundLoss,
|
||||
CS2Event.OnDamageTaken => this.OnDamageTaken,
|
||||
CS2Event.OnMatchStart => this.OnMatchStart,
|
||||
CS2Event.OnMatchOver => this.OnMatchOver,
|
||||
CS2Event.OnMoneyChange => this.OnMoneyChange,
|
||||
CS2Event.OnHealthChange => this.OnHealthChange,
|
||||
CS2Event.OnArmorChange => this.OnArmorChange,
|
||||
CS2Event.OnHelmetChange => this.OnHelmetChange,
|
||||
CS2Event.OnEquipmentValueChange => this.OnEquipmentValueChange,
|
||||
CS2Event.OnTeamChange => this.OnTeamChange,
|
||||
CS2Event.OnPlayerChange => this.OnPlayerChange,
|
||||
CS2Event.OnHalfTime => this.OnHalfTime,
|
||||
CS2Event.OnFreezeTime => this.OnFreezeTime,
|
||||
CS2Event.OnBombPlanted => this.OnBombPlanted,
|
||||
CS2Event.OnBombDefused => this.OnBombDefused,
|
||||
CS2Event.OnBombExploded => this.OnBombExploded,
|
||||
CS2Event.AnyEvent => this.OnAnyEvent,
|
||||
CS2Event.AnyMessage => this.OnAnyMessage,
|
||||
CS2Event.OnActivityChange => this.OnActivityChange,
|
||||
_ => throw new ArgumentException(Resources.Unknown_Event, nameof(cs2Event))
|
||||
};
|
||||
}
|
||||
|
||||
public delegate void CS2EventHandler(CS2EventArgs eventArgs);
|
||||
@ -202,7 +153,7 @@ public class CS2GSI
|
||||
OnBombPlanted,
|
||||
OnBombDefused,
|
||||
OnBombExploded,
|
||||
AnyEvent,
|
||||
AnyMessage;
|
||||
|
||||
OnAnyEvent,
|
||||
OnAnyMessage,
|
||||
OnActivityChange;
|
||||
}
|
@ -1,14 +1,17 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net7.0</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
<Version>1.0.5</Version>
|
||||
<Version>1.1.0</Version>
|
||||
<Title>CS2GSI</Title>
|
||||
<Authors>Glax</Authors>
|
||||
<RepositoryUrl>https://github.com/C9Glax/CS2GSI</RepositoryUrl>
|
||||
<RepositoryType>git</RepositoryType>
|
||||
<PackageProjectUrl>https://github.com/C9Glax/CS2GSI</PackageProjectUrl>
|
||||
<PackageLicenseUrl></PackageLicenseUrl>
|
||||
<TargetFrameworks>net8.0;net9.0;net7.0</TargetFrameworks>
|
||||
<LangVersion>latestmajor</LangVersion>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
|
2
CS2GSI/CS2GSI.csproj.DotSettings.user
Normal file
2
CS2GSI/CS2GSI.csproj.DotSettings.user
Normal file
@ -0,0 +1,2 @@
|
||||
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
|
||||
<s:String x:Key="/Default/CodeEditing/Localization/MoveToResource/LastResourceFile/@EntryValue">F2272524-6CDD-4ACD-8CFF-64B9AF98D54A/f:Resources.resx</s:String></wpf:ResourceDictionary>
|
@ -42,8 +42,8 @@ internal static class GsiConfigInstaller
|
||||
path = "~/.local/share/Steam/steamapps/libraryfolders.vdf";
|
||||
else if (RuntimeInformation.IsOSPlatform(OSPlatform.OSX))
|
||||
path = "~/Library/Application Support/Steam/steamapps/libraryfolders.vdf";
|
||||
else throw new Exception("Could not get Installation FolderPath");
|
||||
return path ?? throw new FileNotFoundException("No libraryfolders.vdf found");
|
||||
else throw new Exception(Resources.No_Installation_Folderpath);
|
||||
return path ?? throw new FileNotFoundException(Resources.No_Libraryfolders_vdf);
|
||||
}
|
||||
|
||||
[SupportedOSPlatform("windows")]
|
||||
@ -51,7 +51,7 @@ internal static class GsiConfigInstaller
|
||||
{
|
||||
string steamInstallation =
|
||||
(string)(Registry.GetValue(@"HKEY_CURRENT_USER\SOFTWARE\Valve\Steam", "SteamPath", null) ??
|
||||
throw new DirectoryNotFoundException("No Steam Installation found."));
|
||||
throw new DirectoryNotFoundException(Resources.No_Steam));
|
||||
return Path.Combine(steamInstallation, "steamapps\\libraryfolders.vdf");
|
||||
}
|
||||
}
|
@ -8,14 +8,24 @@ namespace CS2GSI;
|
||||
|
||||
internal class GSIServer
|
||||
{
|
||||
public static GSIServer? Instance { get; private set; }
|
||||
private HttpListener HttpListener { get; init; }
|
||||
internal delegate void OnMessageEventHandler(string content);
|
||||
internal event OnMessageEventHandler? OnMessage;
|
||||
private bool _keepRunning = true;
|
||||
internal bool IsRunning { get; private set; }
|
||||
private ILogger? logger;
|
||||
|
||||
internal GSIServer(int port, ILogger? logger = null)
|
||||
internal delegate void OnMessageEventHandler(string content);
|
||||
internal event OnMessageEventHandler? OnMessage;
|
||||
|
||||
public static GSIServer Create(int port, ILogger? logger = null)
|
||||
{
|
||||
Instance = new GSIServer(port, logger);
|
||||
return Instance;
|
||||
}
|
||||
|
||||
private GSIServer(){}
|
||||
|
||||
private GSIServer(int port, ILogger? logger = null)
|
||||
{
|
||||
this.logger = logger;
|
||||
string prefix = $"http://127.0.0.1:{port}/";
|
||||
|
@ -4,7 +4,7 @@ namespace CS2GSI.GameState;
|
||||
|
||||
public record CS2GameState : GameState
|
||||
{
|
||||
public string ProviderSteamId;
|
||||
public string ProviderSteamId = null!;
|
||||
public int Timestamp;
|
||||
public Map? Map;
|
||||
public Player? Player;
|
||||
|
@ -4,10 +4,10 @@ namespace CS2GSI.GameState;
|
||||
|
||||
public record Map : GameState
|
||||
{
|
||||
public string Mode, MapName;
|
||||
public string Mode = null!, MapName = null!;
|
||||
public MapPhase Phase;
|
||||
public int Round, NumMatchesToWinSeries;
|
||||
public GameStateTeam GameStateTeamCT, GameStateTeamT;
|
||||
public GameStateTeam GameStateTeamCT = null!, GameStateTeamT = null!;
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
|
@ -4,7 +4,7 @@ namespace CS2GSI.GameState;
|
||||
|
||||
public record Player : GameState
|
||||
{
|
||||
public string SteamId, Name;
|
||||
public string SteamId = null!, Name = null!;
|
||||
public PlayerActivity Activity;
|
||||
public CS2Team? Team;
|
||||
public int? ObserverSlot;
|
||||
|
72
CS2GSI/Resources.Designer.cs
generated
72
CS2GSI/Resources.Designer.cs
generated
@ -89,5 +89,77 @@ namespace CS2GSI {
|
||||
return ResourceManager.GetString("GSI_CFG_Content", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Installing GSI-Configfile....
|
||||
/// </summary>
|
||||
internal static string Installing_GSI_File {
|
||||
get {
|
||||
return ResourceManager.GetString("Installing_GSI_File", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Could not install GSI-Configfile. Exiting..
|
||||
/// </summary>
|
||||
internal static string Installing_GSI_File_Failed {
|
||||
get {
|
||||
return ResourceManager.GetString("Installing_GSI_File_Failed", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Could not get Steam-Installation FolderPath.
|
||||
/// </summary>
|
||||
internal static string No_Installation_Folderpath {
|
||||
get {
|
||||
return ResourceManager.GetString("No_Installation_Folderpath", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to No libraryfolders.vdf found.
|
||||
/// </summary>
|
||||
internal static string No_Libraryfolders_vdf {
|
||||
get {
|
||||
return ResourceManager.GetString("No_Libraryfolders_vdf", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to No Steam Installation found..
|
||||
/// </summary>
|
||||
internal static string No_Steam {
|
||||
get {
|
||||
return ResourceManager.GetString("No_Steam", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Received State.
|
||||
/// </summary>
|
||||
internal static string Received_State {
|
||||
get {
|
||||
return ResourceManager.GetString("Received_State", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Unknown Event.
|
||||
/// </summary>
|
||||
internal static string Unknown_Event {
|
||||
get {
|
||||
return ResourceManager.GetString("Unknown_Event", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Updated Local State.
|
||||
/// </summary>
|
||||
internal static string Updated_Local_State {
|
||||
get {
|
||||
return ResourceManager.GetString("Updated_Local_State", resourceCulture);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
38
CS2GSI/Resources.de.resx
Normal file
38
CS2GSI/Resources.de.resx
Normal file
@ -0,0 +1,38 @@
|
||||
<root>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>1.3</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<data name="Installing_GSI_File" xml:space="preserve">
|
||||
<value>Installiere GSI-Konfigurationsdatei...</value>
|
||||
</data>
|
||||
<data name="Installing_GSI_File_Failed" xml:space="preserve">
|
||||
<value>GSI-Konfigurationsdatei nicht installiert.</value>
|
||||
</data>
|
||||
<data name="No_Installation_Folderpath" xml:space="preserve">
|
||||
<value>Steam-Installationspfad konnte nicht gefunden werden.</value>
|
||||
</data>
|
||||
<data name="No_Libraryfolders_vdf" xml:space="preserve">
|
||||
<value>libraryfolders.vdf nicht gefunden</value>
|
||||
</data>
|
||||
<data name="No_Steam" xml:space="preserve">
|
||||
<value>Keine Steam Installation gefunden.</value>
|
||||
</data>
|
||||
<data name="Received_State" xml:space="preserve">
|
||||
<value>Erhaltener Zustand</value>
|
||||
</data>
|
||||
<data name="Unknown_Event" xml:space="preserve">
|
||||
<value>Unbekanntes Ereignis</value>
|
||||
</data>
|
||||
<data name="Updated_Local_State" xml:space="preserve">
|
||||
<value>Erneuerter Lokaler Zustand</value>
|
||||
</data>
|
||||
</root>
|
@ -21,4 +21,29 @@
|
||||
<data name="GSI_CFG_Content" type="System.Resources.ResXFileRef">
|
||||
<value>gamestate_integration_cs2gsi.cfg;System.String, mscorlib, Version=4.0.0.0, Culture=neutral</value>
|
||||
</data>
|
||||
<data name="Unknown_Event" xml:space="preserve">
|
||||
<value>Unknown Event</value>
|
||||
<comment>Event is not defined</comment>
|
||||
</data>
|
||||
<data name="Installing_GSI_File" xml:space="preserve">
|
||||
<value>Installing GSI-Configfile...</value>
|
||||
</data>
|
||||
<data name="Installing_GSI_File_Failed" xml:space="preserve">
|
||||
<value>Could not install GSI-Configfile. Exiting.</value>
|
||||
</data>
|
||||
<data name="Received_State" xml:space="preserve">
|
||||
<value>Received State</value>
|
||||
</data>
|
||||
<data name="Updated_Local_State" xml:space="preserve">
|
||||
<value>Updated Local State</value>
|
||||
</data>
|
||||
<data name="No_Installation_Folderpath" xml:space="preserve">
|
||||
<value>Could not get Steam-Installation FolderPath</value>
|
||||
</data>
|
||||
<data name="No_Libraryfolders_vdf" xml:space="preserve">
|
||||
<value>No libraryfolders.vdf found</value>
|
||||
</data>
|
||||
<data name="No_Steam" xml:space="preserve">
|
||||
<value>No Steam Installation found.</value>
|
||||
</data>
|
||||
</root>
|
@ -4,7 +4,7 @@
|
||||
[](https://github.com/C9Glax/CS2GSI)
|
||||
[](https://github.com/C9Glax/CS2GSI/releases/latest)
|
||||
|
||||
|
||||
## .net7.0, .net8.0, .net9.0
|
||||
|
||||
|
||||
## Example Usage
|
||||
@ -21,6 +21,8 @@ public static void Main(string[] args)
|
||||
|
||||
### Events
|
||||
|
||||
All Events with IDs here: https://github.com/C9Glax/CS2GSI/blob/master/CS2GSI/CS2Event.cs
|
||||
|
||||
`EventName` (_ParameterType_) Description
|
||||
|
||||
* `OnKill` (_int_) Number of Kills in Match
|
||||
@ -50,3 +52,4 @@ public static void Main(string[] args)
|
||||
* `OnBombExploded`
|
||||
* `AnyEvent`
|
||||
* `AnyMessage`
|
||||
* `OnActivityChange` (_string_) Activity
|
@ -2,9 +2,10 @@
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>net7.0</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
<TargetFrameworks>net7.0;net8.0;net9.0</TargetFrameworks>
|
||||
<LangVersion>latestmajor</LangVersion>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
|
Reference in New Issue
Block a user